Cyberpunk 2077 Will Require 43-60GB 'Day-Zero' Patch Upon Release

Day-one patches are a reality of modern AAA gaming that we've had to learn to live with, but sometimes even that doesn't cut it, and when games like Cyberpunk 2077 need months of polish after going gold, you can expect some heavy downloads after popping in the discs.

While patch 1.1 helped fix some of the initial bugs and issues, Cyberpunk 2077 will need far more content and improvements if the game is to live up to expectations.

With leaked copies of the game out and about, we now have an idea of just how big of a patch we'll need to download. Let's hope your data isn't capped!

Different download sizes have been reported depending on platform, ranging between 43.5GB and nearly 60GB. This isn't a 'real' Day-One patch since after installation you're still at version 1.0 of the game. It seems like all the polishing done on the game after it went gold resulted in this - with much of the installation not even being on the physical media.

We've learned that the physical media installs 71 GB of content. Add to that this data update and then the eventual Day-One patch the size of which is unknown as of yet, and we might be looking at a storage requirement of around 150 GB. We shudder to think how much DLC and expansions will further bloat that!

Considering that this installation update and the patch together will very likely clock in at nearly 100 GB, many users with data caps on their internet plans might be put into a tough situation. This seems like more of an issue in the USA where ISPs offering limited plans is more common, compared to the obliquity of unlimited plans in Europe and other regions. However, the USA is one of the biggest markets, so we're curious to see how this will play out.

Luckily, there are preloading options available on Xbox, PlayStation and PC, so if you are prepared you can play the game the second it launches despite these huge downloads!

Aron Gerencser
Gaming at least as long as he's been walking, Aron is a fan of all things sci-fi and lover of RPGs. Having written about games for years, he's right at home reporting most of the breaking news in the industry and covering the happenings of the e-sports world. Graduating summa cum laude from Università degli Studi Guglielmo Marconi with a BA in Media Production, Aron has been a game journalist since 2014. When not writing, editing or playing, Aron is building models which you can find on Instagram.