| rem rem Settingsfile automatically saved by bf2142 rem SettingsManager.boolSet GSCameraShake 0 SettingsManager.boolSet GSClPunkBuster 1 SettingsManager.floatSet GSDefaultLatencyCompensation 0.031000 SettingsManager.boolSet GSExtrapolateFrame 0 SettingsManager.U32Set GSExtrapolationTime 372 SettingsManager.U32Set GSInterpolationTime 31 SettingsManager.U32Set GSPerfLogAtPlayerCount 32 SettingsManager.stringSet GSPlayerName "DEIN SPIELERNAME" SettingsManager.boolSet GSShowNetGraph 0 SettingsManager.boolSet GSUseObjectCache 1 renderer.drawfps 1 renderer.drawfogcolor 0 renderer.drawUndergrowth 0 renderer.DrawSkyDome 1 renderer.globalLodRadius 14 renderer.globalLodRadiusScaleFactor 0 renderer.allowAllRefreshRates 1 renderer.useTrilinearFiltering 0 renderer.mipmapbias -1 renderer.TweakNearPlane 0.9 rem * TEMP * renderer.setFullScreen 0 renderer.fieldOfView 1.5 renderer.globalLodRadius 14 renderer.globalLodRadiusScaleFactor 0 console.showStats 0 renderer.allowAllRefreshRates 1 Renderer.TweakNearPlane 0.9 game.lockfps 250 rem ** Custom ** sound.masterVolume 1.0 rem ** Balance between 2d and 3d samples. sound.setProperty "balance2d3d-default" 0.9 sound.setProperty "balance2d3d-eax" 0.9 rem ** Reverb and obstruction vars.set sound-maxreverb 3 vars.set sound-reverb-steepness 1 vars.set sound-raylength 17 rem ** Obstruction when angle between listener, source and obstructing object rem ** is 0 degrees vars.set sound-obstruction-max 1.0 rem ** Size of listener's obstruction sphere vars.set sound-listener-radius 3 rem ** Size of obstructing object (inserted at obstruction point) vars.set sound-obstruction-radius 5 rem ** Ambient sound properties sound.setProperty ambient-fade-time 1.3 sound.setProperty ambient-forced-fade-time 0.7 sound.setProperty ambient-indoor-obstruction 0 sound.setProperty ambient- |
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By NEWMY™
Videos: 4 |
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| Added: 2009-11-06 |
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| Dimensions: 512x384 | |||||||||||||||
| Duration: 1:45 | |||||||||||||||
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