The gaming developer community is expressing strong criticism towards Unity following the release of their recent blog post outlining a new business model. Unity's recent announcement of a "runtime fee" for game developers has ignited a firestorm of controversy in the gaming community. The company disclosed this new fee structure, which would require developers to pay a fixed amount every time a player installed a game created with the Unity Engine. However, this move has triggered outrage among developers.
As detailed in Unity's blog post, this fee would only be applicable once a game has achieved a revenue milestone of $200,000 within the last 12 months, coupled with a minimum of 200,000 installations since the game's launch. While the thresholds are in place to combat potentially malicious activities from users that may abuse this system set in place, it still raises a lot of concerns for the developers. One of the obvious concerns is that users can uninstall and install the game repeatedly to impose substantial costs on developers.
It's important to note that the $200,000 in revenue and 200,000 installations are applicable to Unity's tier 1 subscription called Unity Plus. For those operating under Unity Pro and Enterprise, the threshold cap increases to $1,000,000 in revenue and 1,000,000 installations since the game's market debut.
Once games exceeds the revenue and installation threshold, Unity enforces a set fee for each installation, depending on the Unity subscription tier. The fee structure is outlined in the table below:
