Nintendo Switch 2 and the Importance of Backward Compatibility

Nintendo is smart enough to know that it shouldn't risk alienating the player base of the third-best-selling video game console of all time.


Nintendo has over a hundred million reasons to make the Nintendo Switch 2 backwards compatible.
Nintendo has over a hundred million reasons to make the Nintendo Switch 2 backwards compatible.

Video game consoles consistently see fair share of transitions, from technological improvements and design revamps to complete system overhauls. In this landscape, few concepts are as appreciated by audiences as backward compatibility. The recent hints from Nintendo suggesting that the successor to the Switch, referred to at the moment as the “Switch 2”, hints at the aforementioned feature.

Nintendo of America President, Doug Bowser, recently sat down with Inverse where, among several other things, he had commented about this possibility. While avoiding direct acknowledgment of the Switch 2’s specific features, Bowser was consistent about mentioning the role that the Nintendo Account would play in ensuring a smooth transition from one console generation to the next. Historically, each new Nintendo console required users to establish a new account. With the introduction of the Nintendo Account system in early 2016, Nintendo began to unify its account system across all its products, including mobile apps, the Switch, and other services.

This consolidation of the account system isn’t merely for convenience. It sends a strong signal that Nintendo recognizes the importance of seamless continuity for its users. By emphasizing the goal to “minimize the dip” typically experienced between console cycles, Bowser indirectly acknowledged that one of the most effective ways to achieve this continuity is by supporting backward compatibility.

Wouldn't it be amazing if Metroid Prime 4 was a launch title for the Nintendo Switch 2?
Wouldn’t it be amazing if Metroid Prime 4 was a launch title for the Nintendo Switch 2?

Backward compatibility is more than just a convenience; it’s a statement of respect for a player’s investment. Consumers spend significant amounts of money, time, and emotional energy building their libraries and progressing. To suddenly make these investments obsolete with a new console launch can be both financially and emotionally disheartening.

Furthermore, the Nintendo Switch has carved a unique niche in the gaming world. Its hybrid nature, serving both as a handheld device and a home console, has attracted a vast and diverse audience.

Over the better part of the past decade, this user base has amassed a significant library of games. Giving the Switch 2 a chance to tap into this library from day one would not only ensure a strong launch but also incentivize existing Switch users to make the upgrade.

After the success of Metroid Prime Remastered, a remaster of the next two games for the Switch and the Switch 2 would be a good idea.
After the success of Metroid Prime Remastered, a remaster of the next two games for the Switch and the Switch 2 would be a good idea.

Another noteworthy angle comes from Nate the Hate, a YouTuber with a credible history of discussing Nintendo leaks. While diving into the technical specifications of the rumored Switch 2, he mentioned the potential support for DLSS 3.5 ray reconstruction. This technology, if incorporated, could suggest a hardware compatibility or similarity with Switch. This compatibility might make the inclusion of backward compatibility both technically feasible and logically consistent.

Historical precedence within Nintendo also favors backward compatibility. Consoles such as the Wii, Wii U, DS, and 3DS, among others, have all supported games from their immediate predecessors. While the original Switch deviated from this trend, mainly due to the shift from disc to cartridge, the context was different.

With the Switch and its successor likely sharing a cartridge-based or digital system, there’s no technical hindrance like before.

Can you imagine the outrage if the next Nintendo console wasn't backwards compatible with the Switch?
Can you imagine the outrage if the next Nintendo console wasn’t backwards compatible with the Switch?

Still, there’s room for skepticism. While it’s easy to interpret Bowser’s comments about the Nintendo Account system as hinting towards backward compatibility, it’s important to consider that this might simply be about easing the transition without necessarily guaranteeing game compatibility. But in a world where competing brands like PlayStation and Xbox are prioritizing backward compatibility, for Nintendo to sidestep this feature would be a significant oversight.

If the Switch 2 launches without full backward compatibility, it risks alienating a dedicated user base. Players might even reconsider their commitment to Nintendo, especially if they have to repurchase games or maintain two consoles. This is a similar situation when PC games exclusive to a certain storefront become available on another. The is the same thing that happened with Diablo 4 in its Steam launch. Moreover, if they’re forced into a position where they need to start their game libraries from scratch, they might just explore what competitors offer.

While nothing is confirmed, the integration of backward compatibility in the Switch 2 would be a wise move. It would respect the investments of their loyal user base, capitalize on an established game library, and position the console in a solid place against competitors. Nintendo’s recent comments and actions hint at a recognition of these facts, and only time will reveal if they follow through.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio