Former Xbox Boss Predicts the End of Console Gaming Era

Peter Moore was right there when SEGA gave up on consoles, Xbox was at its peak, and Electronic Arts was arguably at its best.


The Xbox 360 was where Halo and Gears of War really established themselves as the go-to games of an entire generation of gamers.
The Xbox 360 was where Halo and Gears of War really established themselves as the go-to games of an entire generation of gamers.

Former Xbox boss Peter Moore recently concluded a fascinating interview with IGN where he shared his insights into the future of console gaming.

Having been at the helm of several gaming companies during some of the most pivotal moments in the industry’s history, Moore’s perspective sheds light on what’s next for consoles – a particularly significant sentiment considering the most recent developments within the industry.

Sony and Microsoft, among several other companies, are grappling with the challenges of maintaining their growth amidst a rapidly changing digital landscape.

While the PlayStation 3 ultimately caught up in sales, for a good moment, it felt like everyone preferred an Xbox 360.
While the PlayStation 3 ultimately caught up in sales, for a good moment, it felt like everyone preferred an Xbox 360.

Moore’s tenure in the industry, from overseeing the Dreamcast’s final days at Sega to a financially fruitful tenure steering Xbox through the era of the 360, grants him a unique vantage point. His experience navigating both the triumphs and tribulations provides a foundational basis for his views on the console market’s sustainability.

One of Moore’s key points centers on the shifting habits of younger gamers, who have turned to mobile devices and PCs for their gaming needs. This ongoing trend towards convenience and accessibility, coupled with the rise of cloud gaming, would explain the decline in the demand for traditional console hardware. Moore speculates about the industry’s readiness to embrace a future where gaming experiences are predominantly cloud-based, eliminating the need for dedicated gaming consoles.

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Moore makes a striking comparison between the gaming industry’s trajectory and the music industry. Just as music consumption slowly but surely moved away from physical media and dedicated devices to streaming services accessible on multifunctional tech devices, namely smartphones, gaming may follow a similar path. This shift poses key fundamental questions for console manufacturers about the viability of continuing to develop expensive, specialized hardware in an era where consumers favor versatility and convenience.

Moore’s insights also touch on Microsoft’s potential preference for a future dominated by cloud gaming. With Microsoft’s substantial investment in cloud infrastructure through Azure, the company may see an opportunity to lead the transition towards a new model of gaming that relies less on traditional hardware. This could reshape the industry and align more closely with Microsoft’s strengths in software and services, turning the tables on PlayStation and Nintendo.

Nevertheless, Moore’s reflections aren’t a doomsayer’s prophesy. Instead, it invites us to consider the possibilities that technological advancements and changing consumer preferences might bring.

As the video game industry grapples with these questions, the decisions made by Sony, Microsoft, and Nintendo in the coming years will likely have a profound impact on the way we engage with video games.

Speaking of Xbox, a bunch of its exclusives are finally headed to competing platforms, including Sea of Thieves in April. But it’s also getting new games once exclusive to PlayStation, specifically, Final Fantasy 14.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio