requires mastering its fast-travel mechanics, which is different from older Bethesda titles. Typically, Bethesda's games offer vast landscapes where fast travel feels optional, but in a game like the upcoming space RPG, fast travel is integral. You'll find yourself often relying on it to jump between disconnected locations, particularly when it comes to quests or simply exploring.

Your initiation into the world of fast travel in Starfield starts early. Right after creating your character and completed an initial flying tutorial, you're on your way. It formally kicks in once you need to do a mission on a planet called Kreet. The game gives you the keys to the universe, so to speak, with two categories of fast travel: a local planet and star system grav jumps. More options become available once you set foot in New Atlantis, the capital of Jemison in the Alpha Centauri system.

On a planet or moon, initiating fast travel is straightforward. Open the menu, select the map in the upper-left corner, and voila! You can choose your destination from the points of interest, landing zones, or even your ship. Of course, fast travel doesn't work if you're over-encumbered - this should be familiar for those who liked having Lydia around in The Elder Scrolls V: Skyrim to be your glorified pack mule - in combat or inside specific facilities like caves within bases. It's not a cure-all for navigation, and you'll have to keep in mind certain restrictions based on your current status. Each item in your inventory has a mass, and if you cross the limit, you're grounded until you lighten the load. Fortunately, the game has a Weightlifting Skill that, when upgraded, lets you carry more.