In recent years, the gaming community has grown accustomed to the push and pull of game releases. Delays, technical challenges, and platform-specific issues are all par for the course. Enter the curious case of Baldur's Gate 3, the GOTY frontrunner from Larian Studios, which has shone a spotlight on the challenges and considerations surrounding next-gen consoles, especially the Xbox Series S.
After talks of Microsoft's insistence on performance parity on both the Xbox Series S and X, Larian Studios confirmed that Baldur's Gate 3 would be making its way to the latest Xbox consoles by the end of the year.
A tweet from the studio's founder, Swen Vincke, following significant discussion with Xbox's Phil Spencer, revealed the plans. Gamers rejoiced at the announcement but also met it with a hint of disappointment. Joy, because the long-awaited game is finally making its way to the Xbox platform, and disappointment due to the revelation that the Series S version would be missing a coveted if deal-breaking feature - split-screen co-op.
At the heart of this problem is the performance challenge that the Series S posed for such a demanding feature. As it stands, split-screen functionality requires the console to render graphics, physics, AI, and other gameplay elements in two simultaneous areas, a task deemed too taxing for the Series S's hardware, despite its capabilities.
