Get Ready to See Live-Action Adaptations of Alan Wake and Control

Remedy Entertainment has partnered with Annapurna Interactive for Control 2 and potential media adaptations.


The reveal of the "Remedy Connected Universe" all those years ago sounds almost prophetic.

Remedy Entertainment is one of those rare gems in the video game industry that constantly puts out banger after banger. The only problem is they can’t seem to stick the landing commercially. While their games have all received critical acclaim and garnered a cult following, most have struggled to move the needle financially. But after partnering with Epic Games for last year’s award-winning sequel, Alan Wake 2, it appears Remedy might have finally found the perfect fit with its latest investor.

According to Remedy Entertainment, its new deal with Annapurna Interactive lets it secure its ability to self-publish Control 2 while also opening doors to potential film and television adaptations of its intellectual properties.

Unveiled on Remedy’s official website, the deal allows the developer to maintain its creative control over the incoming sequel—a positive development for Remedy after working with 505 Games to bring the original Control to market. This collaboration gives Remedy the freedom to craft Control 2 exactly as they envision it without compromising their artistic vision.

Annapurna, known for its ventures in interactive entertainment and film production, will take the lead in exploring opportunities to expand the Control and Alan Wake universes into other media formats, which could be huge given the demand among fans for live-action adaptations of these narratively rich games.

By supporting Remedy and investing in the expansion of its IPs, Annapurna shows its commitment to fostering innovative storytelling across multiple platforms.

Remedy’s track record of incorporating live-action elements, particularly in titles like Quantum Break, suggests its preparedness for this venture. The studio’s games have always drawn inspiration from film and television, with clear influences from directors like David Lynch evident in its work.

Control feels like a game you’d enjoy just as much if you watched someone else play through the story.

Alan Wake, particularly, feels like long overdue a live-action adaptation. The original Alan Wake followed a format reminiscent of a TV show, complete with episodes and recaps, making it a natural if not easy fit for a small screen adaptation. Similarly, the surreal and atmospheric world of Control offers rich material for potential film or series projects—The game’s exploration of paranormal phenomena and secretive government agencies could make for a thrilling cinematic experience, reminiscent of sci-fi classics with a modern twist.

Live action adaptations of video games have become common in recent years, with varying degrees of access. However, Annapurna, known for its critically acclaimed productions in both interactive and traditional media, suggests a quality-first approach for any potential adaptations.

Ultimately, this is a huge win for Remedy. By retaining full IP rights for Control and Alan Wake, they maintain control over their creations while gaining the support needed to bring them to new audiences. This allows the Finland-based developers to push the boundaries of storytelling and possibly blend different media formats within their games. This level of creative control is crucial for maintaining the integrity and unique flavor of these beloved franchises.

This is an opportunity for Remedy’s critically acclaimed but, more often than not, underappreciated works to reach a wider audience. The hope is that successful adaptations could drive more players to experience the original games, creating a symbiotic relationship between the different media.

This collaboration could help set a new standard for video game adaptations and offer audiences richer, more immersive experiences.

While Control 2 takes center stage in this new partnership, the studio was quick to remind fans that they still have other projects in development, including remakes of Max Payne 1 & 2 and a multi-player spin-off of Control, codenamed “Condor.”

All three games are currently in development, with release details and other specific details still unknown.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio