Konami will reuse the original voice lines for Metal Gear Solid Delta: Snake Eater

Why does it feel like Konami isn't taking the remake of arguably its best game ever as seriously as it should?

Metal Gear Solid Delta: Snake Eater is starting to feel like a lazy attempt to cash in on the legacy of the franchise.

Konami's been making headlines lately, but the latest reason has sparked intense discussion: the remake of the iconic Metal Gear Solid 3: Snake Eater, now officially named Metal Gear Solid Delta: Snake Eater.

The initial announcement went viral almost immediately as it went online, as you'd expect with the revelation of arguably the best Hideo Kojima game of all time. However, the stuff that we've found out in recent days hasn't exactly gone well over fans. Instead of re-recording the dialogue as we've seen in high-profile game remakes like Final Fantasy VII Remake and Resident Evil 4, Delta will use the original voice clips - intact and untouched.

Tommy Williams, Konami's head of communications for the Americas, confirmed this with The Verge.

Fans can't agree whether this is good or bad. Some expressed their excitement at the nostalgic experience, citing concerns about repeating the issue with the remake of Resident Evil 4 and the new voice actress for Ada Wong. Others, however, are discontent that Konami isn't bothering to reinterpret the voice lines for audiences. Not to mention, this marks a missed opportunity for the original voice cast to get paid more.

So, basically, we'll still be hearing David Hayter as Snake but the lines will be recorded nearly two decades ago.

Metal Gear Solid Delta: Snake Eater might be the last of Konami's remake attempts for Metal Gear if fans don't like the direction it's taking.

Maybe this explains why Hayter "agreed" to return to Metal Gear after Hideo Kojima replaced him in Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain. Technically, Hayter isn't back and re-engaging with the franchise - only his voice from many years ago is coming back.

What's more interesting is the decades-long mystery surrounding the unidentified voice actor behind Eva. Her identity isn't public information yet. It'll be interesting to see how the remake will handle this.

Fans are now describing the remake as more of a remaster. Make no mistake, the 2004 game's voice tracks were amazing. But, can we really expect the 20-year-old voice files to hold up and deliver a modern-day gaming experience? Is this a confirmation that the remake won't make any changes to the original at all?

Metal Gear Solid Delta: Snake Eater is under a ton of pressure from Metal Gear's very vocal fan base.

The way that Konami has phrased details about the MGS3 Remake implies that it's more like The Last of Us Part 1 than, let's say, Resident Evil 2, 3, and/or 4.

Konami reasons that the name proves this deliberate choice. The term Delta means "change" or "difference" with virtually zero changes to the structure. This explains why the logic behind the approach to the voice acting for the remake.

Konami hasn't confirmed when Metal Gear Solid Delta: Snake Eater is coming out but we do know that it will be coming to the PlayStation 5 and the Xbox Series S/X as well as the PC.

With so many burning questions and debates, one thing is clear: the gaming world is keeping a close eye on this remake.

Konami promises that it's a "faithful recreation of the original story and game design," with updated visuals and "immersive sound." But, as Capcom proved with its recent set of remakes, most especially with Resident Evil 4, you can stay true to the vision of the original game while making changes to create a more updated, modern, and arguably better product.

Maybe Konami plans on using AI to improve the quality of the existing dialogue from the original game.

We'll find out more about Konami's plans for Metal Gear Solid Delta: Snake Eater soon enough. In the meantime, fans can enjoy Metal Gear Solid: Master Collection as early as later this year.

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Ray Ampoloquio

Ray Ampoloquio // Articles: 5847

Ray is a lifelong gamer with a nose for keeping up with the latest news in and out of the gaming industry. When he's not reading, writing, editing, and playing video games, he builds and repairs computers in his spare time. You can find Ray on Twitter and LinkedIn.
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