The Guild 2 v1.20 Patch (US)
The Guild 2 v1.20 Patch (US)
The Guild 2 v1.20 Patch (US)
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This is the 1.20 patch for The Guild 2 (US).
1.20 Patch Notes:
Crashes
• Multiple clicks in the family tree could trigger a crash
• After entering the multiplayer lobby a crash could occur
• Crash to Desktop could occur after loading a save game
• Crash to Desktop could occur when clicking on the family tree late in the game
• Crash to Desktop could occur when switching back to the main menu from a running game
Major bugs
• Family tree disappeared when the first generation of player characters died out
• Involved characters left townhall during meetings
• Player characters were continuously blocked by conversations with other characters in meetings with no chance of using their measures
• Family members not in the party will now loose far smaller amounts of money when robbed
• Resources did run out on the market
• Spying was impossible
• Deceased trial attendants receive punishment for absence
• If a party char was working, after changing the owner all party chars could work
• The button “don’t go” in the dueling message did not function
• Deceased office bearers blocked their office for others
• After the measure “Forgive sins” all evidence remained
• Expired evidence remained
• Evidence against deceased characters remained
• After upgrading to level 3 some buildings could not be entered
• EP & talent problems with chars acquired through marriage
• “Pay bonus” lets high level workers work slower
• During a court session it could happen that the decision makers left the city hall
• “Administrate building”: AI-master changed from “automatic” back to “player” after multiple buildings
• Squads sometimes did not carry out orders
• Kidnapped characters sometimes remained in the thief’s guild dungeon
• It was possible to buy large quantities of goods on the market and sell them at a later point for a much larger sum
• In single player mode the game could freeze between 1432 and 1440
• Continuous performance loss during long game session
• In court sessions decisions from judge and owner were not calculated correctly
• The favor relationship with important dynasties deteriorated during the course of a game session
• Display problem in the building upgrade interface that prevented upgrading all levels
• Heavy performance loss could occur when too much evidence was collected in the evidence book
• After selling a cart it could happen that a newly bought cart wasn’t displayed
• When robbing a cart the city guard sometimes only attacked one robber while the others were left unhindered
• Characters now run to important appointments instead of walking there
• Sometimes the marriage wasn’t performed to conclusion and had to be manually cancelled
• Break ins no longer yield 25.000 gold
• If a wooed character is jailed, unconscious or involved in a fight the wooing progress is now frozen for that time
Minor Bugs
• In the message for settling disputes a wrong character name was displayed
• The player received messages for failed interactions for family members not in the group
• Children can no longer be the victims of a pick pocket
• Problems with deceased beloved
• When a farmer changes his field the animals remain
• When the mother of a child is not in the party the name of a child can not be given
• When a party character was working and then removed from the party he/she continued working
• The KI was inspecting the same business far too often
• Wooing display stays up when wooed person is deselected
• When building the smithy a message was displayed which was missing the heading and the icon
• Problems with slider bar in farm productions menu
• When loading a save game while playing a tutorial, the tutorial texts would continue to be displayed
• The burglar protection wasn’t displayed properly on buildings
• Wrong date in diary
• The measure “follow me” will from now on work only for wooed, employees and family members
• The wedding jingle wasn’t played
• In chapter 7 of the tutorial, the last step was not playable
• The money sums in the messages “take a bath” and “dance” are now displayed
Multiplayer bugs
• Out-of-sync in the window “waiting for players”
• Multiplayer- loading improved
• Memory-leaks fixed
• Internet Lobby-Chat fixed
• The names you give your children are not visible to other players
• Internet game: Out of sync error when host increases the game speed
• Out-of-sync after loading a MP-save game
• Out-of-sync when buying a title when camera is not in city hall
• Out-of-sync, when a player has completed his/her task
• When a router was used to connect to the internet there could be problems connecting to a multiplayer game
• Privileges of offices were sometimes hidden after loading an MP save game
• Out-of-sync, if the previously played single player game had run at different settings then the MP game
• The host can kick unwanted players with a double click from the party
• Single player save games were overriding MP save games and visa versa
• During long periods of play the text colors of the players sometimes changed building names and religions could be different in LAN games
Balancing
• Changes in the robber and thief class
• Tax: the tax is now deducted straight away when buying goods, not at the end of the round
• Dynasty characters can now perform all the measures of their employees except for demand ransom, spy on building, and kidnap.
• Dynasty characters now gain experience for every hour worked in their business except for the robber class.
• Changes in the efficiency of the businesses.
• KI now puts more goods on the market.
• Non-player characters now also buy on the market.
• The amount of level 1 and 2 goods on the market were reduced on game start.
• The production processes of the tavern were simplified and consumption brings more profit now.
Gameplay
• The upper limit of the businesses owned for a title was raised: commoner = 2, citizen = 4, patrician = 8, nobleman = 16, landgrave = 32, baron = 64
• The wages of employees continuously increase during the game
• The impact of level 2 productivity upgrades for buildings was reduced
• The choices for possible spouses are now limited to a maximum difference of one level of office and 2 levels of title above that of the player character.
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