Companies have complained about the ballooning costs of video game development in recent years. And, while the massive budgets of AAA titles are no secret, it’s still interesting to hear about the concerning amounts of money these companies spend to keep us gamers entertained for hours on end.
Case in point, Sony apparently asking Insomniac Games’ to cut costs and layoff staff despite releasing a best-selling title every year for the better half of the past decade.
Insomniac, which Sony acquired a few years back, has been a workhorse for the company, alternating Marvel’s Spider-Man games with a new Ratchet & Clank title with plans to add X-Men to the mix going forward. Thus, it’s surprising to hear that Sony wants one of its marquee studios to spend less money when creating all-time experiences.

According to the leaked slides from the still-unaddressed data breach, Marvel’s Spider-Man 2 exceeded its initial budget of $300 million by $30 million. To break even, the game needed to sell 7.2 million copies at full price, a target that’s well within reach given the title’s popularity. In spite of the game having potentially surpassed its breakeven point by now – it’s the fastest-selling PlayStation exclusive at launch and the PlayStation 5 recently celebrated its 50-million milestone – the problem remains. The growing concern, which Phil Spencer, the head of Xbox, highlighted earlier this year, brings to the forefront the unsustainable nature of AAA development.
Plenty of factors go into the increased costs of video game development, especially AAA titles. Sometimes, the bulk of the cost goes to licensing. Other times, it’s for marketing. In Insomniac’s case, it’s likely because of location. Based in the state of California, the first-party Sony studio faces the challenge of high operational costs due to its comparatively high wage levels. This wallet-hurting reality might encourage Insomniac to seek a different location to mitigate expenses, a move not uncommon in any industry.
Sony’s response to these challenges involves a strategic reshaping of Insomniac’s project pipeline and staffing. Internal documents suggest plans to “cut deeply into Wolverine and Spider-Man 3,” potentially affecting 50 to 75 positions. This reduction strategy includes laying off lower-performing staff and reallocating others from projects like Ratchet and Clank and new intellectual properties.
The leaked documents also reveal Sony’s exploration of alternative development models. The success of mid-sized titles like Spider-Man: Miles Morales, which had a smaller budget of $90 million and still achieved commercial success, points to a potential shift in focus. These games require less time and resources, offering a viable path to profitability without the risks associated with large-scale projects.
Sony’s stance on future project budgets further emphasizes this shift. Future AAA titles are expected to be produced for no more than $350 million, a substantial reduction from Spider-Man 2’s budget. This decision reflects a broader industry trend towards more financially sustainable development practices.
Despite these challenges, Insomniac’s track record and the ongoing demand for its titles offer a glimmer of hope. The studio’s ability to create compelling narratives and engaging gameplay has earned it a loyal fan base, and its integration into the Sony ecosystem provides a degree of stability. However, the pressures of high development costs and the need for financial sustainability are prompting a reevaluation of strategies.
Insomniac’s situation isn’t unique among first-party Sony studios and, in general, the gaming industry. Plenty of studios grapple with the rising costs of game development, balancing the desire to create cutting-edge experiences with stark financial realities. This balancing act is becoming increasingly difficult as player expectations rise and the market becomes more competitive.
Looking ahead, Insomniac and Sony will have no choice but to adapt to these challenges. This adaptation may involve a change in strategy, perhaps the exploration of new genres, leveraging existing intellectual properties more effectively, and possibly introducing new revenue models. The focus on mid-sized games and live-service models, as seen in other parts of the industry, could become more prominent in Insomniac’s future projects. Although we highly doubt the latter will be Sony’s new focus following the incoming departure of Jim Ryan next year.
While Insomniac Games faces significant challenges, its track record of successful titles and strong brand recognition positions it to navigate these changes effectively.
Speaking of Insomniac, the makers of critically-acclaimed games recently found itself the victim of a malicious hack that saw, among other things, info about its Venom and Wolverine game, leak online. The video game industry has since banded together to express their support for Insomniac through such a trying time.