Incoming Sony Chairman Admits Problem With Generating Profit

The statement comes after years of reports of Sony's absurd development costs for first-party titles like Marvel's Spider-Man 2.


Marvel's Spider-Man 2's budget and profitability appears to have raised alarm bells over at Sony.
Marvel's Spider-Man 2's budget and profitability appears to have raised alarm bells over at Sony.

It appears that Sony is more than aware that its gaming arm has two massive problems that need to be dealt with immediately: managing budgets and making a profit.

Sony’s new chairman, Hiroki Totoki, who will take over Jim Ryan’s role in April, is raising his concern about the sustainability of the growth and profitability of the PlayStation brand, urging its studios to improve cost management and development schedules, in the company’s most recent earnings report.

While praising studio talent and motivation, Totoki highlights a disconnect between creative drive and financial acumen. Leaked documents from Insomniac reveal internal pressures for staff cuts and budget adjustments, underlining the struggle to balance finances with ambitious projects.

To date, Ghost of Tsushima remains the poster child for what any company would want from a first-party exclusive in terms of cultural significance, impact, and revenue.
To date, Ghost of Tsushima remains the poster child for what any company would want from a first-party exclusive in terms of cultural significance, impact, and revenue.

One of the core challenges facing PlayStation, according to Totoki, is the rising cost of game development, a concern amplified by the financial performance of major titles like Spider-Man 2. This game, developed by Sony-owned Insomniac Games, exceeded its budget by $30 million, necessitating sales of 7.2 million units to break even. Although the game posted record numbers at launch and has presumably become profitable, it nevertheless highlights a broader issue of ballooning budgets within the industry.

Totoki’s comments come at a time when the video game sector is grappling with increasing development timelines and costs, alongside significant layoffs across various studios. This situation has sparked fears of a potential market crash, highlighting the precarious balance between creative ambition and financial sustainability in the triple-A gaming space.

Reflecting on his initial months as chairman, Totoki expressed that he remains committed to understanding the nuances of the business and the industry at large. He emphasized that it’s important to be transparent with his communication with both the management team and studio leaders to align strategies prioritizing growth and profitability.

Sony's live-service foray is off to a good start with Helldivers 2 exceeding expectations.
Sony’s live-service foray is off to a good start with Helldivers 2 exceeding expectations.

Amidst the challenges, Totoki has identified opportunities to improve PlayStation’s financial health by expanding into non-PlayStation platforms, including PC and mobile. This strategy, aimed at leveraging Sony’s strong first-party content across multiple platforms, is seen as a key driver for enhancing operating profit.

Already, we’re seeing Sony take advantage of its “older” titles by bringing over Until Dawn to PC and PlayStation 5 later this year with Ghost of Tsushima, among several others, which fans have longed to play on PC, likely on the docket next, as per the GeForce Now leaks from way back when.

Ultimately, Totoki’s critique of PlayStation’s approach to business proves that the upcoming year represents a crucial period of introspection and adjustment for Sony.

As the company navigates the challenges of high development costs, the changing market dynamics, and the need for sustainable growth, Totoki’s leadership will be instrumental in steering PlayStation towards a more profitable and resilient future.

In the same earnings call, Totoki confirmed that Sony will rely heavily on third-party titles and new IPs to carry the PlayStation 5 through the next fiscal year.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio