‘In The Wake of Narcissus’ Genshin Impact Fontaine quest guide

After a long hiatus, we finally conclude the story of the Narzissenkreuz Ordo.


In The Wake of Narcissus is the final world quest revolving around the Narzissenkreuz Ordo in Genshin Impact, which finally concludes the story of the members of this order. The world quest has four acts, each with its own series of puzzles and sub-quests. In this guide, we cover all four acts and the solutions to all the puzzles you will encounter. For better visual reference, you can also find a video guide for each act.

How to unlock the quest?

To unlock this quest, you must have completed the pre-requisite quests, which are as follows:

As mentioned before, this world quest has four acts, and completing all four rewards players with primogems, achievements, and the Holy Blade of Narzissenkreuz.

Act 1 – Search in the Algae Sea

To start this quest, you must return to the Narzissenkreuz Ordo, the secret underwater base in the Institute of Natural Philosophy. You will see a blue main world quest marker on the ordo icon. 

Remember, this location won’t be unlocked if you haven’t completed the pre-required quests.
Seymour, Ann, and Caterpillar at the Ordo HQ.

When you return to the Ordo, you will find Caterpillar, Seymour, and Ann. When you approach them, a cutscene will play, after which you will get a brainstorming association mini-game where you must interpret and deduce who Mary-Ann is.

Association game.

Here’s how you can successfully solve this association mini-game:

  1. Interpret ‘The name Mary-Ann’
  2. Interpret ‘The Oceanid Creatures in Annapausis…’
  3. Interpret ‘The Mary-Ann in Annapausis’
  4. Associate ‘The Mary-Ann in Annapausis…’ with ‘There are Oceanids in Annapausis…’
  5. Interpret ‘The enigmatic Mary-Ann’
  6. Submit ‘The enigmatic Mary-Ann’ as the conclusion.

Once you’ve completed the association game, talk to everyone present in the room.

Speak with all three members of the Ordo.

After speaking to everyone, speak with Caterpillar. You will then be asked to go back to Annapausis.

Once again, this location is available only if you’ve completed the pre-required quests.

When you get to Annapausis, you will get another cutscene, after which you can enter the tower through the main door.

You will find Jak and Al inside the tower, but this time, they have lost control and are not as friendly as before.

They will get into a fight with you. Defeat them to continue. 

After defeating Jak and Al, a bubble will spawn in the middle of the room.

Enter it to go to the topmost floor of the tower.
“Flying” up as a water bubble.

When you get to the top, you will realize that the teleporter that was here earlier is no longer there.

This teleporter spawns after finishing Act 1 of Ann of Narzissenkreuz.

You must return to the Narzissenkreuz Ordo and play another association game with Caterpillar.

In this association mini-game, you try to figure out who “Mary-Ann” is.

Here’s how you can complete this association mini-game.

  1. Interpret ‘The Talkative Mary-Ann’
  2. Interpret ‘The Memories of the Narzissenkreuz Institute’
  3. Interpret ‘Mary-Ann Guillotine’s memories’
  4. Associate ‘Marry-Ann Guillotine’s memories’ with ‘Mary-Ann Guillotine’
  5. Interpret ‘Mary-Ann is that younger sister’
  6. Interpret ‘The memories of waiting in the ruins’
  7. Interpret ‘Director Lyris’s Memories’
  8. Associate ‘Director Lyris’s Memories’ with ‘The Red Empress Lyris’
  9. Interpret ‘Mary-Ann is Lyris’
  10. Associate ‘Mary-Ann is Lyris’ with ‘Mary-Ann is that younger sister’
  11. Interpret ‘The identities are contradicting then’
  12. Interpret ‘Lyris’s Abilities’
  13. Associate ‘The Red Empress Lyris’ with ‘Lyris’s Abilities’
  14. Interpret ‘Dissolving the personality and will’
  15. Interpret and submit ‘Lyris and Ann’ as the conclusion

After completing the association game, you will need to go to the marked location which is a small island directly north of the Tower of Gestalt.

Location north of the Tower of Gestalt.

You will get a small cutscene and a picture representing the four seals around the area when you get to the location. You must find these four seals and unlock them to complete Act 1.

Each seal requires you to solve some puzzles.

Let’s see how to solve the puzzles associated with each seal, starting with Muse’s Mother, which is at the location you just arrived at.

Seal 1 – Muse’s Mother

Go towards the ruins ahead of you, with the stairs leading to an underground area.

Entrance to the underground ruins.

You will see a blue orb that gives you the Ball Octopus ability.

Pick it up and continue.

You will see a circular mechanism called a feather valve with a small blue crystal node on it. You can use the power of the Ball Octopus on these small crystal nodes.

If you use the power of the Ball Octopus on it, it will rotate the valve and open the grate in front of you.

If you stop applying the octopus ability to the node, the valve will slowly revert to its original position. So make sure you position yourself near the grater to jump down quickly.

Continue going down until you see another opened grate.

Once you pass through the opened grate, you will see another locked grate with two feather valves this time.

Get the Ball Octopus power and first completely turn the valve on the left (when looking standing by the blue orb altar), and then the valve on the right.

You should turn the left valve first because it is slower than the one on the right.

This allows the valve on the left to revert to its original position much later than the one on the right, giving you room to jump down before both grates return to their original closed position.

Continue moving forward until you get a cutscene.

After the cutscene, you get to your first seal puzzle.

There is a large machine in the middle of the room.

You need to redirect the energy flow to ensure it passes through the large machine.

First, go north of the machine and eliminate the two enemies guarding another machine inside a small room.

Northern room with the first energy machine.

Go to the machine and interact with it to release the energy and let it flow to the central machine.

When you’re near the machine, you will get the “release” option.

You can see the blue energy flowing on the ground.

That is one done.

Now, we solve the puzzle located on the east side of the large machine. First, pick up the Ball Octopus power (south of the central machine).

This ability is an integral part of all the puzzles to follow.

Go to the puzzle east of the central machine and hit the blue crystal mechanism to unseal the lock.

Blue crystal mechanism.
Seal unlocking.

After unlocking, use the Octopus power on the feather valve to lift the laser up.

Need to lift it high enough for it to be in line with the grey orb.

Once it is high enough or above the unsealed lock, hit the blue crystal again to lock it in place.

Seal locked again.
So when the laser descends back down, it is stopped by the lock.

The laser will descend and line up with the grey orb. It will charge it up and open the locked gate. Go to the machine and you will get an option to “Go down.”

Select that option and you will descend to a lower level with the machine.

Stand in the middle of the locked gate and another feather valve.

Use the Ball Octopus ability on the valve to open the gate and quickly run through it.

In this room, the puzzle is already solved by default.

Just release the energy so that it flows into the lift machine.
Once the lift machine gets the energy, interact with it to “Go up.”

When you’re back up, release the energy so that it flows into the central machine.

And that’s your first seal done.

You will notice a yellow glowing object on top of the green crystal resting on the central machine.

Go up to it and interact with it to “check.”

This will initiate a cutscene and the whole room will be flooded with water.

You will also get a luxurious chest.

After this finishes, you can go to the next seal which is the Meteoric Lance.

Seal 2 – Meteoric Lance

The second seal is under Fort Charybdis Ruins. There is a cave entrance on the side of the cliff.

It will be marked on the map for you.

Go inside and keep moving forward until you get a small cutscene. For this puzzle, you need to first release the orbs by defeating the Meka, which is guarding and holding the orbs around them.

There is only one Meka enemy here.

Once the Meka is defeated, the grey orbs will move towards the door. One on the right side and the other on the left side.

We need to power them up using the blue laser, just like the first puzzle.

First, grab the Ball Octopus power resting by the stairs.

Xenochromatic Ball Octopus power.

You can use it to power the blue crystal nodes on the two pillars.

The right node lifts the pillar up and the left one lowers it.

First use the ability on the laser to straighten it and make it face towards the pillars.

Use the ability on the crystal node to rotate the laser.

After that, bring the first pillar high enough so that the circular shape at the top of the pillar lines up with the laser.

If done correctly, the front side of the pillar will send out a laser, charging the left grey orb.

Repeat the same with the second pillar and bring it up just enough so the laser coming from the left side of the first pillar hits the circular orb of the second pillar, powering it up.

Second pillar activated by the laser coming out of the first pillar.

Once done, both grey orbs will be charged, and the gate will open.

Locked gate opens.
Overview of the solved puzzle.

Activate the lift to go deeper.

Elevator platform.

When you get down, you will find a Meka. Defeat it and then proceed.

This is another quick puzzle. First, hit the blue crystal to open the first door and close the second.

Hit it once and it will turn orange in color.

After that, hit the crystal (now orange in color) again and quickly run through the first door as it will close.

The second door will open so you can pass through.

Note that you can also use a bow character, making it even easier.

Continue going down the stairs, and you will enter a room with another central machine.

Just like before, you need to redirect the energy flow.

First, go east and pick up the Ball Octopus ability once again.

It is just on the right of the eastern locked puzzle door.

Use the ability on the left pillar and bring it down. You need to bring it all the way to the bottom since it is slower and will take its time to come back up.

The laser will charge the grey orb as soon as the pillar is down.

Quickly turn to the pillar on your right and repeat the same.

This pillar is faster than the left one, so you must hold it for a few seconds until both orbs are charged.

Once both orbs are charged, the gate will open.

Go through the gate and eliminate the Meka guard.

Use the lift machine to go down.

When you’re down, eliminate the hydro slimes and pick up the Ball Octopus ability.

Go to the valve on the side of the machine and rotate it so that the directional wheels are facing the right way for the energy flow.

Hitting the node on the left will move the wheel in a clockwise direction.

You just need to keep an eye out for the first one. If that one is correctly aligned with the path, the rest will also automatically be aligned.

You will know it is correct when they light up.

Once the correct path has been set, release the energy to direct it towards the second lift machine.

Just like the previous machines, interact with the machine to release the energy.
Energy flowing towards the second machine (lift machine).

Go to the lift machine and go up. When you get back on top, release the energy so that it goes to the central machine.

Energy released towards the central machine.

Activate the mechanism by the gate to open it and follow the seelee.

Follow the seelie after opening the gate.
The seelie will lead you to another underwater entrance where you get another energy flow machine.

First, grab the Xenochromatic Hunter Ray’s power and eliminate the enemies in the area.

There are two Meka enemies.

Once you kill the enemies, the Ball Octopus is released.

Grab the Ball Octopus power.

First, rotate the western valve until the directional wheels are facing, as shown in the image below.

Correct positioning when rotating the southern valve.

Once the front two wheels are positioned, as shown above, rotate the eastern valve to position them to match the pathway.

You will know they are positioned correctly as they will light up.

When you’re done, release, and the energy will flow towards the next machine.

Solved puzzle should look like this.
Energy flowing through the solved pathway.

Meanwhile, get Hunter Ray’s power and cut through the grass before you.

Hit all green orbs together to remove it. If you shoot in the middle, it will destroy all the orbs in the path of the slash.

Go through the water barrier and use the lift machine to return to the central machine level.

Press the “Go up” button twice.

When you’re back up, release the energy to be redirected into the central machine, some Meka guard dogs will spawn. Eliminate them.

Energy flowing towards the central machine with more Meka guard dogs spawning.

A luxurious chest will also spawn. You can now check the green crystal on the machine to complete this puzzle.

Now, you can move on to the third seal.

Seal 3 – Cupid’s Lover

The third seal is under the East Slopes of Mont Automnequi.

Location on the map. As always, it will be marked as an active quest.
There is a small cave entrance on the side of the mountain that you can take to enter.

You need to dive underwater to proceed when you get inside this area. Keep swimming until you come across an open area with underwater ruins and a broken bridge.

There is also a main entrance in the middle, which is blocked by a barrier.

There is also an underwater enemy canon always shooting at you. So be careful.

First, go to the right side of the barrier and release the energy flow from the machine.

The path is already set correctly by default. You can’t change it either way.

Then get the Xenochromatic Ball Octopus power from the Octopus near the cannon that is trying to shoot you down all the time. 

Xenochromatic Ball Octopus by the hostile cannon.

After getting the power, go to the left side of the barrier and rotate the valve to align the directional wheel on the floor.

Correct position.

When aligned, release the energy to redirect it and remove the barrier.

The locked barrier now becomes an accessible water barrier.

Go through the water barrier and release the energy from the machine you see as soon as you’re through the barrier.

Energy flowing to the next machine.

Unfortunately, The door that leads to the second lift machine is locked.

The lift machine locked behind the door.
For the next lift machine, you need a Special Key.

Grab the Ball Octopus power from the mini altar by the first machine and jump down on the left side of the locked door.

There will be some Meka guard dogs. Eliminate them too.

Continue moving forward, and you will see another central machine.

This is where we need to to redirect all that energy.

From the central machine, go straight (south direction) and go down using the lift machine ahead of you.

Southern energy lift machine.

Once you reach the bottom level, go through the water barrier and you will find a blue crystal mechanism.

Hit the blue crystal to open the locked gate ahead of you.
Door unlocked by hitting the blue crystal.

When you’re through, you will find two more locked gates with an energy machine.

You will also find another crystal but an orange-colored crystal.

When you hit the orange-colored crystal, the first door will open but the second door leading to the machine will close.

Grab the Jellyfish power and hold your skill button to place it near the crystal mechanism.

Go through the first door and press your skill button to explode the Jellyfish power.

It will close the first door and open the second.

Release the energy from the machine. When you do that, all the water in this area will be drained.

Some Meka guard dogs will also spawn.

After that, go back to the lift machine as it has already gained the energy.

Go up with the machine and release the energy to direct it towards the central machine.

Then, go to the lift machine to the east and go up.

Eastern lift machine.

When you reach the upper level, you will find another energy machine across the corridor.

Energy machine at the end of the corridor.

You will also find the Special Key on the window ledge directly behind the corridor machine.

Pick up the key, and release the energy from the machine.

When you release the energy, another Meka enemy will spawn. Take them out and continue.

Go to the lift machine and go back down.

After getting back to the lower level, release the energy to send it to the central machine.

Now, go north, back to where the final energy lift machine is.

Use the water teleporter to land directly in front of the locked door.
Opening the locked gate to bring the final lift machine down.

Open the gate using the Special Key and take the lift machine down. Release the energy to redirect it to the central machine and you’re done with the third seal.

Once again, a luxurious chest will spawn with an option for you to “check” the top of the green crystal to end this quest.

Now, we can move on to the final seal.

Seal 4 – Thalia and Melpomene

The final location of the seal is in the underwater ruins south of the Tower of Gestalt.

Underwater ruins south of the Tower of Gestalt.

There is a water barrier that separates this area from the sea. Go through the barrier and continue going deeper.

Entrance to the ruins.

You will get a cutscene. Wait for the cutscene to be over and continue. You will come inside a room with another energy machine.

Just release the energy and continue moving forward.

You will find a small drop with some Meka guards and another machine at the bottom.

The machine already has its pathway set.

Release the energy and continue going forward by taking the left path. You will find a lift machine here.

Wait for the energy to be redirected to it and use the lift machine to go up.

Once you’ve reached the upper level, release the energy to send it to the central machine inside the water through the water barrier ahead of you.

The central machine is just beyond this water barrier.

Go through the water barrier and swim under the central machine. Go south and you will enter a room with several deactivated Meka guard dogs.

Southern room with the Meka guard dogs.
Turn right and go through the window.

You will arrive at another place where you need to solve yet another puzzle.

First, grab the scuttle crab power to destroy the boulder at the base of the barrier to release the Ball Octopus.

Boulder blocking the Xenochromatic Ball Octopus ability.

Before getting the Ball Octopus’ power, destroy the rest of the boulders to reveal everything related to the puzzle. There are two more boulders here.

One in the southern corner that reveals the energy machine.

And the other directly below the open energy machine. This one has the crystal nodes for the regulator valve which will be used to change the direction of the directional wheels to correct the path of the energy flow.

It will also have some scuttle crab enemies.
Pick up nodes and put them on the regulator valve.

Get the Octopus’ power and rotate the valve until the direction of the wheels matches the path of the energy flow.

They will light up when positioned correctly.

Now, go to the energy machine and release the energy.

Southern machine that was behind the boulder.

After that, go to the open energy machine and release the energy from there too.

Open energy machine.
Open the locked gate, and proceed.

Go through the water barrier to your right and defeat multiple waves of enemies.

You must defeat them all to proceed.
Once done, the locked gate ahead of you will open up.

Use the lift to go up and release the energy to direct it towards the central machine.

Final energy redirect.
Finally, a luxurious chest will spawn again.

This time when you interact with the top of the machine, you will be teleported to the top of the Tower of Gestalt.

You do not have any control of your character here. Wait until you reach the top of the tower.

Jakob Boss Fight

When you get to the top of the tower, you will get an option to enter the tower.

After entering the tower, jump down and a cutscene will play.

After the cutscene, a boss fight against the Abyss version of Jakob will ensue.

Defeat Jakob and another cutscene will play.

After the cutscene, you will get another option to go deeper through the broken floor.

Go through it to start Act 2.

Act 2 – Savior’s Wake

Pick up the Xenochromatic Ball Octopus power and use it on the valve to move the mechanism mounted on the ceiling. The mechanism has two lasers. Rotate it until they line up with the two blue orbs on the wall before you.

When you align the lasers, the platform in the middle will be activated.
Interact with the platform to exit the Tower.

Skip one level and go to the floor below when you’re out. You will find another elevator.

Interact with it to go to the lower level.

You will now enter the Tower of Gestalt once again. However, now you need to keep going to a lower level by solving puzzles on each floor.

The first floor is straightforward. Defeat all the Meka guard dogs and activate the mechanism in the middle.

Meka guard dogs defending the mechanism in the middle of the room.

The door on the right will open up.

Go through the door and take the elevator down to the next floor.

On this floor, first defeat the Meka guard by the mechanism on your right and activate it.

Meka guard protecting the mechanism.

Grab the Xenochromatic Ball Octopus power and rotate the valve in the middle to align the laser with the orb to unlock the door on the right.

The room on the right has a mechanism to disconnect the lower gear, which is essential to open the main elevator door on the left.

When you open the door to the room on the right, some Meka guard dogs will come out of the room.

Eliminate them.

Do not activate the button inside the room.

Go back to the valve in the middle and rotate it so the lower gear aligns with the lower orb of the room on the left.

After aligning the lower gear, disconnect it by activating the mechanism inside the room to your right so that the bottom laser stays in position.

The button used to disconnect the lower gear.

Once disconnected, continue rotating the valve so that the upper gear also aligns with the laser to open the door.

Both lasers aligned, opening the door below them.
When the door opens, you can take the elevator down to the next floor.

You will find two Meka guards here. Defeat them and activate the mechanism in the middle.

There are no puzzles on this floor.

It will open up the door to your left.

Take it to go deeper to the final floor.

The last floor has three doors. Each has a “root cycle” which we can insert into the elevator in the middle of the room to make it functional.

Final floor.

We need to open up all three doors by rotating the ceiling mechanism with the lasers. Two of the rooms (right and left) also has a mechanism to disconnect or connect the gears which can get confusing.

Here’s how you can solve this puzzle.

When you enter the final floor, turn left and open the room to the right by rotating the level using the Ball Octopus power. Luckily, the top and the bottom lasers already align with the orbs above the door to the right.

You just need to rotate it until the lasers are in line to open the door.

Once opened, enter the room and pick up the first “root cycle.”

Also, activate the mechanism inside the room to disconnect the lower gear.

Go back to the valve and rotate it to align the laser to open the door to your left for another mechanism and “root cycle.”

For this one, you only need to align the top most laser.

Enter the room, pick up the “root cycle” and activate the mechanism to reconnect the lower gear.

Second root cycle. Do not forget to activate the mechanism inside.

Next, rotate the valve so that the lower most laser is in line with the bottom orb of the middle room.

The laser doesn’t have to be on the orb. Just on the same axis as the orb.
Afterward, go to the room on the right and disconnect the bottom gear.

Now, keep rotating the valve until the topmost laser is in line with the top orb of the middle door.

This laser will be on the orb.

Go to the room on the left, activate the mechanism to connect the lower gear, and bring it up so that the lower orb is also getting shot at by the laser.

This will connect the laser beams with the orbs of the middle door, opening it up and giving you access to the last “root cycle.”

Get the third “root cycle” and insert all three inside the lift in the center to go lower.

Inserting all the “root cycles” to activate the elevator in the middle of the room.

When you get to the bottom, you just need to talk to all four characters in the room before you can proceed.

When you’re done talking to all four characters, you will be asked to talk to Caterpillar again and he will give you a Small Key to unlock the next door.

Unlock the door and proceed below.

After a short cutscene, you need to activate the platform in the middle to break the seal.

When you break the seal, the Tower of Gestalt will submerge into the water.

Multiple waves of Meka enemies will spawn.

You need to take them out until another cutscene plays to end Act 2.

Act 3 – Waking From the Great Dream

The third act is mainly the boss fight against Narzissenkreuz himself. We don’t have any puzzles in this act. When you start Act 3, you will be at the entrance of the Primordial Sea.

Enter the ocean current to swim into the Primordial Sea arena.
Automatic swimming to the boss fight.

When you get to the arena on the ground, Narzissenkreuz will spawn.

You cannot use any of your characters except the Traveler in this boss fight.

It is best to stock up on food to replenish your health, at least for the first half of the fight, where you cannot damage the boss.

In the first phase of the boss fight, you need to survive until you can damage the boss.

If you do not have food to heal yourself, you can pick up the blue, glowing orbs that replenish your health.

Keep hitting Narzissenkreuz while surviving until you get an option to enter a water current.

Water current appears.

Enter the water current and dodge the incoming rifts as they also deal some damage.

You can move your character in X and Y axis, but cannot control the direction.
You will eventually get a bubble that grants you the ability to deal damage to Narzissenkreuz.

After getting the bubble, you can damage the boss using your charged attacks.

Whenever you get a notification about doing a charged attack, do it to deal upwards of 104k physical damage.

You don’t have to be so close to the boss, as the charged attack is a ranged attack. It sends slashes, dealing damage.

Once you’ve defeated Narzissenkreuz, talk to Ann to return to Seymour and Caterpillar.

Uniting the original members of the Ordo ends Act 3 of this quest and starts Act 4, Rowboat’s Wake.

This concludes Act 3 of this world quest series.

Act 4 – Rowboat’s Wake

After the dialogue with the members of the Narzissenkreuz Ordo, you need to return to Annapausis to finally confront Mary-Ann and get her out of her “eternal dream.”

This act is the concluding act and doesn’t have any puzzles either. It is mostly just the cutscenes.

When you get back to Annapausis, the game will automatically create a path for you to get to the marked location.

Path leading up to the entrance of the tower.

Upon reaching the tower’s entrance, some bubble formations will spawn and start firing at you.

Hostile bubble formations.

Here you just need to keep an eye out for the line of sight and accordingly take cover behind the walls.

Break the line of sight by taking cover.

Keep doing it until you get a cutscene. After the cutscene, a teleporter will spawn.

Go through it to get to “The Real Annapausis.”

Keep moving forward until you get to the room with the mirror.

Use the Holy Blade of Narzissenkreuz to break the glass.

After this, you will get a series of cutscenes before you finally get control of your character again.

The real Mary-Ann.

When you get control of your character, you need to teleport back to Merusea Village to meet up with Mamere.

Meeting with Mamere and bringing Seymour to her.

After the dialogue with Mamere, you get one final cutscene where you bid farewell to Caterpillar, concluding one of the best world quests in Genshin Impact.

Saying goodbye to Caterpillar.

Rewards

The following are the rewards associated with each act.

Act I: Search in the Algae Sea

  • Primogems: 110
  • Adventure EXP: 900
  • Mora: 80,000
  • Hero’s Wit: 10
  • Mystic Enhancement Ore: 9

Act II: Savior’s Wake

  • Primogems: 50
  • Adventure EXP: 450
  • Mora: 50,000
  • Hero’s Wit: 5
  • Mystic Enhancement Ore: 4

Act III: Waking from the Great Dream

  • Adventure EXP: 200
  • Mora: 35,000

Act IV: Rowboat’s Wake

  • Adventure EXP: 250
  • Mora: 30,000
  • Hero’s Wit: 2

Upon completing the complete In The Wake of Narcissus world quest series, you will also be rewarded with the Sword of Narzissenkreuz.

Sword of Narzissenkreuz.

It is a 4-star sword that allows the equipping character to wield the power of both Pneuma and Ousia. Similar to the Hydro Archon, Furina. This weapon is good for characters who do not have an Arkhe alignment, which is all of the non-fontainian characters.

Hassan Sajid
Hassan Sajid // Articles: 728
With lifelong gaming experience across platforms and genres, Hassan creates meticulously researched guides to help both veteran and new gamers by offering in-depth insights and strategies for all aspects of gameplay. // Full Bio