It’s easy to forget in today’s world where games like Diablo 4 and Hogwarts Legacy make nearly a billion in revenue in its launch week that some games are more than happy to sell a couple of million copies even after a year of launching. Case in point, Ghostwire: Tokyo.
Tango Gameworks’ latest foray outside of its usual survival horror trappings was a hit on the PlayStation 5 when it originally launched last year.
As it turns out, its arrival on the Xbox Series S/X and the Game Pass has been just as successful.
From everyone at Tango Gameworks, thank you to 5 million fans who have played #GhostwireTokyo!
Please enjoy this commemorative artwork by Concept Artist Kenta Muramatsu! pic.twitter.com/cCqqowYEA9
— Ghostwire: Tokyo (@playGhostwire) June 19, 2023
After being released on the Xbox platforms following the expiration of the game’s timed-exclusivity deal with Sony, Tango reported that 4 million people have played Ghostwire: Tokyo. A little over two months later and the number is now up to 5 million.
Even if the actual number of copies sold remains cloaked in mystery, the fact that the game continues to draw in players speaks for itself. The longevity of Ghostwire: Tokyo can be attributed to its unique and captivating features, but also to the steady stream of updates that have kept the experience fresh and intriguing for its players.
One such example is the Spider’s Thread update, an exciting addition that throws players into a 30-floor area with rogue-lite aspects. The update was well-received, adding a layer of novelty and depth to the already intricate game. Moreover, a couple of new locations such as the Middle School and extended cutscenes for the main story have been incorporated, further enriching the narrative and gameplay experience.
Given the success of Ghostwire: Tokyo, even if it’s on a relatively minor scale, the studio’s new owners, Xbox Game Studios, might want to reconsider its stance on investing big in blockbuster titles.
With two hits under their belts, namely Ghostwire: Tokyo and Hi-Fi Rush, Xbox Game Studios might want to put its plethora of studios to work on games that, although won’t necessarily change the gaming industry, will, at the very least, give audiences more reasons to care about the Xbox platform and the Game Pass outside of the usual suspects.
It’s unknown what Tango Gameworks is working on at the moment. The studio’s founder, Shinji Mikami, resigned from his position earlier this year.