The Disconnect Between Konami and The Silent Hill 2 Remake Developers Is Concerning

We can only imagine how frustrating this entire experience must be for Bloober Team, who are genuine fans of the Silent Hill franchise.


At this point, fans are just as invested in seeing Silent Hill 2 get released as they are with the passive-aggressive relationship between Konami and Bloober Team.
At this point, fans are just as invested in seeing Silent Hill 2 get released as they are with the passive-aggressive relationship between Konami and Bloober Team.

Bloober Team, the developers of the Silent Hill 2 Remake, and its publisher, Konami, appear to be as uncoordinated as Pyramid Head attempting to balance that massive sword of his without walking like he has a gimp.

The Polish studio finds itself locked in a dance of conflicting visions with the Japanese giant, who’s attempting to stage a massive gaming comeback on the backs of its most popular properties like Silent Hill and Metal Gear.

This disconnect between the two companies was most evident following the statements by Bloober Team CEO Piotr Babieno regarding the public reception of the “Combat Reveal Trailer” for the upcoming remake.

To be fair, it's unusual for publishers alone to be the ones in charge of the direction of the trailer of an upcoming game.
To be fair, it’s unusual for publishers alone to be the ones in charge of the direction of the trailer of an upcoming game.

The controversy is largely due to the action-heavy gameplay showcased in the trailer, which strays far from the series’ traditional emphasis on psychological horror. While some praised the updated visuals, many fans and critics expressed concern, questioning the gameplay’s faithfulness to the original and its adherence to the series’ core identity.

Babieno quickly distanced the studio from the divisive marketing stunt, pinning all of the blame on Konami. Babieno acknowledged the mixed reception and humorously confessed to personally disliking the trailer, emphasizing that it’s not reflective of their vision. He stressed their commitment to capturing the “romantic vision” of the original, suggesting that the trailer misrepresented the true experience they were crafting.

Nevertheless, the trailer’s focus on combat remains a major point of contention. It lacks the series’ chilling atmosphere and emphasis on psychological torment, which is especially concerning following the recent pair of duds released by Konami.

If Metal Gear Solid Delta: Snake Eater isn't even remotely close to being excellent, Konami might want to rethink its plans to get back into making video games.
If Metal Gear Solid Delta: Snake Eater isn’t even remotely close to being excellent, Konami might want to rethink its plans to get back into making video games.

Silent Hill 2 is unlike other entries in the franchise. It’s revered if deified. It’s the culmination of the series’ signature elements of suspenseful storytelling, unsettling atmosphere, and deeply personal narratives.

The argument exists that anything less than perfect for the remake would’ve drawn criticism regardless. Still, there’s a difference between showing off an incomplete representation of the final product, which Konami did, and a polished, carefully curated trailer, which Bloober Team is hinting at what they wanted to do in the first place. This lack of communication between Konami and Bloober Team risks sullying the reputation of either company.

This is made worse by insiders claiming that Konami used outdated footage in the trailer. This discrepancy between the trailer and the developers’ actual progress on the game adds another layer of complexity to the issue. After all, how difficult could it have been for Konami to wait for Bloober Team to send over their latest progress?

This evidence pattern of public dissatisfaction raises questions about the internal dynamics between the developer and publisher, which could ultimately affect the quality of the game.

Ultimately, the broader implications of this disconnect are significant, not only for the Silent Hill 2 Remake but also for other Konami projects in the pipeline, such as the Metal Gear Solid 3 remake.

The rocky reintroduction of the Silent Hill franchise, coupled with mixed reactions to other Konami releases, point to a worrying trend for the publisher and its inability to resonate with modern audiences.

Perhaps Konami would’ve been better off sticking with Pachinko slots instead.

We’ll find out soon enough if Konami will succeed with its revival plans for both Metal Gear and Silent Hill when their flagship remakes come out later this year.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio