
Black Ops Cold War
Weapon Stats
Assault Rifles
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
XM4 | 43 | 3-6 | 36 | 3-7 | 28 | 4-9 | 28 | 4-9 | 28 | 4-9 | 30 | 254ms | 517 | 336 | 721 | 2.360s | |
AK-47 (Cold War) | 51 | 2-5 | 39 | 3-7 | 34 | 3-8 | 34 | 3-8 | 34 | 3-8 | 30 | 267ms | 510 | 340 | 600 | 2.240s | |
Krig 6 | 44 | 3-6 | 31 | 4-9 | 31 | 4-9 | 29 | 4-9 | 29 | 4-9 | 30 | 252ms | 478 | 337 | 652 | 2.190s | |
QBZ-83 | 42 | 3-6 | 33 | 4-8 | 33 | 4-8 | 30 | 4-9 | 28 | 4-9 | 30 | 221ms | 475 | 373 | 679 | 2.150s | |
FFAR 1 | 35 | 3-8 | 30 | 4-8 | 25 | 4-10 | 25 | 4-10 | 25 | 4-10 | 25 | 300ms | 525 | 375 | 900 | 2.480s | |
Groza | 40 | 3-7 | 35 | 3-8 | 28 | 4-9 | 27 | 4-10 | 27 | 4-10 | 30 | 221ms | 503 | 352 | 755 | 2.120s | |
FARA 83 | 39 | 3-7 | 30 | 4-10 | 25 | 4-10 | 25 | 4-10 | 25 | 4-10 | 30 | 296ms | 514 | 382 | 790 | 3.170s | |
C58 | 58 | 2-5 | 40 | 3-7 | 37 | 3-7 | 37 | 3-7 | 37 | 3-7 | 25 | 302ms | 534 | 341 | 553 | 2.000s | |
EM2 | 61 | 2-5 | 49 | 3-6 | 41 | 3-7 | 41 | 3-7 | 41 | 3-7 | 20 | 375ms | 542 | 364 | 533 | 2.040s | |
GRAV | 40 | 3-7 | 30 | 4-9 | 30 | 4-9 | 30 | 4-9 | 30 | 4-9 | 30 | 292ms | 502 | 377 | 753 | 2.360s | |
Vargo 52 | 40 | 3-7 | 35 | 3-8 | 28 | 4-9 | 28 | 4-9 | 28 | 4-9 | 30 | 283ms | 527 | 369 | 791 | 2.500s |
SMGs
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
MP5 (Cold War) | 44 | 3-6 | 31 | 4-9 | 31 | 4-9 | 31 | 4-9 | 27 | 4-10 | 30 | 200ms | 627 | 442 | 855 | 2.480s | |
Milano 821 | 49 | 2-6 | 39 | 3-7 | 39 | 3-7 | 39 | 3-7 | 36 | 3-7 | 32 | 163ms | 470 | 374 | 576 | 2.370s | |
AK-47u | 49 | 3-6 | 43 | 3-6 | 34 | 3-8 | 31 | 4-9 | 31 | 4-9 | 32 | 229ms | 568 | 394 | 696 | 2.400s | |
KSP 45 | 62 | 2-5 | 40 | 3-7 | 40 | 3-7 | 40 | 3-7 | 40 | 3-7 | 30 | 200ms | 527 | 340 | 510 | 2.400s | |
Bullfrog | 46 | 3-6 | 31 | 4-9 | 31 | 4-9 | 31 | 4-9 | 27 | 4-10 | 50 | 238ms | 576 | 388 | 751 | 2.340s | |
MAC-10 | 28 | 4-9 | 22 | 5-12 | 22 | 5-12 | 22 | 5-12 | 20 | 5-13 | 32 | 117ms | 522 | 410 | 1118 | 2.000s | |
LC10 | 41 | 3-7 | 27 | 4-10 | 27 | 4-10 | 27 | 4-10 | 24 | 5-11 | 34 | 192ms | 540 | 356 | 790 | 2.200s | |
PPSh-41 | 33 | 4-8 | 26 | 4-10 | 26 | 4-10 | 26 | 4-10 | 23 | 5-11 | 32 | 172ms | 497 | 392 | 904 | 1.980s | |
OTs 9 | 38 | 3-7 | 29 | 4-9 | 29 | 4-9 | 29 | 4-9 | 26 | 4-10 | 20 | 196ms | 542 | 413 | 855 | 2.500s | |
TEC-9 | 79 | 2-4 | 58 | 2-5 | 53 | 2-5 | 49 | 3-6 | 49 | 3-6 | 24 | 196ms | 558 | 375 | 424 | 2.300s | |
LAPA | 43 | 3-6 | 37 | 3-7 | 29 | 4-9 | 27 | 4-10 | 24 | 5-11 | 30 | 188ms | 502 | 338 | 700 | 2.320s | |
UGR | 54 | 2-5 | 39 | 3-7 | 39 | 3-7 | 39 | 3-7 | 35 | 3-8 | 40 | 167ms | 540 | 390 | 600 | 2.600s |
LMGs
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
Stoner 63 | 49 | 3-6 | 36 | 3-7 | 33 | 4-8 | 33 | 4-8 | 33 | 4-8 | 75 | 400ms | 587 | 395 | 719 | 6.420s | |
RPD | 48 | 3-6 | 35 | 3-8 | 35 | 3-8 | 32 | 4-8 | 32 | 4-8 | 75 | 340ms | 522 | 380 | 652 | 7.000s | |
M60 | 59 | 2-5 | 40 | 4-7 | 40 | 4-7 | 37 | 3-7 | 37 | 3-7 | 100 | 400ms | 506 | 343 | 515 | 7.400s | |
MG82 | 35 | 3-8 | 29 | 4-9 | 29 | 4-9 | 29 | 4-9 | 26 | 4-10 | 100 | 346ms | 543 | 450 | 930 | 6.770s |
Tactical Rifles
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
Type 63 | 94 | 2-3 | 94 | 2-3 | 60 | 2-5 | 60 | 2-5 | 60 | 2-5 | 25 | 267ms | 537 | 343 | 343 | 2.030s | |
M16 | 67 | 2-4 | 50 | 2-5 | 42 | 3-6 | 42 | 3-6 | 42 | 3-6 | 30 | 304ms | 487 | 305 | 436 | 2.500s | |
AUG (Cold War) | 72 | 2-4 | 52 | 2-5 | 40 | 3-7 | 40 | 3-7 | 40 | 3-7 | 30 | 396ms | 557 | 309 | 464 | 2.500s | |
DMR-14 | 112 | 1-3 | 60 | 2-5 | 60 | 2-5 | 55 | 2-5 | 55 | 2-5 | 20 | 288ms | 691 | 370 | 370 | 2.280s | |
CARV.2 | 58 | 2-5 | 39 | 3-7 | 38 | 3-7 | 36 | 3-7 | 36 | 3-7 | 30 | 308ms | 497 | 326 | 514 | 2.370s |
Sniper Rifles
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
Pelington 703 | 300 | 1-1 | 137 | 1-2 | 137 | 1-2 | 125 | 1-2 | 112 | 1-3 | 5 | 371ms | 215 | 98 | 43 | 2.950s | |
LW3 Tundra | 300 | 1-1 | 279 | 1-1 | 146 | 1-2 | 139 | 1-2 | 120 | 1-3 | 5 | 454ms | 205 | 191 | 41 | 2.950s | |
M82 | 204 | 1-2 | 183 | 1-2 | 128 | 1-2 | 117 | 1-3 | 102 | 1-3 | 5 | 529ms | 241 | 151 | 71 | 4.230s | |
ZRG 20mm | 300 | 1-1 | 214 | 1-2 | 153 | 1-2 | 126 | 1-2 | 102 | 1-3 | 5 | 475ms | 215 | 110 | 43 | 2.950s | |
Swiss K31 | 300 | 1-1 | 277 | 1-1 | 260 | 1-1 | 169 | 1-2 | 130 | 1-2 | 5 | 400ms | 210 | 182 | 42 | 2.950s |
Shotgun
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
Hauer 77 | 208 | 1-2 | 208 | 1-2 | 204 | 1-2 | 204 | 1-2 | 180 | 1-2 | 5 | 337ms | 305 | 299 | 88 | 4.520s | |
Gallo SA12 | 120 | 1-3 | 120 | 1-3 | 120 | 1-3 | 120 | 1-3 | 96 | 2-3 | 7 | 329ms | 464 | 464 | 232 | 6.060s | |
Streetsweeper | 120 | 1-3 | 120 | 1-3 | 120 | 1-3 | 120 | 1-3 | 96 | 2-3 | 12 | 337ms | 600 | 600 | 300 | 11.700s | |
.410 Ironhide | 210 | 1-2 | 204 | 1-2 | 204 | 1-2 | 204 | 1-2 | 204 | 1-2 | 6 | 233ms | 221 | 214 | 63 | 5.000s |
Handguns
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
1911 (Cold War) | 72 | 2-4 | 42 | 3-6 | 42 | 3-6 | 36 | 3-7 | 33 | 4-8 | 8 | 150ms | 402 | 265 | 335 | 1.800s | |
Magnum | 113 | 1-3 | 77 | 2-4 | 77 | 2-4 | 73 | 2-4 | 70 | 2-4 | 15 | 254ms | 260 | 177 | 138 | 1.700s | |
Diamatti | 64 | 2-4 | 40 | 3-7 | 40 | 3-7 | 40 | 2-7 | 40 | 2-7 | 6 | 154ms | 576 | 360 | 540 | 6.300s | |
AMP63 | 40 | 3-7 | 37 | 3-7 | 37 | 3-7 | 34 | 3-8 | 31 | 4-9 | 15 | 225ms | 429 | 397 | 644 | 1.420s |
Special
Weapon | Base Damage | Mag Size | ADS Speed | DPS | RPM | Reload Time | Base Range | |||||
Head | STK (100HP-250HP) | Neck | STK (100HP-250HP) | Chest | STK (100HP-250HP) | Stomach | STK (100HP-250HP) | Limbs | STK (100HP-250HP) | Head | Chest | ||||||
Nail Gun | 66 | 2-4 | 62 | 2-5 | 46 | 3-6 | 46 | 3-6 | 46 | 3-6 | 20 | 229ms | 567 | 395 | 515 | 2.380s |
Time to Kill (TTK)
The TTK values stated below correspond with the base weapon stats mentioned above.
Assault Rifles
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
XM4 | 166ms - 416ms | 250ms - 666ms | 250ms - 666ms | 250ms - 666ms |
AK-47 (Cold War) | 100ms - 400ms | 200ms - 600ms | 200ms - 700ms | 200ms - 700ms |
Krig 6 | 184ms - 460ms | 276ms - 736ms | 276ms - 736ms | 276ms - 736ms |
QBZ-83 | 177ms - 442ms | 265ms - 619ms | 265ms - 707ms | 265ms - 707ms |
FFAR 1 | 133ms - 467ms | 200ms - 600ms | 200ms - 600ms | 200ms - 600ms |
Groza | 159ms - 477ms | 239ms - 637ms | 239ms - 716ms | 239ms - 716ms |
FARA 83 | 152ms - 456ms | 228ms - 684ms | 228ms - 684ms | 228ms - 684ms |
C58 | 108ms - 434ms | 217ms - 651ms | 217ms - 651ms | 217ms - 651ms |
EM2 | 113ms - 450ms | 225ms - 675ms | 225ms - 675ms | 225ms - 675ms | GRAV | 159ms - 478ms | 239ms - 637ms | 239ms - 637ms | 239ms - 637ms | Vargo 52 | 152ms - 455ms | 228ms - 683ms | 228ms - 683ms | 228ms - 683ms |
SMGs
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
MP5 (Cold War) | 141ms - 351ms | 211ms - 562ms | 211ms - 562ms | 211ms - 632ms |
Milano 821 | 208ms - 521ms | 208ms - 625ms | 208ms - 625ms | 208ms - 625ms |
AK-74u | 172ms - 431ms | 172ms - 603ms | 259ms - 690ms | 259ms - 690ms |
KSP 45 | 96ms - 450ms | 179ms - 708ms | 179ms - 708ms | 179ms - 708ms |
Bullfrog | 160ms - 399ms | 240ms - 639ms | 240ms - 639ms | 240ms - 719ms |
LC10 | 152ms - 456ms | 228ms - 684ms | 228ms - 684ms | 304ms - 759ms |
PPSh-41 | 232ms - 498ms | 232ms - 630ms | 232ms - 630ms | 298ms - 697ms |
MAC-10 | 161ms - 429ms | 215ms - 590ms | 215ms - 590ms | 268ms - 644ms |
OTs 9 | 140ms - 421ms | 211ms - 561ms | 211ms - 561ms | 211ms - 632ms |
TEC-9 | 142ms - 425ms | 142ms - 566ms | 283ms - 708ms | 283ms - 708ms |
LAPA | 100ms - 400ms | 200ms - 600ms | 200ms - 600ms | 200ms - 700ms |
UGR | 100ms - 400ms | 200ms - 600ms | 200ms - 600ms | 200ms - 700ms |
LMGs
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
Stoner 63 | 234ms - 484ms | 317ms - 651ms | 317ms - 651ms | 317ms - 651ms |
RPD | 242ms - 518ms | 242ms - 702ms | 334ms - 702ms | 334ms - 702ms |
M60 | 171ms - 520ms | 287ms - 753ms | 287ms - 753ms | 287ms - 753ms |
MG82 | 196ms - 519ms | 261ms - 583ms | 261ms - 583ms | 261ms - 648ms |
Tactical Rifles
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
Type 63 | 175ms - 350ms | 175ms - 700ms | 175ms - 700ms | 175ms - 700ms |
M16 | 138ms - 413ms | 275ms - 688ms | 275ms - 688ms | 275ms - 688ms |
AUG (Cold War) | 129ms - 388ms | 259ms - 776ms | 259ms - 776ms | 259ms - 776ms |
DMR-14 | 0ms - 324ms | 162ms - 649ms | 162ms - 649ms | 162ms - 649ms |
CARV.2 | 117ms - 467ms | 233ms - 700ms | 233ms - 700ms | 233ms - 700ms |
Sniper Rifles
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
Pelington 703 | 0ms - 0ms | 0ms - 1395ms | 0ms - 1395ms | 0ms - 2791ms |
LW3 Tundra | 0ms - 0ms | 0ms - 1463ms | 0ms - 1463ms | 0ms - 2927ms |
M82 | 0ms - 845ms | 0ms - 845ms | 0ms - 1690ms | 0ms - 1690ms |
ZRG 20mm | 0ms - 0ms | 0ms - 1395ms | 0ms - 1395ms | 0ms - 2791ms |
Swiss K31 | 0ms - 0ms | 0ms - 1429ms | 0ms - 2857ms | 1429ms - 4286ms |
Shotguns
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
Hauer 77 | 0ms - 682ms | 0ms - 682ms | 0ms - 682ms | 0ms - 682ms |
Gallo SA12 | 0ms - 517ms | 0ms - 517ms | 0ms - 517ms | 259ms - 517ms |
Streetsweeper | 0ms - 400ms | 0ms - 400ms | 0ms - $00ms | 200ms - 400ms |
Handguns
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
1911 (Cold War) | 179ms - 537ms | 358ms - 896ms | 358ms - 1075ms | 537ms - 1254ms |
Magnum | 0ms - 870ms | 435ms - 1304ms | 435ms - 1304ms | 435ms - 1304ms |
Diamatti | 63ms - 333ms | 117ms - 667ms | 117ms - 667ms | 117ms - 667ms |
AMP63 | 186ms - 559ms | 186ms - 559ms | 186ms - 652ms | 280ms - 745ms |
Special
Weapon | TTK | |||
Head | 100HP-250HP | Chest | 100HP-250HP | Stomach | 100HP-250HP | Limbs | 100HP-250HP | |
Nail Gun | 117ms - 350ms | 233ms - 583ms | 233ms - 583ms | 233ms - 583ms |
Recoil Patterns
Below we've set out the recoil patterns of all the cold war weapons.
nice article! can you confirm the SKS head damage (100)? i read 175 elsewhere.
Thanks for your comment Mac, yes, it is indeed 175 and the article is also updated accordingly. The value has changed since we last checked the damage.
I'm not sure the SKS does more headshot damage than the Kar98 (175 vs 172). The SKS doesn't one shot to the head from full armor but the Kar98 does. Wouldn't make sense for it to do more.
Hi Rob, thanks for the correction. The damage value for Kar98k is 250. It has been fixed in the article.
We appreciate the feedback!
Are the STK values with 3 armor plates, or no armor plates?
Hi Nimble, thanks for your comment. These STK values are without any armor plates on. That means these STK values are for 100 base HP.
Fennec with 40 headshot dmg, need 7 STK at 100 base health?
Hi Kratus, thanks for your comment. Fennec needs 7 STK to the head with 250 health (+full armor). At base health of 100, you will need only 3 shots.
There’s no possible way the bruen ads is correct. That gun has the slowest ads in the entire game. I run the pkm and considered switching but didn’t because of the extremely slow ads time and I’m also pretty sure it has less damage than the pkm. Let me know what y’all think
Hi Matt, thanks for your feedback! The ADS time has been corrected. The previous value was an approximate 'sprint to fire' time. We've rechecked the damage values as well just to be sure, and the stated values are correct.
you put the same rpm for fennec as amax, fennec is way higher. Thanks for article though,. also you should check the holger dps.
Thanks for your feedback, John! We've updated the stated stats. We will be reviewing the whole database and update everything accordingly. There have been a couple of changes since we last updated this article. We will review and update all these stats ASAP.
Considering that each weapon has a different damage reduction with range, at which range were the STK figures tested at?
Hi Joe, these values are all for under 50-60m range.
Hi there, I just wanted to let you know that now the range values are also added.
so what about these weapons with attachmnets added like how do i calculate the range for a customised FAL its diffently not just for <20m
Very well done. Can you make one for multiplayer or send me a link for the most recent stats for all the for guns?
Is it possible to add the milliseconds delay in-between shots for the burst weapons? Specifically the FR? This chart is slightly misleading since the RPM is so high for this weapon yet it takes milliseconds to bring down someone. Personal experience, the FR Famas 5.56 is too slow between trigger pulls to be worth anything.
Also - may be a dumb question, but does RPM take into account reload time? As in, would "time to exhaust clip" be something worth considering? I'm thinking in terms of the Fennec or the impact a larger clip size would have on RPMs.
What about the ammo conversion 458 socom and m67 amax ?
Hi Brion, we will have them up soon.
Do you plan on updating this to include the stats from certain Magazine attachments, such as the AK 5.45 rounds, CR-56 M67 rounds, M4 .410 SOCOM rounds, UMP .45 Hollow Point rounds, and so on?
Hi Grish, thanks for your comment. Yes, we will update this article to include those very soon.
Are the EBR14 and the MK2 carbine headshot value corrects? I saw in another sites and videos that the EBR14 headshot is 165 and the MK2 Carbine is 145. Can you check it? Thanks.
Hi Alexandre, thanks for your comment. The values shown are correct. The values in this article are for Warzone. The stats (EBR14: 165 & MK2 Carbine: 145) are for regular multiplayer.
M13 really has the 2nd best range for ARs? doesnt feel like it.
thanks for this!!
Thing is, that the base damage is already low, so over range it will feel even lower
Exactly, as numbz stated, the base damage is terrible on this. Been using it, and the recoil and range are good, but the overall damage of this weapon is really low.
Hey, nice work here on these stats.
It would be great if you plan to make a list of snipers and how much do their attachaments increase their range(for how far the bullets flies straight. It would probably take forever to do this in every weapon in the game.
And maybe this is a bug, but many times in game i shot players in the head from close distance with snipers such as Ax-50 Hdr, spr, and it registred as chest hit, only cracking their armor. Especially when the target was sitting crouch position. Or standing but facing towards me. Is there like a short distance where snipers don't do one shot kills in the game? Like in Bf, where snipers had "sweetspot" in wich you kill no matter where you hit?
Can we get a TTK column?
Hi Christopher, thanks for your recommendation. We will update the guide with TTK soon.
First of all, great job on this site and the data! I'll have a few suggestions but for now I'd like to ask for the Tac Laser benefits and also if in the future there will be a way to measure/track stacked attachment data.
Hi Cryptix, thanks for your suggestions. We are working hard to get those features available in the near future.
It says the rpm for the an94 is only 550, and having a slower dps than the grau in both catergories. i havent unlocked the an-94 yet, but in game, it syas the an94 has a higher damage and rpm than the grau. Just making sure those stats are correct cheers
Hi Jack, okay so, the AN-94 has a really high RPM of around 1,000 during the first 2-3 shots after that the RPM comes down to about 550. That's why 550 is listed as the default RPM. The initial 1,000 RPM could be the reason the rate of fire has been shown as being higher than the Grau in-game.
Any Update To See If The Finn Is Better Than The Bruen?
Hi Aldo, thanks for your comment. The stats will be up shortly.
I think DPS calculation is wrong on most weapons. Assuming that Head/Chest shot damage is accurate, multiplying that by RPM then dividing by 60 to get damage-per-second, most of these guns give me different results than what's listed.
I'd like to know the method you used to calculate DPS, because it doesn't seem right that the AK's 5.45mm ammo would be the same as it's default ammo, when 5.45mm increases firerate.
Hi Grish, the DPS values are approximate values. The values that are listed here will be more or less the same (might have a difference of +-30). The information provided here is a collection of information from several different sources plus personal testing. The values are always different at every source BUT close to each other. The DPS values here are average DPS values.
As for the DPS values for the 5.45 Ammo type, you are right, that has been fixed now. Thanks for your feedback! We will be updating this whole article very soon with updated and revised information.
Hello, I see the value of these numbers!
I have two questions.
1. I would like to hear your reasoning for what you find important stats or what stats are the highest priority.
2. Some youtubers claims that there are "hidden stats" fx the merc grip having 3% extra move speed, wich referes to the first part of the question. And I am sure there are other claims like that. Is that this reflected in your list?
Hi Nikolaj, thanks for your comment. Okay, so, the vital stats are pretty much the ones mentioned above. The highest priority for Warzone would be given to Damage Range. The damage range is the most important stat of all due to the open field, and longe ranged gun-fights in Warzone. If you get damage drop off after a few meters away, then, of course, that gun is not feasible for Warzone.
Another stat would be recoil control. Hitting shots at a fair distance need to have good control of your weapon. Ammo attachment is pretty essential as well, but only if you're in duos, trios, or quads. It would be best if you always went with the max ammo attachment for these modes. In Solos, you can ignore this if your base ammo capacity is 30 or so. That is more than enough for Solos. You can check our guide on important stats in Warzone here as well.
We've realized that Time to Kill (TTK) is also one of the important stats as to how fast you can kill an enemy player plays a significant role in your gameplay, and that should be added in our article very soon. Just making sure we have the correct data and constant changes in the weapons makes it a bit complicated. The TTK values, however, should be up very soon.
As for the "hidden stats." Those YouTubers are right! Some attachments do offer secret buffs and nerfs. For instance, Merc Foregrip before the recent patch gave around a +3.6% increase in your movement speed! But ever since the recent patch, the merc now reduces your movement speed by -1%. That is the reduction in the base movement speed. So no added speed and instead more reduction. Another known example is the VLK 3.0x Optic, and it gives you better recoil control on your weapon even though it is not mentioned.
The DPS numbers are arrived at via shoddy math. Whoever calculated them got rid of decibels by rounding up their "rounds per second" number after dividing RPM by 60, to the next whole number. For example:
FAL Chest DPS “522”
rpm 485 divided by 60 = ~8.08 rounds per second. Round up to 9 x 58 chest dmg = 522dps. When the actual dps is 8.08 x 58 chest dmg = ~469dps
M4 Chest DPS “392”
Rpm 800 / 60 = ~13.3 rounds per second. 14 x 28 chest dmg = 392dps. Actual dps is 13.3 x 28 = ~372 dps
You’re doing the same math anyways, idk why whoever made this didn’t wait until the end to round. If you want the correct figures, I’ll give them to you for free because this page is an otherwise good resource.
Hi Christopher, thank you for your comment. We're aware of this, and this article is currently in the process of getting revised. More accurate values will be posted very soon!
In the TTK stats, you didn't include FiNN with the Adverse barrels, which increase firerate to 1000. Do you think you could include that?
Hi Grish, thanks for your comment. We've just added the FiNN adverse values.
Hey fantastic site, i love it. I just wanted you to know that the flame shot rounds for the VLK Rogue are missing.
Hi Jaden, happy to hear you're liking our guide. I believe you are referring to the Dragon's breath rounds? If so, then they are already there under the attachment list for VLk Rogue.
S6 is up, looking forward to updated stats =)
Hi there, just added the base stats for the new weapons SP-R 208 and AS VAL. The attachment stats will be added soon as well. Cheers!
Just updated now 🙂
The Striker-45 with .45 Hollow Point 12-R Mags whole row seems incorrect:
For example, Chest | STK = 50 | 3-8
If the damage is 50, shouldn't STK be 2-5?
Also, it would be cool if you provided a spreadsheet with the tables.
Hi Gerry, thanks for your feedback. It is fixed now!
Can you do the SP R 208 special mags damage
Hi Plastor, thanks for your comment. Yes, we will have it up very soon. It is delayed due to the new patch that nerfed the weapon.
whats the source of these stats?? are they ALL accurate ???
Hi, thanks for your comment. These are absolutely correct stats. The sources are also reliable as extensive tests are carried as per the sources. We collect the information from many different sources such as XclusiveAce, Truegamedata and Mutant Media. The information that you see here is a compiled version.
please update the spr-208 asap thanks
Hi, thanks for your comment. Just updated the SP-R 208 stats!
Can you add the ttk information for the jak-12 please
Hi YoSlayco, thanks for your comment. Just added the JAK-12 TTK values.
Hello
Thanks for the amazing work
I saw in the article that the m4A1 50 round mags has higher DPS than 60 round mags. So, may you confirm that information?
Hi Abdulrahman, thanks for point that out. They both are supposed to have the same DPS. The 50 Round mags were not updated, just fixed it now!
nice! but question pls :
when we add 2 attachments to a weapon how do we calculate the final ADS ? imagine I add for the mp5 the compensator which is 178ms ADS speed + FFS Light which is 167ms ADS ? what is the final ADS then?
Hi jamafouin, thanks for your comment. For the final ADS, you must take the base ADS value of MP5 as a reference point. The base ADS is 174 ms. If you take the difference of the base ADS and the ADS from the compensator (179 ms), there is an increase of 5 ms. That means it is slower. Then if you take the difference of the base 174 ms and FSS Light (167 ms), there is a major decrease in time. The ADS time comes down by 7 ms.
So we have +5 from the compensator and -7 from the FSS Light. The final ADS will be the summation of all these three. 174 + 5 -7 = 172 ms. I hope this helps!
SP-R 208 STATS ARE WRONG FOR THE .338 MAG. IT INCREASES DAMAGE.
Hi Diego, thanks for your comment. The damage values are the same. The reason why you think .338 has more damage is due to its high bullet velocity. Having higher bullet velocity cancels out the bullet drop and, ultimately, providing better effective damage range. You can see in the stats that the damage values for .338 are effective up to 29m. Any target beyond that will deal less damage due to bullet drop off and decreased effective damage range. I hope this helped.
Is the recoil for the grau post nerf
Hi Will, the recoil pattern is pre-patch, but it is pretty much the same pre and post-patch. There is no significant difference.
I am confused about the Finn's dmg values here. It shows it doing less damage per shot with the Adverse barrels with the higher RPM granted by that barrel. In game the barrel does not show a damage reduction, only a fire rate increase. This would affect the overall dps.
Am I missing something?
Hi Eroc, yes, that's correct. Given an increased rate of fire, the damage reduces to balance out the gun. It doesn't show it in-game, but the tests show otherwise. Also, the DPS increases from 384 (base head DPS) to 476 (factory adverse head DPS) due to the increase in RPM.
Ok cool. Thanks for the info!
You're welcome!
Hi,
I'm wondering how you calculate the TTK? It doesn't seem correct?
(I took the AN-94 as an example)
Chest Base damage: 34
RPM: 550
--> 109,1 ms/round
For chest-shot with 100Hp it takes 3 rounds for a kill at close range.
Counting the first shot without any delay, that would give TTK: 2x109 ms = 218ms.
Or?
Fantastic resource. Can’t even imagine the time put into this one. So glad to have data to confirm the in play observations and insight. Bravo
The patch on the 16th increased the damage range for the Fennec and ISO, have those values been updated here as well?
Hi Raven, those values are not added here as we still need to check out the difference. We will update the article as soon as we have the new data.
where are the Cold War guns???? they should be included here as well since they have merged them all...... can you pls post them????
Hi Saif, thanks for your comment. Yes, we will have them up soon.
Thanks man!
Will the ttk for cold war weapons be added as well? Thank you so much for your hard work!
Hi Jorge, yes. They will be added soon!
Can you please explain the spraypatterns to me since there are 2 of them? Which displays what?
Hi Dreiter. The two spray patterns do not have any major reasoning behind them. It is just to show the consistency of the pattern.
What are the two different spraypatterns for each gun displaying?
Can u please add TTK on MW Handguns and Akimbo?
Hi Hans, thanks for your comment. We will have them up soon!
Hey Hans, the requested TTK has been added.
And how did you calculate akimbo TTK? How is it possible that m19 akimbo have headshot TTK 3 times less, than single handed?
Hi Kirill!
The TTK is calculated using the following formula:
TTK = (60/RPM)*(Bullets To Kill - 1)
We are essentially converting RPM into RPS here. We subtract one from the bullets it takes to kill because the first bullet is always an instant bullet or has some hitscan. So it is not counted.
And here, Akimbos having a faster TTK completely makes sense as you get two of the same weapons, so bullets to kill technically "reduces" as you have two pistols.
For instance, the RPM for the M19 is 312 RPM, and with the Akimbo equipped you, need 2 shots (1 shot = 84 DMG) to the chest to kill someone at 100 HP. Plugging in the values into the formula --> (60/312)*(2-1) = 192ms
I hope that makes it clear for you!
When will the Cold war weapons TTK , DPS and other info be updated from the most recent updates?
Specifically, I'm referring to the Mac 10 and DMR14 nerf that happened in the update.
Thank you!
Hi Cody, thanks for your comment. The weapon stats are up to date with the recent weapon balances. You can check out this article where we covered the "before and after" stats as well: https://www.xfire.com/ds/dmr-14-mac-10-and-akimbo-diamatti-pistol-nerfed/
hey, thanks man!!
Bro, when will you update the weapons that came with season two?
Hi EHT, the new weapons will be up soon. We're already on it! There has been a lot of weapon changes over the past few months especially after Season 2 dropped. So, it will take a bit of time.
Thanks, bro!! I appreciate your answer, I will be waiting.
You're most welcome!
Bro, you still don't know when the new weapons will come up?
Hi EHT, the new weapons have been added!
Hello Hassan,
Thank you and your team for the great work and effort. I appreciate it. In the last week, I've heard rumors that the M67 rounds for the AMAX received a stealth buff. Are you able to confirm that?
Thank you and kinds regards.
Hi ChokeStar!
Thank you for your positive feedback. We appreciate it. And regarding the new stealth buff, I haven't really noticed any difference using the M67 rounds recently. I will have to look more into it and see if the attachment stats need updating. Thanks a lot for the heads up!
Hey! Nice work! Where are the stats of the FARA 83 AR? Does it have another name?
Hi Benjee!
The FARA stats are there. They were just not formatted properly before. You can find the FARA stats under the Black Ops Cold War category.
Hello and thanks
Why did not you explain about ksp ttk?!
Hi Ali!
The KSP TTK is present in the article under the Black Ops Cold War weapons category.
I am still on The Thirteenth Tale
Is it really correct that the SPR chest dmg is only 90?
Hey Matt, we've updated the SP-R stats. There have been many changes to the weapon stats, and we will be updating the articles with the new weapon damage profiles soon. Thanks for the heads up!
Hi! The Mac-10 is still missing from the TTK table...
Hi Pax!
Thanks for that. Just added the Mac-10 TTK as well!
Uffff bro thx
How do I see the stats for the weapons ported over from Cold War? For some reason it's only displaying the Modern Warfare weapons amd their stats, whereas you claim that the Cold War weapons are included?
Hi Josh!
The Black Ops Cold War stats are also in this article. You will have to navigate to the second page to view them.
Hey when was this last updated? Great work bye
Hi Dominic, we updated this last week. But, we aware of the new patch that has balanced the weapons, and stats were changed yet again. We will be updating this in the coming days.
Hey just wondering when the AMP63 stats are going in
Hi Barry!
The AMP63 stats will be up this week!
🙏🏾🙌🏾🐐
I did notice the newest gun is not shown yet. AMP 63 is a new pistol.
Hi Andrew!
The AMP63 stats will go up in a day. Thanks for tuning in!
Hey! This is such an amazing article, it helps a whole lot considering that the ingame stat-bars are often, if not always, wrong. However, where did the attachment modifiers go? I reckon this guide had a section which rated all the attachments on each and every weapon and how they affect thing such as damage, ADS time, RoF, etc.
Hi Matt!
Appreciate the comment. We've been trying to get a better version of the attachment modifiers. In a way so that we can have our own sort of a "loadout builder" on the site. We will have the attachments up in the near future!
Thanks for sticking around!
Holy crap! I can't wait to see how that turns out, amazing concept!
Honestly, I have no idea how you actually measure damage in this game. Script?
Please add the new guns (c58,mg82...)
Hi Amir!
The new stats will go up very soon. There are some more changes coming to the weapons and we will update all the stats including the addition of the new weapons once the changes are in place.
Hi Amir!
The new stats have been added.
hey when will you update the stats from the 6/16/2021 patch ?
Hi Partnova!
The weapon stats have been updated.
Nail gun?
Hi Brannon!
Just added the Nail Gun stats as well.
Why only 2 cold war smg recoil patterns?
Hi Bryan!
There was a replacement mistake. All the SMG recoil patterns are up!
are the stats for the m4a1 still correct?
Hi Chaos!
As per the last revision, yes, they were up to date. We will re-check and update if there are any changes. There seem to be some changes to the TTK of FFAR, according to another comment here. If that is the case, then there is a possibility of some M4A1 stat changes as well.
Hi, great article! Really helped me to decide which loadouts I'm gonna use. I read elsewhere that the FFAR 1 no longer has a 400-500 ms ttk, and I just wanted to ask if the FFAR ttk and stats are still up to date. Thanks!
Hi Tactical!
Thanks a lot for your comment. It seems there have been some changes in the weapon stats once again. We will have to re-check and update the article accordingly. Expect an update in a day or so.
Ok, thanks!
Thanks for updating the guide!
Hi Tactical!
Thanks for sticking around!
Hey, Tactical here again, thanks again for updating the article! I just have a suggestion to make: Do you guys think you could make a tier guide(Meta, competitive, S, a, b, c, etc.) for all the weapons in warzone? I think that might be really helpful. Thanks for your continued updates!
Hi Tactical!
That's a pretty good idea. Thanks for your input. We will definitely look into it.
Have you updated the guide after the massive weapons patch to raise the ttk of all the guns a couple of days ago? Thanks
If you look at the top of the page, it shows the last time it was edited. So to answer your question, no they didn’t update it yet but knowing them they’ll have it up real soon.
Hi guys!
That is correct. The article needs a complete overhaul once again due to the recent weapon changes..again! We will have the updated stats up soon. Thanks for sticking around!
Thx mate
Hi, so based on your article ( thanks btw for in depth charts and all your effort ), C58 do more dmg than FARA 83, but when i use the stat comparison in-game itself like i compare fara in my loadout with the c58, warzone says that fara actually has more damage than C58, hows that?
Thanks!
Hi Parham!
Thanks for your positive feedback. There have been some more weapon changes. We will have the updated stats up as soon as possible.
Hey Ik you guys are working on it but I’m just wondering how close y’all are to updating the stats
Hi Barry!
We will have them up in the coming week. Thank you for sticking around. The stats are all over the place with this game sometimes!
Is this up to date?
No it isn’t. It’s about 3 weeks old these stats are from before Season 4 Reloaded dropped.
Hi Zak!
He's right. This guide is not up to date. We will have all the stats up to date in the coming week. Thanks for sticking around and apologies for the delay.
🐐
Pog
Do you guys know what day this’ll update?
Prob waiting for season 5
Hi Barry!
Yup, Tactical is right. We were going to wait for Season 5 to drop as it will bring some more weapon tunings. But, we have updated the stats regardless with the exception of a couple of recoil patterns. We will once again update this with Season 5 weapon stats and all weapon recoil patterns. Thanks for waiting!
Hey! I was wondering if u would add the new cx9 in the article? It would be very helpful!
Hi Daniel, CX-9 has been added!
hi, i got a ttk number for the milano as 520 ms, I just wanted to ask how you guys got the ttk for the milano thanks!
Hi Tactical!
That is correct, but the 520ms value is without any Open Bolt Delay. If you add the Open Bolt Delay, around 58ms for the Milano, you get around 578ms TTK.
Just for reference - the TTK is calculated by (60/RPM) * (STK-1), where STK is the shots to kill and we minus one as the first bullet is almost instant, so we do not consider it.
I hope this helps!
Hello, is it up to date? Im interested in MW MP5 stats after the nerf. I watched truegamedata on YT, but they said some weird numbers, at least weird for me. I dont get it. Patch said 34->31, max dmg range reduced and upper torso 1.1x, but they showed that now all stats at base range are all reduced like 49 34 34 30 -> 44 34 31 27.
Hi Brian!
The article has been revised to include updated stats, including the recent nerfs!
I am unable to see the bullfrog anywhere
Hi Deadcode!
Bullfrog is there under the Black Ops Cold War SMGs section: https://www.xfire.com/ds/call-of-duty-warzone-weapon-stats/2/#smgs-2
When will the Marshal be in the stats?
Great spreadsheet! My only critique is that the Cold War ttks are for a 100 HP opponent when the HP in Cold war is actually 150.
This is a Warzone stat guide, not a multiplayer one. But they definitely should add values for 150 hp for those of us that need it for Cold War.
Hello, bro!
Do you know when the new weapon damage per second statistics will be?
Thanks
Hi EHT!
I'm assuming you're talking about the new Vanguard weapon stats in Warzone? If that's the case, we will have to wait until the Warzone and Vanguard integration on December 2, 2021.
Hello,
any updates on weapon stats after current nerf of Vanguard weapons same as some BO/MW ones? 🙂 Especially both MP5s Im interested in now.
Hey will there be an update for vangaurd warzone gun stats?? Thanks
Hi Rich!
Yes, we will add those soon. There have been a lot of inconsistencies with the damage profiles of the weapons, and a lot of patch notes are being pushed recently, changing the weapon stats.
We will indeed have the stats up as soon as there is a bit of "stability."
Thanks for tuning in!
Will this ever be updated with vanguard guns?
Both the G-43 and the type 11 have the same DPS on head shots and chest shots?
Hi Geass!
Thanks for the heads up. There was an error in the calculation. Just fixed it!
I think the Pellington data is wrong. 80 for neck damage seems really low. Might need to recheck TGD.
Hi Mace!
Pretty much all of the data needs updating once again. We will update it as soon as possible. Thanks for the heads up though!
Also, the neck damage value for Pellington is 112.
Hello! Do we have any news about the attachment spreadsheets returning, or the attachment modder script coming?
Hey I don’t see the Vanguard PPSH-41
Hi Barry, PPSH-41 is also there. I believe you were referring to the TTK values. The title of PPSH-41 was wrongly named the same as OWEN, which has been fixed now.
The DPS for the itra and the stg for both head and chest are the same. Is this accurate?
The R9-0 and JAK-12 have the same DPS on head vs body. Is this accurate?
Hi AGeassUser,
Yes, the values are correct!
The Armaguerra chest ttk for 250 hp seems to say 47 ms
Hi Barry!
Thanks for the heads up. The TTK has been corrected.