More than a hundred developers at Just Cause studio have just unionized

Avalanche Studios joins a growing number of developers and teams that have unionized to better protect themselves going forward.


While Avalanche Studios Group frequently worked with Square Enix and its subsidiaries, it doesn't belong to the same gaming umbrella.

As the global conversation around workers’ rights and fair compensation intensifies, a significant movement within the gaming industry unfolds in Scandinavia.

As confirmed by IGN, more than a hundred individual developers over at Avalanche Studios Group, a studio well-known for creating the Just Cause series, have recently joined the ranks of Swedish trade union, Unionen. But what does this step signify, especially in a country already renowned for its robust union history?

With approximately 500 souls crafting magic at Avalanche, over a fifth have pledged allegiance to Unionen. Earlier this year, these proactive members pioneered the formation of a “club”, a local union board that’s designed specifically to spearhead the negotiations directly with the top brass of Avalanche Studios. Such negotiations aren’t a mere formality; they hold the potential to mold the future of these developers. While the exact terms remain veiled, reliable sources hint at transformative items on the table, such as the transition to a four-day work week.

Just Cause 4 was the last game that Avalanche Studios released.

Differing from the quintessential union systems observed in countries like the U.S., Sweden’s model stands apart. Here, unionizing doesn’t demand a workplace election. Workers, on their volition, can join a trade union whenever they see fit.

Reflecting the nation’s deep-rooted belief in collective bargaining, about 70% of Swedes are union members. Notably, this moment with Avalanche Studios marks a historic first – the maiden instance of the union initiating bargaining talks in the two decades of the studio’s existence.

Understanding the broader implications, one must delve into the intricacies of Sweden’s union dynamics. Under general working conditions, spanning salaries to sick leave, fall within the purview of trade unions. But when a significant chunk of employees from a company joins hands under a singular union banner, they gain the latitude to negotiate even more specific terms. What magnifies their voice? Local union boards hold a stake in pivotal company decisions, such as the recruitment and removal of employees or changes in the top echelons of management.

Just Cause 4 was met with mixed reviews at launch and is widely considered the worst entry in the series.

In an optimistic address, a union representative from Avalanche Studios conveyed the underlying hope of developers. They anticipate that the impending collective bargaining agreement will empower the voices of Avalanche’s workforce, allowing their unique perspectives to reverberate within the company’s decision-making corridors. Avalanche Studios echoed a similar sentiment, underscoring their commitment to fostering an environment where every “Avalancher” can flourish.

The resonance of this unionization is significant because of its scale and gravity of the unions in question. Unionen is an expansive white-collar trade union, sheltering an impressive 650,000 members. Concurrently, Sveriges Ingenjörer, another union involved, unites a formidable 160,000 engineers.

But beyond the numbers, what’s the deeper context? The gaming industry, albeit its glitzy exterior, has often been put under the microscope for questionable working conditions. Though Avalanche Studios, being Swedish, operates in a pro-union milieu, the initiation of such a drive is surprisingly recent. This shift is particularly noteworthy given the past controversies, such as last November’s incident where the management faced flak, compelling them to tender a public apology.

Avalanche Studios has yet to reveal more details about its in-development game, Contraband.

As Avalanche Studios forges ahead, joining a burgeoning list of gaming entities like Sega, Workinman Interactive, and Blizzard Albany embracing collective bargaining, it represents a larger, global transformation.

The contemporary dialogue in the gaming sphere isn’t solely about the next big release or a technological marvel. It’s about ensuring that the architects behind our beloved digital realms are accorded the respect, rights, and conditions they rightfully deserve.

With the countdown to the next big release from Avalanche Studios, it’s crucial to remember that games aren’t merely an amalgamation of code, graphics, and sound. They’re a product of passion, dedication, and countless hours from developers who deserve every bit of security and voice in their professional arena.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio