Phil Spencer wants to transform old console rivalries into unexpected friendships

After buying Activision Blizzard and ZeniMax Media, Phil Spencer insists that Xbox is all about inclusivity.


Phil Spencer's words could become prophetic if, somehow, he could convince Nintendo and Sony to bring Game Pass to their platforms.
Phil Spencer's words could become prophetic if, somehow, he could convince Nintendo and Sony to bring Game Pass to their platforms.

In a recent dialogue with Famitsu (via GamesRadar), Phil Spencer, Microsoft Gaming’s head, made a massive statement after extending the olive branch to its fiercest competitors: Nintendo and PlayStation. Specifically, Spencer is looking to further the gaming landscape to evolve to a point where console barriers become close to non-existent, advocating for a community-centric approach that sees PlayStation and Nintendo users as integral members of the Xbox family.

The pivot in Spencer’s vision aligns with the seismic shift following Microsoft’s acquisition of Activision Blizzard. This is a move that, after a protracted legal saga that saw Xbox’s plans to buy Nintendo, among others, and even release a brand new Xbox Series S/X, brings iconic franchises like Call of Duty, Overwatch, Diablo, and World of Warcraft under Xbox for the foreseeable future. Despite the magnitude of this deal, the immediate impact on the gaming ecosystem appears to be subtle. There’s a deliberate avoidance of platform exclusivity, a strategy proven by Microsoft when it signed deals to bring Call of Duty to Nintendo and PlayStation for, at the very least, the next decade.

In a climate where cloud gaming is challenging the traditional hardware-centric model, Spencer’s inclusive stance isn’t a mere rhetoric. It reflects a strategic pivot as Xbox expands its footprint beyond the console wars, emphasizing software and service. Acknowledging the growth of cloud gaming, Spencer highlights Xbox’s need to offer unique experiences to its users while still embracing the community that exists across different hardware, including PC where Game Pass users have quadrupled in Japan, outpacing market growth.

Microsoft becomes an even bigger hub for multiplayer games with its acquisition of Activision Blizzard.
Microsoft becomes an even bigger hub for multiplayer games with its acquisition of Activision Blizzard.

His comments are especially intriguing against the backdrop of Xbox’s prior approach to acquisitions, such as Bethesda, which resulted in platform exclusives for Xbox and PC. However, Spencer’s narrative shines a light on the company and its nuanced strategy: inclusivity doesn’t necessarily negate exclusivity. Instead, it suggests a future where major titles may span across various platforms, even as Xbox continues to curate a unique library for its core community.

The strategic underpinnings of Spencer’s philosophy are evident when examining the Japanese market, where the Xbox Series S/X has outpaced the Xbox One, partly due to the smaller, more affordable Xbox Series S – a console continuing to flirt with controversy – and deeper engagement with Japanese developers. Microsoft’s efforts to integrate into the Japanese gaming scene, traditionally dominated by Sony and Nintendo, showcase a commitment to building bridges rather than walls in the gaming world.

Spencer’s rhetoric aligns with a broader industry trend where consoles offer unique propositions. Xbox, in particular, appears to be the go-to console for multiplayer titles, mainly due to the Game Pass. Although it’s starting to become clear that it’s also the more powerful console when utilized properly, as proven by Alan Wake 2.

Call of Duty might not be exclusive on Xbox anytime soon but we can't say the same for other big franchises.
Call of Duty might not be exclusive on Xbox anytime soon but we can’t say the same for other big franchises.

Despite its distinctive offerings, Spencer’s statements hint at a future where these platforms will converge on some level through shared gaming experiences, with Microsoft at the nexus.

Skeptics, however, question the authenticity of this vision, pointing to the exclusivity of Xbox Game Studios titles post-acquisition and the potential for less diversity in game releases on competing consoles. The concern is that although Spencer’s language suggests inclusivity, the reality of business strategies and profitability may paint a different picture.

In addressing these criticisms, Spencer suggests a balancing act where Microsoft not only leverages its acquisitions for a more improved Xbox ecosystem but also acknowledges the shared space where multi-platform titles benefit everyone. It’s a delicate equilibrium between fostering a unique identity for Xbox and not isolating enthusiasts of other platforms who enjoy titles now under the Xbox umbrella.

Final Fantasy 14's arrival on Xbox is a good start for Microsoft.
Final Fantasy 14’s arrival on Xbox is a good start for Microsoft.

Ultimately, it becomes increasingly clear that his vision for Xbox extends beyond mere console sales. It’s about crafting a comprehensive gaming environment where, regardless of platform allegiance, all gamers can partake in the broader Xbox experience.

Of course, only time will tell if Spencer will live up to his word, or if Xbox will continue to honor similar statements once Spencer inevitably leaves the company, just like what’s happening with Jim Ryan next year.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio