What Are Enchantments?

Enchanting is essentially a way to make magic, armour, weapons, and tools in Minecraft. To enchant these items you’ll need a certain amount of experience (XP level) to begin with, and the more experience level you have, the more powerful your enchantments can be.
The tricky bit is that you won’t know what the enchantment is until you enchant the item.
Experience points (the green number above the toolbar) are used in exchange for enchantments. There will be enchantments that require a specific level of XP, out of which you’ll have to trade in one / or a few experience points to get the enchantment.
How Does Enchanting Work?
Step 1. Get experience points (XP)
You can obtain XP in various different ways, fighting mobs, mining, smelting and cooking, fishing and farming and sometimes buying it off villagers in the form of XP bottles called Bottle o' Enchanting (quite rare). Collecting XP increases your experience level.
Step 2. Build an enchanting table.
To build an enchantment table, you will need obsidian, 2 diamonds, and a book.
A book? What’s that? I’m just kidding. You can make a book from paper, which is made from sugar cane and leather. Leather is obtainable by killing cows and rabbits.
Step 3. Begin enchanting.
You will need the item you’re enchanting and some Lapis Lazuli, which is the blue ore that you can find deep underground around level 12.
Bring out the interface which should look something like the image below.
Place the item into the slot and 3 enchantments will be provided. The column on the right shows the enchantments. The number to the left of the enchantment is the required level and Lapis Lazuli to trade-in to produce it, while the number on the right is the level you will need to be at.
For example, the first enchantment in the image requires you to be at level 2 and you would need to trade-in 1 level and 1 Lapis Lazuli to get the enchantment. While the second enchantment in the column requires you to be at level 3, and 2 levels and Lapis Lazuli to trade-in.
So, as you can see, the slots are based on the number of experience levels and Lapis Lazuli needed to be traded-in. The strange writings on the slots can be decrypted, but it isn’t of much help, you’ll only be able to know what enchantment you’ve got after you’ve performed the enchantment on the item. The higher the levels required to perform the enchantment, the better they will be.
Higher Enchantments
A basic enchantment table is only going to get your enchantment up to level 8, for more powerful enchantments, you’ll have to build yourself bookshelves and place them next to the table.
Each bookshelf increases the maximum available enchantments by a level or two, all the way up to 30 levels maximum, which translates to 15 bookshelves in total.
The placement of the bookshelves should be 2 blocks away from the table, on the same level or a level higher and there shouldn’t be anything between the bookshelves and the table.
Other Enchantment Functions
Enchanting A Book
You can enchant a book instead of performing the enchantment then and there, this will allow the enchantment to be saved and used later on other items with the use of an anvil.
This might make sense to do when you have a higher experience level and no item to enchant. Enchanting a book temporarily now would allow you to enchant the proper item when you obtain it later.
Two Enchantments On One Item
Once an item is enchanted you can’t enchant it any further. However, with the use of an anvil and an enchanted book, you can enchant the item with a second enchantment.
Repairing Enchanted Items
The only way you can repair an enchanted item is by using an Anvil.
The Anvil can be crafted using three blocks of iron and three iron ingot in the following arrangement.
Disenchanting Items
The only way to disenchant an item is to either use the grindstone or repair the item by the crafting grid.
Using the grindstone removes all enchantments (except Curse of Binding and Curse of Vanishing) and gives experience back based on the level of the enchantment(s) and their value.
Enchantable Items
- Swords
- Overall Armor
- Helmet
- Turtle Shell
- Chestplate
- Leggings
- Boots
- Sheild
- Bows
- Crossbow
- Trident
- Tools
- Shears
- Fishing Rods
- Flint and Steel
- Axes (Pickaxe as well)
- Shovel
- Hoe
- Thorns
- Carrot On a Stick
- Elytra
- Flint and Steel
- Warped Fungus on a stick
All Available Enchantments
Enchantment | Description | Max Level | Enchantable Items | Mutually Exclusive |
Aqua Affinity | Increases underwater mining speed | 1 | Helmets | - |
Bane of Arthropods | Increases damage & applies Slowness IV effect to spiders, silverfish, endermites and bees | 5 | Swords, Axe | Smite & Sharpness |
Blast Protection | Mitigates explosion damage and knockback effect | 4 | Helmet, Chesplate, Leggings & Boots | Fire Protection, Protection & Projectile Protection |
Channeling | The trident can channel a bolt of lightning during thunderstorm towards an entity | 1 | Trident | Riptide |
Curse of Binding | Items cannot be removed from the armor slots, until either they break or you die | 1 | Helmet, Chesplate, Leggings, Boots, Elytra, & and wearable heads | - |
Curse of Vanishing | The item is permanently destroyed upon death | 1 | All usable items, armor and tools | - |
Depth Strider | Increases underwater movement speed | 3 | Boots | Frost Walker |
Efficiency | Increases mining speed. If applied to an axe, it has a 25% base chance of stunning a shield, with 5% additional chance with increasing level of efficiency. | 5 | Pickaxe, Spade, Axe & Hoe | - |
Feather Falling | Mitigates fall damage | 4 | Boots | - |
Fire Aspect | Sets targets on fire | 2 | Sword | - |
Fire Protection | Reduces fire damage and burn time | 4 | Helmets, Chestplate, Leggings & Boots | Blast Protection, Protection & Projectile Protection |
Flame | Shot arrows set target on fire | 1 | Bow | Silk Touch |
Frost Walker | It turns water into frosted ice when walked upon and also prevents damage from magma blocks when walking on them | 2 | Boots | Depth Strider |
Impaling | Trident damage increases towards mobs that spawn naturally underwater | 5 | Trident | - |
Infinity | Regular arrows are not consumed when shooting | 1 | Bow | Mending |
Knockback | Mobs are knocked back upon hit | 2 | Sword | - |
Looting | Increases the loot from mobs | 3 | Sword | - |
Loyalty | The trident returns after being thrown. As you get higher level of loyalty, the return time reduces | 3 | Trident | Riptide |
Luck of the Sea | Increases the rate of rare loot | 3 | Fishing Rod | - |
Lure | Decreases the wait time when fishing | 3 | Fishing Rod | - |
Mending | Repair items while gaining XP orbs | 1 | All weapons, tools & armor | Infinity |
Multishot | Shoots three arrows while consuming only one. | 1 | Crossbow | Piercing |
Piercing | Arrows can pass through multiple entities, allowing collateral | 1 | Crossbow | Multishot |
Power | Increases arrow damage | 5 | Bow | - |
Projectile Protection | Mitigates projectile damage | 4 | Helmet, Chestplate, Leggings & Boots | Blast Protection, Fire Protection & Projectile Protection |
Protection | Reduces overall damage by 4% for each level | 4 | Helmet, Chestplate, Leggings & Boots | Blast Protection, Fire Protection & Projectile Protection |
Punch | Increases arrow knockback | 2 | Arrow | - |
Quick Charge | Reduces crossbow charging time | 3 | Crossbow | - |
Respiration | Extended underwater breathing time | 3 | Helmets | - |
Riptide | The player launches itself with the Trident when thrown. But only works either in water or when it is raining | 3 | Trident | Channeling & Loyalty |
Sharpness | Increases overall damage | 5 | Sword | Bane of Arthropods |
Silk Touch | Mined blocks drop exactly as mined | 1 | Pickaxe, Axe, Spade, Hoe & Shears | Fortune |
Smite | Increased overall damage towards undead mobs | 5 | Sword & Axe | Bane of Arthropods & Sharpness |
Soul Speed | Increased walking speed on soul sand | 3 | Boots | - |
Sweeping Edge | Increased sweeping attack damage | 3 | Sword | - |
Thorns | Some of the damage is reflected back to the enemy mob when hit, but at the cost of faster durability reduction of the armor | 3 | Helmet, Chestplate, Leggings & Boots | - |
Unbreaking | Increases item durability | 3 | All weapons, tools & armor | - |