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Dystopia Mod Demo Client Update 4
Dystopia Mod Demo Client Update 4
Dystopia Mod Demo Client Update 4
Size: 70MB
Total Downloads: 10968
Download Rank
Today: 395
This Week: 988
All Time: 585
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This is Update 4 for the Dystopia Mod Demo. You can use this to update any previous version of Dystopia.
The following changes have been made:
NEW Map dys_silo
NEW Map dys_fortress
UPDATED Map dys_vaccine
*Added Bloom effect to meatspace (set in Video Options)
*Added Decapitation for headshot kills (for Laser Rifle, Assault Rifle, MK808, BoltGun, Katana & Fist)
*Added Voting system (callvote map, timelimit, kick)
*Added Language support for French, German, Japanese, Korean, Russian & Spanish
*Added 9 Crosshairs, with options for colour, size and transparency
*Added Jack in/out Effect
*Added New EMP Grenade Effect
*Added Warning message on Rocket Launcher screen if too close
*Added Autobalancing of teams if they become uneven
*Added Colour coded ICE (red=punks, blue=corps)
*Added Indenting for chat in console
*Added [TK] tags on team kills in console
*Added Dead and Decking tags in scoreboard for teammates
*Added cyber_drain entity, drains energy from deckers if they touch it
*Added dys_forcefield entity, to stop one team passing (similar to ICE in cyberspace)
*Added SetPunks and SetCorps inputs for cyber_ice entity
*Added Support for 2 way Attack/Defend maps (any dys_objective can be a "final objective" now)
*Added New weapon spread system (effects AR, shotgun, minigun, machp), random distribution now more biased towards center (thanks Waldo!)
*Added SourceTV events (objectives, hacks, kills near objectives, etc)
*Added Frags for killing someone with a trigger_hurt (for 15 seconds after you activated it)
*Added Laser Rifle beam width now reflects the amount of damage (including minimum range, etc)
*Added Added hitbeep for shooting Spider Grenades
*Added Lowered Sound Suppressor cost from 2 body slots to 1 body slot
*Added Lowered BoltGun reload time from 2 seconds to 1.5 seconds per bolt
*Added Lowered Grenade Launcher Grenade's radius from 250u to 200u
*Added Lowered Rocket Launcher lock on time from 0.75->0.25 seconds
*Added Decreased Rocket Launcher Rocket health from 100->50
*Added Laser Rifle damage scales from 10%->100% for distance 64u->512u (eg. not as powerful at close range)
*Added Increased Laser Rifle ammo usage from 15->20 (max charge)
*Added Grenades now go off in your hand if you prime them past their fuse
*Updated player models with new shiney textures, fixed vert assignments and fixed poses/animations
*Updated all ragdolls to fix collision errors and make them more spectacular!
*Updated katana skin
*Updated FatmanFist animations
*Updated Heavy's Machine Pistol animations
*Updated Katana animations
*Fixed Warping/Lagging doors
*Fixed Stealth effect for DX8/DX8.1 video cards
*Fixed Sticky Firewalls
*Fixed Cameras & Monitors not rendering after an Alt-Tab
*Fixed Boltgun headshots (150% damage bonus)
*Fixed Boltgun body pinning, now works everytime
*Fixed Tilted view when jacking out of Cyber Space with lots of packetloss
*Fixed Thermal effect showing up on monitors
*Fixed Titled view in cyberspace on some maps
*Fixed Chat not appearing after round ends (if you were dead)
*Fixed Spawning with no weapon model & broken animations if ledge grabbing while killed
*Fixed Leg Boosters sprint using energy while minigun is spun up
*Fixed Continuious charging sound exploit with Sound Suppressor & Laser Rifle
*Fixed Deckers with Stealth on make stealth noise in cyberspace. Body in meatspace now makes the noise.
*Fixed Cortex bombing through small ceilings exploit
*Fixed Jack in Points can now be Enabled/Disabled without crash
*Fixed Leg Booster charge up sound is now client predicted (no more cutting out)
*Fixed IFF not visible in CyberSpace
*Fixed zoom_sensitivity_ratio resetting to default 1.0
*Fixed Crash if attempting to ICE a cyber_screen with no ICE entity setup
*Fixed Objectives completing after round ends (due to delayed inputs, etc)
*Fixed Repeatedly completing objectives to gain points exploit (now only gives out certain amount of points over time)
*Fixed Headshots on teammates counting in stats (FF only)
*Fixed hitbeep command not working sometimes
*Fixed Underwater sounds looping if you die underwater
*Fixed Time connected for stats
*Fixed Gaining points when shooting self with Cyber projectile while someone spectates you exploits
*Fixed Movement errors in CyberSpace
*Fixed Shooting Turrets/Spider Grenades now counts towards accuracy on stats
*Fixed Grenades going through very thin walls/glass at very close range
*Fixed low ammo shot with Laser Rifle doing full ammo damage
*Fixed Switching Laser Rifle while charging exploit
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