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Heroes of Might and Magic III
Details
 
Heroes of Might and Magic III
Overview
Murder, treachery, resurrection, savage battles and ultimately - freedom!

When Erathia's King is murdered by traitors, he is resurrected as an undead warlord who leads a ruthless invasion of his former Kingdom. Little resistance is met until his daughter Catherine, Queen of Enroth, returns to her homeland commanding an army of elite Enrothian warriors.

You control the land's greatest heroes and fiercest creatures in a conflict of epic proportions, as Catherine fights to restore her family's rightful reign, uncover her father's killers and free him from the dark prison of his undead body!
Xfire Classification
Heroes of Might and Magic > Heroes of Might and Magic III Product Type:
Parent Product: Heroes of Might and Magic III: Armageddon's Blade
Details
Genres: Turn-Based Strategy
Release Date: 1999-2-28
Developer: 3DO
Publisher: 3DO
ESRB: Everyone
Official Website

System Requirements

CPU: Pentium-133 or equivalent
RAM: 32 MB
Video: 2 MB video card
HDD: 200 MB
Heroes of Might and Magic III Complete
Overview
Heroes of Might and Magic III is a turn-based strategic war game, set up in a classical role-playing game Environment. It involves capturing and developing towns, gathering resources, assembling armies and sending them into combat. Each town has a theme and can only raise the type of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury, and sulfur) can be found mostly in mines and are gathered once a day. They are used to build new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside. The armies are sent into tactical combat, which can occur either in countryside or in towns. If the attacker captures the town, the winner can recruit the creatures raised in that town afterwards. Each game scenario (regular or campaign style) has its own objective which can vary from capturing a specific castle, defeating a specific hero or monster, gathering gold, or finding the Holy Grail (just to name a few). The game bears some similarity to Heroes of Might and Magic II, but it has been vastly re-vamped. HEROES III is set in the same world as HEROES II and MM6 (Might and Magic 6) and continues the story-line of those two games. It is set in another country (Erathia), but there will be some significant differences between HEROES III and HEROES II. Features page contains a detailed list of game features and changes from HOMM2.

8 town types and 16 hero types. Each town will have two hero classes (might and magic types) with which it is associated.

128 individual heroes. Each hero has unique starting skills, spells, and a special ability.

Castle Captains have been replaced with actual ‘Heroes’. This is done by ‘garrisoning’ a hero.

Heroes will have a ‘paper doll’ inventory system for equipping artifacts. Yes, only one pair of boots this time :)

26 skills and 64 spells. Spells will be divided into four schools, which can be improved as Secondary Skills.

More artifacts. Addition of the ‘Grail’ replacing the Ultimate Artifact - bring gral to the town of your choice and great structure will be build. Grail structure gives you 5000 gold per day, increases it's town population by 50% and gives a special bonus unique to each town type (ex. +2 morale to all allied heroes for castle).

The combat screen is 60% larger (15x11 hexes as opposed to 11x9 in HOMM2) and Adventure Screen is now with 45% more visible terrain than it was in HOMM2.

Four combat War Machines which can be controlled, attacked and destroyed: Catapult (attacks castle walls), Ballista (attacks enemy troops), Ammo Cart (unlimited amunition for allied shooters) and First Aid Tent (heals allied troops). War machines are used once per combat turn. There are secondary skills which allow you to contol Ballista, Catapult and First Aid Tent and increase their performance. Only one war machine of each type can be used by one hero.

Seven slots for creatures! Wait function is finally added to combat. Skip has been replaced with Defend - creature stack will miss a turn but gain +20% defence until next turn. Now there are more tactics to combat then ever!

56 creature types, each with one upgrade + 6 neutral creatures = there are a total of 118 creatures to recruit.
Xfire Classification
Heroes of Might and Magic > Heroes of Might and Magic III Product Type:
Parent Product: Heroes of Might and Magic III
Details
Genres: Turn-Based Strategy
Release Date: 1999
Developer: 3DO
Publisher: 3DO
ESRB: Everyone
Official Website

System Requirements

OS: 98/2000/ME/XP
CPU: 333MHz
RAM: 28 MB
Video: 8 MB
HDD: 200 MB
Heroes of Might and Magic III: Armageddon's Blade
Overview
Murder, treachery, resurrection, savage battles and ultimately - freedom!

When Erathia's King is murdered by traitors, he is resurrected as an undead warlord who leads a ruthless invasion of his former Kingdom. Little resistance is met until his daughter Catherine, Queen of Enroth, returns to her homeland commanding an army of elite Enrothian warriors.

You control the land's greatest heroes and fiercest creatures in a conflict of epic proportions, as Catherine fights to restore her family's rightful reign, uncover her father's killers and free him from the dark prison of his undead body!
Xfire Classification
Heroes of Might and Magic > Heroes of Might and Magic III Product Type: Expansions
Details
Genres: Turn-Based Strategy
Release Date: 1999-9-30
Developer: 3DO
Publisher: 3DO
ESRB: Everyone
Official Website

System Requirements

OS: Windows 95/98/NT4.0
CPU: Pentium 133 or equivalent
RAM: 32 MB
HDD: 100 MB