In a recent endeavor to "revolutionize" the visual representation of video game characters, American production studio Corridor Digital has once again found itself amidst a whirlwind of debate and criticism from both professionals and fans alike.
The studio, previously known for its AI-generated attempt to convert HBO's The Last of Us into a video game (someone must have missed the memo from 2013), has released a new piece that boldly attempts to "fix" video game faces, making them appear more photo-realistic through AI technology.
In its YouTube video titled 'We Try Putting Photoreal Faces in Video Games', Corridor Digital co-founder Niko Pueringer and his team showcased the results of combining AI face-morphing technology Insight Face with the AI image generator Stable Diffusion XL.
Pueringer enthusiastically claimed that this amalgamation of tech could significantly alter the way video game characters are rendered, making them appear more lifelike and emotionally connective.
However, the video, which juxtaposes AI-enhanced images of characters like Nathan Drake from Uncharted, Aloy from Horizon: Forbidden West, Commander Shepard from Mass Effect, and Big Boss from Metal Gear Solid with their original in-game appearances, has been met with skepticism and laughter rather than awe and approval.


