In-Depth Warzone Weapon Stats Guide


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Black Ops Cold War

Weapon Stats

Assault Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
XM4 43 | 3-6 36 | 3-7 28 | 4-9 28 | 4-9 28 | 4-9 30 254ms 517 336 721 2.360s
AK-47 (Cold War) 51 | 2-5 39 | 3-7 34 | 3-8 34 | 3-8 34 | 3-8 30 267ms 510 340 600 2.240s
Krig 6 44 | 3-6 31 | 4-9 31 | 4-9 29 | 4-9 29 | 4-9 30 252ms 478 337 652 2.190s
QBZ-83 42 | 3-6 33 | 4-8 33 | 4-8 30 | 4-9 28 | 4-9 30 221ms 475 373 679 2.150s
FFAR 1 35 | 3-8 30 | 4-8 25 | 4-10 25 | 4-10 25 | 4-10 25 300ms 525 375 900 2.480s
Groza 40 | 3-7 35 | 3-8 28 | 4-9 27 | 4-10 27 | 4-10 30 221ms 503 352 755 2.120s
FARA 83 39 | 3-7 30 | 4-10 25 | 4-10 25 | 4-10 25 | 4-10 30 296ms 514 382 790 3.170s
C58 58 | 2-5 40 | 3-7 37 | 3-7 37 | 3-7 37 | 3-7 25 302ms 534 341 553 2.000s
EM2 61 | 2-5 49 | 3-6 41 | 3-7 41 | 3-7 41 | 3-7 20 375ms 542 364 533 2.040s
GRAV 40 | 3-7 30 | 4-9 30 | 4-9 30 | 4-9 30 | 4-9 30 292ms 502 377 753 2.360s
Vargo 52 40 | 3-7 35 | 3-8 28 | 4-9 28 | 4-9 28 | 4-9 30 283ms 527 369 791 2.500s

SMGs

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
MP5 (Cold War) 44 | 3-6 31 | 4-9 31 | 4-9 31 | 4-9 27 | 4-10 30 200ms 627 442 855 2.480s
Milano 821 49 | 2-6 39 | 3-7 39 | 3-7 39 | 3-7 36 | 3-7 32 163ms 470 374 576 2.370s
AK-47u 49 | 3-6 43 | 3-6 34 | 3-8 31 | 4-9 31 | 4-9 32 229ms 568 394 696 2.400s
KSP 45 62 | 2-5 40 | 3-7 40 | 3-7 40 | 3-7 40 | 3-7 30 200ms 527 340 510 2.400s
Bullfrog 46 | 3-6 31 | 4-9 31 | 4-9 31 | 4-9 27 | 4-10 50 238ms 576 388 751 2.340s
MAC-10 28 | 4-9 22 | 5-12 22 | 5-12 22 | 5-12 20 | 5-13 32 117ms 522 410 1118 2.000s
LC10 41 | 3-7 27 | 4-10 27 | 4-10 27 | 4-10 24 | 5-11 34 192ms 540 356 790 2.200s
PPSh-41 33 | 4-8 26 | 4-10 26 | 4-10 26 | 4-10 23 | 5-11 32 172ms 497 392 904 1.980s
OTs 9 38 | 3-7 29 | 4-9 29 | 4-9 29 | 4-9 26 | 4-10 20 196ms 542 413 855 2.500s
TEC-9 79 | 2-4 58 | 2-5 53 | 2-5 49 | 3-6 49 | 3-6 24 196ms 558 375 424 2.300s
LAPA 43 | 3-6 37 | 3-7 29 | 4-9 27 | 4-10 24 | 5-11 30 188ms 502 338 700 2.320s
UGR 54 | 2-5 39 | 3-7 39 | 3-7 39 | 3-7 35 | 3-8 40 167ms 540 390 600 2.600s

LMGs

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Stoner 63 49 | 3-6 36 | 3-7 33 | 4-8 33 | 4-8 33 | 4-8 75 400ms 587 395 719 6.420s
RPD 48 | 3-6 35 | 3-8 35 | 3-8 32 | 4-8 32 | 4-8 75 340ms 522 380 652 7.000s
M60 59 | 2-5 40 | 4-7 40 | 4-7 37 | 3-7 37 | 3-7 100 400ms 506 343 515 7.400s
MG82 35 | 3-8 29 | 4-9 29 | 4-9 29 | 4-9 26 | 4-10 100 346ms 543 450 930 6.770s

Tactical Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Type 63 94 | 2-3 94 | 2-3 60 | 2-5 60 | 2-5 60 | 2-5 25 267ms 537 343 343 2.030s
M16 67 | 2-4 50 | 2-5 42 | 3-6 42 | 3-6 42 | 3-6 30 304ms 487 305 436 2.500s
AUG (Cold War) 72 | 2-4 52 | 2-5 40 | 3-7 40 | 3-7 40 | 3-7 30 396ms 557 309 464 2.500s
DMR-14 112 | 1-3 60 | 2-5 60 | 2-5 55 | 2-5 55 | 2-5 20 288ms 691 370 370 2.280s
CARV.2 58 | 2-5 39 | 3-7 38 | 3-7 36 | 3-7 36 | 3-7 30 308ms 497 326 514 2.370s

Sniper Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Pelington 703 300 | 1-1 137 | 1-2 137 | 1-2 125 | 1-2 112 | 1-3 5 371ms 215 98 43 2.950s
LW3 Tundra 300 | 1-1 279 | 1-1 146 | 1-2 139 | 1-2 120 | 1-3 5 454ms 205 191 41 2.950s
M82 204 | 1-2 183 | 1-2 128 | 1-2 117 | 1-3 102 | 1-3 5 529ms 241 151 71 4.230s
ZRG 20mm 300 | 1-1 214 | 1-2 153 | 1-2 126 | 1-2 102 | 1-3 5 475ms 215 110 43 2.950s
Swiss K31 300 | 1-1 277 | 1-1 260 | 1-1 169 | 1-2 130 | 1-2 5 400ms 210 182 42 2.950s

Shotgun

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Hauer 77 208 | 1-2 208 | 1-2 204 | 1-2 204 | 1-2 180 | 1-2 5 337ms 305 299 88 4.520s
Gallo SA12 120 | 1-3 120 | 1-3 120 | 1-3 120 | 1-3 96 | 2-3 7 329ms 464 464 232 6.060s
Streetsweeper 120 | 1-3 120 | 1-3 120 | 1-3 120 | 1-3 96 | 2-3 12 337ms 600 600 300 11.700s
.410 Ironhide 210 | 1-2 204 | 1-2 204 | 1-2 204 | 1-2 204 | 1-2 6 233ms 221 214 63 5.000s

Handguns

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
1911 (Cold War) 72 | 2-4 42 | 3-6 42 | 3-6 36 | 3-7 33 | 4-8 8 150ms 402 265 335 1.800s
Magnum 113 | 1-3 77 | 2-4 77 | 2-4 73 | 2-4 70 | 2-4 15 254ms 260 177 138 1.700s
Diamatti 64 | 2-4 40 | 3-7 40 | 3-7 40 | 2-7 40 | 2-7 6 154ms 576 360 540 6.300s
AMP63 40 | 3-7 37 | 3-7 37 | 3-7 34 | 3-8 31 | 4-9 15 225ms 429 397 644 1.420s

Special

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Neck | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Nail Gun 66 | 2-4 62 | 2-5 46 | 3-6 46 | 3-6 46 | 3-6 20 229ms 567 395 515 2.380s

Time to Kill (TTK)

The TTK values stated below correspond with the base weapon stats mentioned above.

Assault Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
XM4 166ms - 416ms 250ms - 666ms 250ms - 666ms 250ms - 666ms
AK-47 (Cold War) 100ms - 400ms 200ms - 600ms 200ms - 700ms 200ms - 700ms
Krig 6 184ms - 460ms 276ms - 736ms 276ms - 736ms 276ms - 736ms
QBZ-83 177ms - 442ms 265ms - 619ms 265ms - 707ms 265ms - 707ms
FFAR 1 133ms - 467ms 200ms - 600ms 200ms - 600ms 200ms - 600ms
Groza 159ms - 477ms 239ms - 637ms 239ms - 716ms 239ms - 716ms
FARA 83 152ms - 456ms 228ms - 684ms 228ms - 684ms 228ms - 684ms
C58 108ms - 434ms 217ms - 651ms 217ms - 651ms 217ms - 651ms
EM2 113ms - 450ms 225ms - 675ms 225ms - 675ms 225ms - 675ms
GRAV 159ms - 478ms 239ms - 637ms 239ms - 637ms 239ms - 637ms Vargo 52 152ms - 455ms 228ms - 683ms 228ms - 683ms 228ms - 683ms

SMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
MP5 (Cold War) 141ms - 351ms 211ms - 562ms 211ms - 562ms 211ms - 632ms
Milano 821 208ms - 521ms 208ms - 625ms 208ms - 625ms 208ms - 625ms
AK-74u 172ms - 431ms 172ms - 603ms 259ms - 690ms 259ms - 690ms
KSP 45 96ms - 450ms 179ms - 708ms 179ms - 708ms 179ms - 708ms
Bullfrog 160ms - 399ms 240ms - 639ms 240ms - 639ms 240ms - 719ms
LC10 152ms - 456ms 228ms - 684ms 228ms - 684ms 304ms - 759ms
PPSh-41 232ms - 498ms 232ms - 630ms 232ms - 630ms 298ms - 697ms
MAC-10 161ms - 429ms 215ms - 590ms 215ms - 590ms 268ms - 644ms
OTs 9 140ms - 421ms 211ms - 561ms 211ms - 561ms 211ms - 632ms
TEC-9 142ms - 425ms 142ms - 566ms 283ms - 708ms 283ms - 708ms
LAPA 100ms - 400ms 200ms - 600ms 200ms - 600ms 200ms - 700ms
UGR 100ms - 400ms 200ms - 600ms 200ms - 600ms 200ms - 700ms

LMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Stoner 63 234ms - 484ms 317ms - 651ms 317ms - 651ms 317ms - 651ms
RPD 242ms - 518ms 242ms - 702ms 334ms - 702ms 334ms - 702ms
M60 171ms - 520ms 287ms - 753ms 287ms - 753ms 287ms - 753ms
MG82 196ms - 519ms 261ms - 583ms 261ms - 583ms 261ms - 648ms

Tactical Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Type 63 175ms - 350ms 175ms - 700ms 175ms - 700ms 175ms - 700ms
M16 138ms - 413ms 275ms - 688ms 275ms - 688ms 275ms - 688ms
AUG (Cold War) 129ms - 388ms 259ms - 776ms 259ms - 776ms 259ms - 776ms
DMR-14 0ms - 324ms 162ms - 649ms 162ms - 649ms 162ms - 649ms
CARV.2 117ms - 467ms 233ms - 700ms 233ms - 700ms 233ms - 700ms

Sniper Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Pelington 703 0ms - 0ms 0ms - 1395ms 0ms - 1395ms 0ms - 2791ms
LW3 Tundra 0ms - 0ms 0ms - 1463ms 0ms - 1463ms 0ms - 2927ms
M82 0ms - 845ms 0ms - 845ms 0ms - 1690ms 0ms - 1690ms
ZRG 20mm 0ms - 0ms 0ms - 1395ms 0ms - 1395ms 0ms - 2791ms
Swiss K31 0ms - 0ms 0ms - 1429ms 0ms - 2857ms 1429ms - 4286ms

Shotguns

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Hauer 77 0ms - 682ms 0ms - 682ms 0ms - 682ms 0ms - 682ms
Gallo SA12 0ms - 517ms 0ms - 517ms 0ms - 517ms 259ms - 517ms
Streetsweeper 0ms - 400ms 0ms - 400ms 0ms - $00ms 200ms - 400ms

Handguns

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
1911 (Cold War) 179ms - 537ms 358ms - 896ms 358ms - 1075ms 537ms - 1254ms
Magnum 0ms - 870ms 435ms - 1304ms 435ms - 1304ms 435ms - 1304ms
Diamatti 63ms - 333ms 117ms - 667ms 117ms - 667ms 117ms - 667ms
AMP63 186ms - 559ms 186ms - 559ms 186ms - 652ms 280ms - 745ms

Special

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Nail Gun 117ms - 350ms 233ms - 583ms 233ms - 583ms 233ms - 583ms

Recoil Patterns

Below we've set out the recoil patterns of all the cold war weapons.

Assault Rifles

SMGs

LMGs

Tactical Rifles


Related Topics

185 Comments

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    1. Thanks for your comment Mac, yes, it is indeed 175 and the article is also updated accordingly. The value has changed since we last checked the damage.

    2. I'm not sure the SKS does more headshot damage than the Kar98 (175 vs 172). The SKS doesn't one shot to the head from full armor but the Kar98 does. Wouldn't make sense for it to do more.

    3. Hi Rob, thanks for the correction. The damage value for Kar98k is 250. It has been fixed in the article.
      We appreciate the feedback!

    1. Hi Nimble, thanks for your comment. These STK values are without any armor plates on. That means these STK values are for 100 base HP.

    2. Hi Kratus, thanks for your comment. Fennec needs 7 STK to the head with 250 health (+full armor). At base health of 100, you will need only 3 shots.

  1. There’s no possible way the bruen ads is correct. That gun has the slowest ads in the entire game. I run the pkm and considered switching but didn’t because of the extremely slow ads time and I’m also pretty sure it has less damage than the pkm. Let me know what y’all think

    1. Hi Matt, thanks for your feedback! The ADS time has been corrected. The previous value was an approximate 'sprint to fire' time. We've rechecked the damage values as well just to be sure, and the stated values are correct.

  2. you put the same rpm for fennec as amax, fennec is way higher. Thanks for article though,. also you should check the holger dps.

    1. Thanks for your feedback, John! We've updated the stated stats. We will be reviewing the whole database and update everything accordingly. There have been a couple of changes since we last updated this article. We will review and update all these stats ASAP.

  3. Considering that each weapon has a different damage reduction with range, at which range were the STK figures tested at?

    1. Hi there, I just wanted to let you know that now the range values are also added.

  4. so what about these weapons with attachmnets added like how do i calculate the range for a customised FAL its diffently not just for <20m

  5. Very well done. Can you make one for multiplayer or send me a link for the most recent stats for all the for guns?

  6. Is it possible to add the milliseconds delay in-between shots for the burst weapons? Specifically the FR? This chart is slightly misleading since the RPM is so high for this weapon yet it takes milliseconds to bring down someone. Personal experience, the FR Famas 5.56 is too slow between trigger pulls to be worth anything.

  7. Also - may be a dumb question, but does RPM take into account reload time? As in, would "time to exhaust clip" be something worth considering? I'm thinking in terms of the Fennec or the impact a larger clip size would have on RPMs.

  8. Do you plan on updating this to include the stats from certain Magazine attachments, such as the AK 5.45 rounds, CR-56 M67 rounds, M4 .410 SOCOM rounds, UMP .45 Hollow Point rounds, and so on?

    1. Hi Grish, thanks for your comment. Yes, we will update this article to include those very soon.

  9. Are the EBR14 and the MK2 carbine headshot value corrects? I saw in another sites and videos that the EBR14 headshot is 165 and the MK2 Carbine is 145. Can you check it? Thanks.

    1. Hi Alexandre, thanks for your comment. The values shown are correct. The values in this article are for Warzone. The stats (EBR14: 165 & MK2 Carbine: 145) are for regular multiplayer.

    1. Exactly, as numbz stated, the base damage is terrible on this. Been using it, and the recoil and range are good, but the overall damage of this weapon is really low.

    2. Hey, nice work here on these stats.
      It would be great if you plan to make a list of snipers and how much do their attachaments increase their range(for how far the bullets flies straight. It would probably take forever to do this in every weapon in the game.
      And maybe this is a bug, but many times in game i shot players in the head from close distance with snipers such as Ax-50 Hdr, spr, and it registred as chest hit, only cracking their armor. Especially when the target was sitting crouch position. Or standing but facing towards me. Is there like a short distance where snipers don't do one shot kills in the game? Like in Bf, where snipers had "sweetspot" in wich you kill no matter where you hit?

    1. Hi Christopher, thanks for your recommendation. We will update the guide with TTK soon.

  10. First of all, great job on this site and the data! I'll have a few suggestions but for now I'd like to ask for the Tac Laser benefits and also if in the future there will be a way to measure/track stacked attachment data.

    1. Hi Cryptix, thanks for your suggestions. We are working hard to get those features available in the near future.

  11. It says the rpm for the an94 is only 550, and having a slower dps than the grau in both catergories. i havent unlocked the an-94 yet, but in game, it syas the an94 has a higher damage and rpm than the grau. Just making sure those stats are correct cheers

    1. Hi Jack, okay so, the AN-94 has a really high RPM of around 1,000 during the first 2-3 shots after that the RPM comes down to about 550. That's why 550 is listed as the default RPM. The initial 1,000 RPM could be the reason the rate of fire has been shown as being higher than the Grau in-game.

  12. I think DPS calculation is wrong on most weapons. Assuming that Head/Chest shot damage is accurate, multiplying that by RPM then dividing by 60 to get damage-per-second, most of these guns give me different results than what's listed.

    I'd like to know the method you used to calculate DPS, because it doesn't seem right that the AK's 5.45mm ammo would be the same as it's default ammo, when 5.45mm increases firerate.

    1. Hi Grish, the DPS values are approximate values. The values that are listed here will be more or less the same (might have a difference of +-30). The information provided here is a collection of information from several different sources plus personal testing. The values are always different at every source BUT close to each other. The DPS values here are average DPS values.

      As for the DPS values for the 5.45 Ammo type, you are right, that has been fixed now. Thanks for your feedback! We will be updating this whole article very soon with updated and revised information.

  13. Hello, I see the value of these numbers!

    I have two questions.

    1. I would like to hear your reasoning for what you find important stats or what stats are the highest priority.

    2. Some youtubers claims that there are "hidden stats" fx the merc grip having 3% extra move speed, wich referes to the first part of the question. And I am sure there are other claims like that. Is that this reflected in your list?

    1. Hi Nikolaj, thanks for your comment. Okay, so, the vital stats are pretty much the ones mentioned above. The highest priority for Warzone would be given to Damage Range. The damage range is the most important stat of all due to the open field, and longe ranged gun-fights in Warzone. If you get damage drop off after a few meters away, then, of course, that gun is not feasible for Warzone.

      Another stat would be recoil control. Hitting shots at a fair distance need to have good control of your weapon. Ammo attachment is pretty essential as well, but only if you're in duos, trios, or quads. It would be best if you always went with the max ammo attachment for these modes. In Solos, you can ignore this if your base ammo capacity is 30 or so. That is more than enough for Solos. You can check our guide on important stats in Warzone here as well.

      We've realized that Time to Kill (TTK) is also one of the important stats as to how fast you can kill an enemy player plays a significant role in your gameplay, and that should be added in our article very soon. Just making sure we have the correct data and constant changes in the weapons makes it a bit complicated. The TTK values, however, should be up very soon.

      As for the "hidden stats." Those YouTubers are right! Some attachments do offer secret buffs and nerfs. For instance, Merc Foregrip before the recent patch gave around a +3.6% increase in your movement speed! But ever since the recent patch, the merc now reduces your movement speed by -1%. That is the reduction in the base movement speed. So no added speed and instead more reduction. Another known example is the VLK 3.0x Optic, and it gives you better recoil control on your weapon even though it is not mentioned.

  14. The DPS numbers are arrived at via shoddy math. Whoever calculated them got rid of decibels by rounding up their "rounds per second" number after dividing RPM by 60, to the next whole number. For example:

    FAL Chest DPS “522”

    rpm 485 divided by 60 = ~8.08 rounds per second. Round up to 9 x 58 chest dmg = 522dps. When the actual dps is 8.08 x 58 chest dmg = ~469dps

    M4 Chest DPS “392”

    Rpm 800 / 60 = ~13.3 rounds per second. 14 x 28 chest dmg = 392dps. Actual dps is 13.3 x 28 = ~372 dps

    You’re doing the same math anyways, idk why whoever made this didn’t wait until the end to round. If you want the correct figures, I’ll give them to you for free because this page is an otherwise good resource.

    1. Hi Christopher, thank you for your comment. We're aware of this, and this article is currently in the process of getting revised. More accurate values will be posted very soon!

  15. In the TTK stats, you didn't include FiNN with the Adverse barrels, which increase firerate to 1000. Do you think you could include that?

  16. Hey fantastic site, i love it. I just wanted you to know that the flame shot rounds for the VLK Rogue are missing.

    1. Hi Jaden, happy to hear you're liking our guide. I believe you are referring to the Dragon's breath rounds? If so, then they are already there under the attachment list for VLk Rogue.

    1. Hi there, just added the base stats for the new weapons SP-R 208 and AS VAL. The attachment stats will be added soon as well. Cheers!

  17. The Striker-45 with .45 Hollow Point 12-R Mags whole row seems incorrect:
    For example, Chest | STK = 50 | 3-8

    If the damage is 50, shouldn't STK be 2-5?

    Also, it would be cool if you provided a spreadsheet with the tables.

    1. Hi Plastor, thanks for your comment. Yes, we will have it up very soon. It is delayed due to the new patch that nerfed the weapon.

    1. Hi, thanks for your comment. These are absolutely correct stats. The sources are also reliable as extensive tests are carried as per the sources. We collect the information from many different sources such as XclusiveAce, Truegamedata and Mutant Media. The information that you see here is a compiled version.

  18. Hello
    Thanks for the amazing work

    I saw in the article that the m4A1 50 round mags has higher DPS than 60 round mags. So, may you confirm that information?

    1. Hi Abdulrahman, thanks for point that out. They both are supposed to have the same DPS. The 50 Round mags were not updated, just fixed it now!

  19. nice! but question pls :
    when we add 2 attachments to a weapon how do we calculate the final ADS ? imagine I add for the mp5 the compensator which is 178ms ADS speed + FFS Light which is 167ms ADS ? what is the final ADS then?

    1. Hi jamafouin, thanks for your comment. For the final ADS, you must take the base ADS value of MP5 as a reference point. The base ADS is 174 ms. If you take the difference of the base ADS and the ADS from the compensator (179 ms), there is an increase of 5 ms. That means it is slower. Then if you take the difference of the base 174 ms and FSS Light (167 ms), there is a major decrease in time. The ADS time comes down by 7 ms.

      So we have +5 from the compensator and -7 from the FSS Light. The final ADS will be the summation of all these three. 174 + 5 -7 = 172 ms. I hope this helps!

    1. Hi Diego, thanks for your comment. The damage values are the same. The reason why you think .338 has more damage is due to its high bullet velocity. Having higher bullet velocity cancels out the bullet drop and, ultimately, providing better effective damage range. You can see in the stats that the damage values for .338 are effective up to 29m. Any target beyond that will deal less damage due to bullet drop off and decreased effective damage range. I hope this helped.

    1. Hi Will, the recoil pattern is pre-patch, but it is pretty much the same pre and post-patch. There is no significant difference.

  20. I am confused about the Finn's dmg values here. It shows it doing less damage per shot with the Adverse barrels with the higher RPM granted by that barrel. In game the barrel does not show a damage reduction, only a fire rate increase. This would affect the overall dps.

    Am I missing something?

    1. Hi Eroc, yes, that's correct. Given an increased rate of fire, the damage reduces to balance out the gun. It doesn't show it in-game, but the tests show otherwise. Also, the DPS increases from 384 (base head DPS) to 476 (factory adverse head DPS) due to the increase in RPM.

  21. Hi,
    I'm wondering how you calculate the TTK? It doesn't seem correct?
    (I took the AN-94 as an example)

    Chest Base damage: 34
    RPM: 550
    --> 109,1 ms/round
    For chest-shot with 100Hp it takes 3 rounds for a kill at close range.
    Counting the first shot without any delay, that would give TTK: 2x109 ms = 218ms.

    Or?

  22. Fantastic resource. Can’t even imagine the time put into this one. So glad to have data to confirm the in play observations and insight. Bravo

  23. The patch on the 16th increased the damage range for the Fennec and ISO, have those values been updated here as well?

    1. Hi Raven, those values are not added here as we still need to check out the difference. We will update the article as soon as we have the new data.

  24. where are the Cold War guns???? they should be included here as well since they have merged them all...... can you pls post them????

    1. Hi Dreiter. The two spray patterns do not have any major reasoning behind them. It is just to show the consistency of the pattern.

    1. And how did you calculate akimbo TTK? How is it possible that m19 akimbo have headshot TTK 3 times less, than single handed?

    2. Hi Kirill!

      The TTK is calculated using the following formula:

      TTK = (60/RPM)*(Bullets To Kill - 1)

      We are essentially converting RPM into RPS here. We subtract one from the bullets it takes to kill because the first bullet is always an instant bullet or has some hitscan. So it is not counted.

      And here, Akimbos having a faster TTK completely makes sense as you get two of the same weapons, so bullets to kill technically "reduces" as you have two pistols.

      For instance, the RPM for the M19 is 312 RPM, and with the Akimbo equipped you, need 2 shots (1 shot = 84 DMG) to the chest to kill someone at 100 HP. Plugging in the values into the formula --> (60/312)*(2-1) = 192ms

      I hope that makes it clear for you!

  25. When will the Cold war weapons TTK , DPS and other info be updated from the most recent updates?

    Specifically, I'm referring to the Mac 10 and DMR14 nerf that happened in the update.

    Thank you!

    1. Hi EHT, the new weapons will be up soon. We're already on it! There has been a lot of weapon changes over the past few months especially after Season 2 dropped. So, it will take a bit of time.

    2. Hello Hassan,

      Thank you and your team for the great work and effort. I appreciate it. In the last week, I've heard rumors that the M67 rounds for the AMAX received a stealth buff. Are you able to confirm that?

      Thank you and kinds regards.

    3. Hi ChokeStar!

      Thank you for your positive feedback. We appreciate it. And regarding the new stealth buff, I haven't really noticed any difference using the M67 rounds recently. I will have to look more into it and see if the attachment stats need updating. Thanks a lot for the heads up!

    1. Hi Benjee!

      The FARA stats are there. They were just not formatted properly before. You can find the FARA stats under the Black Ops Cold War category.

    1. Hi Ali!

      The KSP TTK is present in the article under the Black Ops Cold War weapons category.

    1. Hey Matt, we've updated the SP-R stats. There have been many changes to the weapon stats, and we will be updating the articles with the new weapon damage profiles soon. Thanks for the heads up!

  26. How do I see the stats for the weapons ported over from Cold War? For some reason it's only displaying the Modern Warfare weapons amd their stats, whereas you claim that the Cold War weapons are included?

    1. Hi Josh!

      The Black Ops Cold War stats are also in this article. You will have to navigate to the second page to view them.

    1. Hi Dominic, we updated this last week. But, we aware of the new patch that has balanced the weapons, and stats were changed yet again. We will be updating this in the coming days.

  27. Hey! This is such an amazing article, it helps a whole lot considering that the ingame stat-bars are often, if not always, wrong. However, where did the attachment modifiers go? I reckon this guide had a section which rated all the attachments on each and every weapon and how they affect thing such as damage, ADS time, RoF, etc.

    1. Hi Matt!

      Appreciate the comment. We've been trying to get a better version of the attachment modifiers. In a way so that we can have our own sort of a "loadout builder" on the site. We will have the attachments up in the near future!

      Thanks for sticking around!

    2. Holy crap! I can't wait to see how that turns out, amazing concept!
      Honestly, I have no idea how you actually measure damage in this game. Script?

    1. Hi Amir!

      The new stats will go up very soon. There are some more changes coming to the weapons and we will update all the stats including the addition of the new weapons once the changes are in place.

    1. Hi Bryan!

      There was a replacement mistake. All the SMG recoil patterns are up!

    1. Hi Chaos!

      As per the last revision, yes, they were up to date. We will re-check and update if there are any changes. There seem to be some changes to the TTK of FFAR, according to another comment here. If that is the case, then there is a possibility of some M4A1 stat changes as well.

  28. Hi, great article! Really helped me to decide which loadouts I'm gonna use. I read elsewhere that the FFAR 1 no longer has a 400-500 ms ttk, and I just wanted to ask if the FFAR ttk and stats are still up to date. Thanks!

    1. Hi Tactical!

      Thanks a lot for your comment. It seems there have been some changes in the weapon stats once again. We will have to re-check and update the article accordingly. Expect an update in a day or so.

  29. Hey, Tactical here again, thanks again for updating the article! I just have a suggestion to make: Do you guys think you could make a tier guide(Meta, competitive, S, a, b, c, etc.) for all the weapons in warzone? I think that might be really helpful. Thanks for your continued updates!

    1. Hi Tactical!

      That's a pretty good idea. Thanks for your input. We will definitely look into it.

  30. Have you updated the guide after the massive weapons patch to raise the ttk of all the guns a couple of days ago? Thanks

    1. If you look at the top of the page, it shows the last time it was edited. So to answer your question, no they didn’t update it yet but knowing them they’ll have it up real soon.

    2. Hi guys!

      That is correct. The article needs a complete overhaul once again due to the recent weapon changes..again! We will have the updated stats up soon. Thanks for sticking around!

  31. Hi, so based on your article ( thanks btw for in depth charts and all your effort ), C58 do more dmg than FARA 83, but when i use the stat comparison in-game itself like i compare fara in my loadout with the c58, warzone says that fara actually has more damage than C58, hows that?

    Thanks!

    1. Hi Parham!

      Thanks for your positive feedback. There have been some more weapon changes. We will have the updated stats up as soon as possible.

  32. Hey Ik you guys are working on it but I’m just wondering how close y’all are to updating the stats

    1. Hi Barry!

      We will have them up in the coming week. Thank you for sticking around. The stats are all over the place with this game sometimes!

    1. No it isn’t. It’s about 3 weeks old these stats are from before Season 4 Reloaded dropped.

    2. Hi Zak!

      He's right. This guide is not up to date. We will have all the stats up to date in the coming week. Thanks for sticking around and apologies for the delay.

    1. Hi Barry!

      Yup, Tactical is right. We were going to wait for Season 5 to drop as it will bring some more weapon tunings. But, we have updated the stats regardless with the exception of a couple of recoil patterns. We will once again update this with Season 5 weapon stats and all weapon recoil patterns. Thanks for waiting!

  33. hi, i got a ttk number for the milano as 520 ms, I just wanted to ask how you guys got the ttk for the milano thanks!

    1. Hi Tactical!

      That is correct, but the 520ms value is without any Open Bolt Delay. If you add the Open Bolt Delay, around 58ms for the Milano, you get around 578ms TTK.
      Just for reference - the TTK is calculated by (60/RPM) * (STK-1), where STK is the shots to kill and we minus one as the first bullet is almost instant, so we do not consider it.
      I hope this helps!

  34. Hello, is it up to date? Im interested in MW MP5 stats after the nerf. I watched truegamedata on YT, but they said some weird numbers, at least weird for me. I dont get it. Patch said 34->31, max dmg range reduced and upper torso 1.1x, but they showed that now all stats at base range are all reduced like 49 34 34 30 -> 44 34 31 27.

    1. Hi Brian!

      The article has been revised to include updated stats, including the recent nerfs!

  35. Great spreadsheet! My only critique is that the Cold War ttks are for a 100 HP opponent when the HP in Cold war is actually 150.

    1. This is a Warzone stat guide, not a multiplayer one. But they definitely should add values for 150 hp for those of us that need it for Cold War.

    1. Hi EHT!

      I'm assuming you're talking about the new Vanguard weapon stats in Warzone? If that's the case, we will have to wait until the Warzone and Vanguard integration on December 2, 2021.

  36. Hello,

    any updates on weapon stats after current nerf of Vanguard weapons same as some BO/MW ones? 🙂 Especially both MP5s Im interested in now.

    1. Hi Rich!

      Yes, we will add those soon. There have been a lot of inconsistencies with the damage profiles of the weapons, and a lot of patch notes are being pushed recently, changing the weapon stats.

      We will indeed have the stats up as soon as there is a bit of "stability."

      Thanks for tuning in!

    1. Hi Geass!

      Thanks for the heads up. There was an error in the calculation. Just fixed it!

    1. Hi Mace!

      Pretty much all of the data needs updating once again. We will update it as soon as possible. Thanks for the heads up though!

      Also, the neck damage value for Pellington is 112.

  37. Hello! Do we have any news about the attachment spreadsheets returning, or the attachment modder script coming?

    1. Hi Barry, PPSH-41 is also there. I believe you were referring to the TTK values. The title of PPSH-41 was wrongly named the same as OWEN, which has been fixed now.

Hassan Sajid

Hassan Sajid // Articles: 694

Gaming has been a part of Hassan’s life for as long as he can remember, and he has an excellent grasp of all types of games. Hassan is best known for his the in-depth written and video guides that he produces for Xfire. He graduated with a degree in engineering from the National University Science & Technology (formerly known as Caledonian College of Engineering). The research and technical writing skills he earned throughout his time in the university have allowed him to contribute to the gaming community by creating guides. Find Hassan on LinkedIn or find him gaming on Steam.
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