Live service games are a high-risk, high-reward genre, a fact that has never been more evident over the first two months of the year. Whereas Palworld and Helldivers 2have made headlines for record-setting sales and player counts, larger titles such as Suicide Squad: Kill the Justice Leagueand Skull*& Bones*are struggling to stay afloat.
Cliff Bleszinski, the creator of Gears of War, brings to light the inherent challenges and pitfalls of developing these risky endeavors in an interview with PCGamesN, saying that succeeding in this domain isn't merely about delivering engaging gameplay; it requires a game to achieve viral status, a feat easier said than done.
His observations are particularly relevant in the context of Helldivers 2, a co-op shooter that's defying the odds - keep in mind that it's the first in Sony's much-maligned live-service pipeline - emerging as a standout success in a sea of live service offerings.
Bleszinski's experiences with LawBreakers and Radical Heights, both of which failed to secure a foothold in the competitive live service market are proof of the precarious and risky nature of this business model. He articulates the stark reality that if the live service game fails to capture and maintain a significant player base, it risks falling off the radar. Look elsewhere and there's proof of this sentiment.
