The early access release of Bethesda's much-anticipated game Starfield has become a crucible for the age-old debate of paid mods, thanks to a contentious decision by well-known modder PureDark.

Starfield originally launched with exclusive support for AMD's FidelityFX Super Resolution 2, snubbing Nvidia's popular Deep Learning Super Sampling technology.

PureDark, a modder with a history of integrating DLSS into games, released a mod for Starfield enabling Nvidia's DLSS 2, improving game performance. But the modder locked a more advanced DLSS 3 version behind a $5 monthly Patreon subscription, along with Digital Rights Management to prevent unauthorized access.

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While DRM in a mod isn't new for PureDark, who previously added it to their DLSS 3 mod for Red Dead Redemption 2, it drew widespread ire this time around. The internet then promptly cracked the DRM, sharing the mod for free online. This triggered discussions online about the ethics and legality of paid mods, echoing an episode from 2015 when Valve and Bethesda introduced paid Skyrim mods via Steam. The initiative was canned in just days after receiving heavy criticism, and Valve admitted they had "missed the mark pretty badly."