A video game's opening sequence is vital, and it's part of the reason why The Elder Scrolls is so good. The latest entry, The Elder Scrolls V: Skyrim, is legendary for all the right and meme-worthy reasons. The start of the game is part of this. The very moment you open a new game and are greeted by Ralof, all the way to being shouted at by Alduin, you just know you'll take a few days off work or school just to find out what's going to happen next.
But while you'd think Bethesda Softworks would struggle to replicate the same magic in The Elder Scrolls 6, you'd be wrong.
According to a recent interview, Todd Howard casually mentioned how the studio already has the beginning of The Elder Scrolls 6 all planned out, saying:
And then we are finishing [a game], we start concepting [the next one]. We'll do concept art. For one reason or another, I usually have the beginning of the game worked out. I like to think about how the game starts. What does the player do first? We do music early. So, take The Elder Scrolls 6. Figure out where it is set, what's the tone, and what are the big features. We discuss the beginning of the game, which we've had for a very long time."
Unfortunately, Bethesda has a reputation for taking its sweet time with its games. So, while The Elder Scrolls 6 is certainly on the docket, we don't think we'll hear anything about it at least until after Starfield is out next year. If it's any consolation, Howard said plenty of good things about Starfield in the same interview. If nothing else, it will be interesting to see what Starfield is all about, even if you're not the biggest fan of space exploration games.
Most likely, Bethesda will use Starfield to experiment with different techniques and features that may eventually make their way to the next Elder Scrolls game.
With that said, it's nice to know Howard is confident in Skyrim's sequel. Who knows? A fresh perspective after working on Starfield might be exactly what Bethesda needs to make a worthy successor.