Gran Turismo 7 players across the PlayStation 4 and PlayStation 5 got lucky this week. Polyphony Digital just released a new free update for the latest installment in Sony's marquee racing sim.
Polyphony Digital CEO, Kazunori Yamauchi, first teased the details of the update a few days before it landed. As expected, version 1.13 added three new cars to Gran Turismo 7: the Subaru BRZ, Subaru BRZ GT300, and the Suzuki Cappuccino. Polyphony also added a new layout to the Circuit de Spa-Francorchamps 24h track.
At just 4.6GB on the PS4 and 2.66GB on the PS5, the newest patch for Gran Turismo 7 isn't as massive compared to what the studio released earlier this month, but it's still very welcome.
Also, we don't think that Polyphony only intended to add a new car and track layout with 1.13. Instead, the studio also probably wanted to address the Tomahawk glitch that players are abusing to boost their daily currency earnings and afford to buy all of the game's most expensive cars.
However, it appears that whatever Polyphony did to try and patch the problem didn't work. As of the time of writing, players are reporting that they can still abuse the Tomahawk glitch post-patch.
Gran Turismo 7 hasn't exactly had the best time after firing on all cylinders at launch. After critics sang praises to Gran Turismo 7, fans quickly review-bombed the game after they found out that it encouraged microtransactions. At the time, the developers tried to defend themselves by saying that the price of the cars in Gran Turismo 7 reflect their status in real life. A few weeks later, the studio backtracked from their earlier statement by adding more ways for players to earn in-game currency in Gran Turismo 7. In addition, Polyphony gave away one million credits to all Gran Turismo 7 players as part of its apology.
Having said that, if you're playing Gran Turismo 7 right now and you're struggling to earn credits, you might want to try out the Tomahawk glitch asap. As the issue is still listed on Polyphony's "known issues" list, it's only a matter of time before the development team issues a more comprehensive fix.