The ESA has permanently canceled E3

Hopefully, other video game events can step up and give the Summer Game Fest and The Game Awards a run for their money.


It's sad that E3 couldn't even get a proper sendoff, which would've been great for its 30th anniversary.
It's sad that E3 couldn't even get a proper sendoff, which would've been great for its 30th anniversary.

The Entertainment Software Association has announced the definitive end of the Electronic Entertainment Expo, closing the doors on a legacy that spanned almost three decades. This decision marks the end of an era that defined how the video game industry presented and celebrated the latest titles.

E3, first established in 1995 at the Los Angeles Convention Centre, evolved into the gaming industry’s most significant event, showcasing groundbreaking announcements and technological advancements. However, the landscape of game promotion and consumer interaction has dramatically changed, diminishing the relevance of such a centralized event. The ESA’s decision, while not entirely unexpected given the event’s recent struggles, still resonates deeply among the many fans that, ironically, bashed the event while it was still ongoing.

The expo had been struggling to maintain its prominence and relevance even before the COVID-19 pandemic. The 2020 show was canceled due to the pandemic, and a digital version in 2021 failed to capture the event’s former glory. E3 was again canceled in 2022, with a promise to return as a revitalized showcase in 2023. However, this attempt at a revival didn’t materialize, and subsequent cancellations for 2024 and 2025 further fueled rumors about E3’s permanent demise.

Some of the biggest games in history were announced at an E3, including Fallout 4.
Some of the biggest games in history were announced at an E3, including Fallout 4.

In his statement to The Washington Post, ESA CEO Stanley Pierre-Louis acknowledged the passion for the now-canned event within the industry but emphasized that the decision to end the event aligns with the industry’s evolving ways of reaching fans and partners. Companies now have direct access to consumers and business relations through various means, including their own individual showcases, making a centralized event like E3 less crucial.

E3’s cancellation highlights a broader industry trend towards digital and individualized events. Platforms like Nintendo Direct and Sony’s State of Play have become more prevalent, allowing companies to take control of their messaging and engage directly with their audience. Furthermore, events such as Geoff Keighley’s The Game Awards and Summer Game Fest have stepped in to fill the void left by E3, offering a mix of announcements and awards that have become de facto replacements for the E3 experience.

Furthermore, the closure of E3 represents a significant shift in the gaming industry’s approach to marketing and community engagement. The rise of digital platforms and direct-to-consumer communication has rendered large-scale, in-person events less necessary. Companies can now engage with their audience more directly and frequently, without the logistical challenges and costs associated with a massive event like E3.

The PSOne was announced at an E3 as well and it changed the video game industry forever.
The PSOne was announced at an E3 as well and it changed the video game industry forever.

Finally, E3’s end also highlights the changing dynamics of media consumption and the evolving landscape of the video game industry. While the event was once the pinnacle of gaming announcements, its format has become less aligned with contemporary content delivery methods. The industry has increasingly favored online, streaming events that can reach a global audience instantaneously, a model that E3 struggled to adapt to in its final years.

In its heyday, E3 was synonymous with spectacle and surprise, often setting the tone for the gaming industry for the year ahead. Its absence leaves a historical gap, but the industry’s adaptability ensures that the spirit of E3 will continue in new and varied forms. The focus now shifts to how game companies will innovate in engaging with their audiences and presenting their products in an increasingly digital world.

While the end of E3 is a poignant moment for many who grew up with the event, it’s also the start of a new chapter for the industry.

Metal Gear Solid 2's misdirection in its initial reveal remains a high point in the gaming industry.
Metal Gear Solid 2’s misdirection in its initial reveal remains a high point in the gaming industry.

As gaming continues to evolve, the ways in which games are introduced, celebrated, and shared will change, reflecting the dynamic and ever-progressing nature of the industry.

Who knows? Maybe E3 can come back in the future. After all, if Skull & Bones can get a final release date, why can’t an event like E3 return?

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio