Have Video Game Subscription Numbers Reached Their Peak?
As much as the video game subscription numbers have grown, they still only account for 10% of the revenue spent by consumers in gaming.
As much as the video game subscription numbers have grown, they still only account for 10% of the revenue spent by consumers in gaming.
Video game subscriptions are said to be the future of the industry, but most aren't convinced that they're good for gamers.
The revenue for gaming subscription services is currently estimated at $16 billion, but it's expected to grow every year.
This month's Game Pass additions have a little bit of something for gamers of all ages on multiple platforms.
In a world of hyper-realistic racers, Criterion Games and Codemasters are going the anime route with Need for Speed Unbound.
From Xbox Game Pass to PlayStation Plus, and even the likes of Apple Arcade, read on to decide what subscription is best for you.