Microsoft is Reshaping the Xbox Brand at the Expense of Console Owners

As Xbox exclusives start becoming a thing of the past, fans are starting to question the value of owning an Xbox.


It wasn't so long ago that fans bashed Bethesda for Starfield's exclusivity to Xbox but now it seems like it's only a matter of time before it comes to PlayStation.
It wasn't so long ago that fans bashed Bethesda for Starfield's exclusivity to Xbox but now it seems like it's only a matter of time before it comes to PlayStation.

Xbox’s multiplatform strategy continues to divide fans even if the economics of it make the most sense for Microsoft, one of the world’s largest and most successful software companies.

At the heart of the issue is Microsoft’s increasing emphasis on platforms beyond the Xbox console. The tech giant has focused its engineering efforts on improving its PC gaming offerings and repurposing Xbox console stock into cloud servers for their Xbox Cloud Gaming initiative. This shift in priorities has left many long-time Xbox fans feeling uncertain and, in some cases, betrayed.

Adding fuel to the fire is a perceived lack of transparency from Microsoft regarding its long-term plans for the Xbox brand. In the absence of clear communication, Xbox enthusiasts have begun formulating their own theories about Microsoft’s direction, with many speculating that more core Xbox exclusives could be headed to competing platforms like the PlayStation 5.

The announcement that Indiana Jones and the Great Circle, developed by Xbox-owned studio MachineGames, would be coming to PS5 after initially being touted as an Xbox exclusive has only intensified these concerns.

The fear among Xbox loyalists is that with fewer true exclusives, there will be fewer incentives for gamers to choose Xbox hardware. Given that the Xbox Series X and PS5 are virtually identical in terms of performance, the question becomes: why opt for the console with a smaller library of exclusive titles?

This concern extends beyond just the consumer level. There’s a growing worry that if Xbox console sales continue to decline, third-party developers may be less inclined to prioritize the platform. Games like Black Myth: Wukong and Baldur’s Gate 3 have already chosen to focus on PS5 over Xbox, leading some to fear that an “Xbox last” mentality could become increasingly common.

Microsoft itself has acknowledged the challenges facing its hardware division as it reported a staggering 40% year-over-year decrease in Xbox console sales during a recent quarterly earnings call.

However, it’s not all doom and gloom for Team Green. Xbox CEO Phil Spencer recently addressed some of these concerns in an interview with Microsoft’s Xbox On channel, outlining the thinking behind the company’s current strategy and why fans shouldn’t expect a major course correction anytime soon.

He pointed to the success of titles like Sea of Thieves, which has consistently ranked in the PS5’s top 10 best-selling games since its release on the platform.

Indiana Jones and the Great Circle is just one of many upcoming supposedly Xbox exclusives that's coming to PlayStation eventually.
Indiana Jones and the Great Circle is just one of many upcoming supposedly Xbox exclusives that’s coming to PlayStation eventually.

While this flexibility may frustrate fans who crave consistency, it could put the Xbox in a position to thrive in an increasingly platform-agnostic gaming landscape.

In that world, Microsoft’s bet on bringing some of its most popular titles, with more, such as Starfield and even Halo, possibly coming over to the PlayStation, could put it in a much better position than it is now, where it has played catch-up for over a decade after the fumbled release of Xbox One in 2013.

Viewed from this perspective, it makes sense why Sony fought so hard against Microsoft’s purchase of Activision Blizzard, one of the largest video game companies in the world. With the acquisition, Microsoft gained access to a library of games that even Sony is struggling to compete against. And, while it’s clear now that Microsoft is slowly pivoting away from making its games exclusive to the Xbox platform, the decision to become more of a publisher, akin to how Microsoft never made it big as a hardware manufacturer, could prove more lucrative in the future.

Of course, the inverse is also true. Going all-in on its popular gaming subscription service, the Game Pass, and publishing route means that it’s far easier for gamers to move on over to a different platform, specifically the PlayStation, when the time comes.

With many casual players still sticking to last-gen consoles such as the Xbox One, we might have to wait until the next console generation arrives to truly see the lasting impact of Microsoft’s multi-platform approach on its console playerbase.

But, for now, you can’t fault current Xbox owners for feeling slighted by missing out on some of today’s most popular games, with Microsoft doing absolutely nothing but resending older statements that pretty much say everything about their priorities at the moment.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio