Courtroom drama could shed light on Valve PC gaming monopoly

Will Gaben's in-person deposition reveal a monopolistic corporation or prove Steam's dominance as fair play in the PC gaming world?


Gabe Newell funded the development of Valve's first game, Half-Life.
Gabe Newell funded the development of Valve's first game, Half-Life.

Valve Corporation, the titan behind the renowned Steam platform, has once again found itself in the legal crosshairs, courtesy of a lawsuit filed by Wolfire Games. The man at the center of this saga is none other than Valve’s CEO, Gabe Newell, who has now been summoned for an in-person deposition, setting the stage for a pivotal confrontation.

This legal tussle stems from allegations by Wolfire Games that Valve has allegedly overstepped its bounds in the PC gaming market. The crux of the issue is the hefty 30% commission on every game sold through Steam, which Wolfire argues is not just excessive but indicative of Valve’s monopolistic muscle-flexing. Wolfire is contending that Valve isn’t just content with its market share; it’s allegedly manipulating it to keep competitors at bay and developers tethered to Steam.

Valve’s alleged self-preferencing tactics, where its own games supposedly get VIP treatment in search results, have also added another interesting angle to the lawsuit. It’s a claim that, if proven, could highlight a worrying trend of market manipulation in the gaming arena.

The implications of this lawsuit are significant, as it’s a battle that could reshape the dynamics of game distribution and pricing, potentially unlocking more favorable conditions for developers and gamers alike.

Going back to Newell’s deposition, the 61-year-old exec initially aimed to keep things remote, citing COVID-19 concerns. However, according to GamesIndustry.biz, the court wasn’t swayed. Its response was clear: without compelling evidence of his heightened risk, Newell needs to make his case in person.

This decision will certainly be a major factor in the lawsuit since it offers Wolfire Games the chance to grill Newell face-to-face about Valve’s business strategies and alleged anti-competitive practices.

From an outside perspective, the lawsuit seems to be more of a distraction than a legitimate grievance. The idea of Valve enforcing Steam’s market dominance is overstated, if not entirely unfounded.

Valve, far from wielding its influence to maintain a stranglehold on the market, has actually competed in the PC gaming space without encroaching on the territory of similar platforms like GoG.com. Furthermore, the rise of Epic Games Store is clear evidence against the monopoly claim. After all, how can Epic Games Store and other platforms catering to PC gaming succeed and grow in a market dominated by a single player reigning through anti-competitive practices?

If Valve isn’t actively reinforcing its market position, and if there’s evidence of healthy competition in rivals such as Epic Games Store, then what purpose does this lawsuit serve? Could it be, as some suggest, a frivolous diversion, a legal skirmish that might be rooted more in business rivalry than in genuine concerns about market fairness?

As we inch closer to the December 15 showdown in Seattle, many gaming enthusiasts will be keen to follow the legal proceedings that could be a potential game-changer (pun intended) for PC gaming.

Wolfire Games developed the 2017 action game, Overgrowth.
Wolfire Games developed the 2017 action game, Overgrowth.

Should Valve be found guilty of violating antitrust laws, the ramifications could send ripples through the industry and prompt a reevaluation of Steam’s business model and possibly opening the door for more equitable practices.

Caleb Sama
Caleb Sama // Articles: 759
With a lifelong passion for storytelling and interactive entertainment, I provide honest perspectives to balance lighthearted takes on the latest entertainment news. // Full Bio