Helldivers 2 CEO Gets Refreshingly Honest With “Broke” Player

It's so refreshing to see a CEO of a studio take their game's shortcomings in stride and be able to joke about it.


It's not often that a CEO tells players not to buy their game yet because they might not enjoy it as much as they'd like.
It's not often that a CEO tells players not to buy their game yet because they might not enjoy it as much as they'd like.

In an industry often criticized for prioritizing profit over player experience, the very-vocal CEO of Arrowhead Game Studios, Johan Pilestedt, has taken a refreshingly honest approach with fans of their latest release, Helldivers 2.

The game, a satirical third-person co-op shooter, tasks players with defending democracy against waves of enemies. It has quickly risen to become one of the most popular titles on the market, even surpassing the peak concurrent player count of Grand Theft Auto V on Steam. This popularity, however, has not come without its challenges, particularly regarding server capacity, which has struggled to accommodate the influx of eager players.

Pilestedt’s response to these server woes was uncharacteristically candid for someone of a similar position.

Despite telling players to hold off on Helldivers 2, the servers are still struggling to keep up.
Despite telling players to hold off on Helldivers 2, the servers are still struggling to keep up.

On social media, where he frequently engages with fans since Helldivers 2 came out earlier this month, Pilestedt gave sound advise to an interested player who lamented not having the funds to purchase the game to wait until the server issues were resolved. His concern wasn’t just for the game’s profitability but also for the potential disappointment of players unable to enjoy their purchase due to technical problems. This empathic advise that puts the player’s experience above all else, stands out in a landscape where the rush to monetize can often eclipse how players feel about the game.

The community has responded in kind to Pilestedt’s approach. Many are expressing their appreciation for the studio’s transparency and dedication to fixing the issues. The common sentiment is that if more industry leaders shared this philosophy, the gaming world might enter a new era of quality and fairness.

If this keeps up, Pilestedt and the rest of Arrowhead might find themselves in a rare position like Square Enix’s Creative Business Unit 3, currently spearheaded by Naoki Yoshida. Instead of letting consumers buy Final Fantasy 14 after facing server capacity issues, it halted sales of the game so as not to compromise the experience of everyone else. Yoshida, in particular, has repeatedly said over the years that it’s okay to take breaks from playing FF14 to prevent burnout.

While it might take years for Arrowhead to get there, it’s off to a good start. Helldivers 2 is captivating players with its engaging gameplay and cooperative multiplayer experience despite the ongoing server issues.

Pilestedt’s leadership in navigating the game’s early success and challenges may help pave the way for an alternative path where honesty and player satisfaction are at the forefront of decision-making – not revenue and profit. This is an approach that has endeared the studio to its fans while setting a standard for transparency and integrity that others may be wise to follow.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio