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Serious Sam 2 - 2.066A Patch
Serious Sam 2 - 2.066A Patch
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Serious Sam 2 - 2.066A Patch
Size: 17MB
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This is the 2.066A patch for Serious Sam 2.
Updates:
*Added dedicated server support (see DedicatedServer.txt in the patch).
*Vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement.
*Server list can now be properly used with the mouse.
*Fixed scrolling of some lists (levels, profiles).
*Swapped function of up/down arrows in some menu screens.
*Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa.
*Netricsa icon will no longer appear if subtitles are turned off.
*Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...).
*Difficulty setting wasn't properly restored when loading a saved game.
*Match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients.
*Version number in the main menu is now more visible.
*Added a beep sound when a new line appears in the chat console.
*Added support for resolutions with strange aspect ratio (namely, 1280x1024).
*In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen.
*Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo).
*Servers can now be password protected via the 'net_strConnectPassword' cvar.
*To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar.
*Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'.
*Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization).
*Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu).
*Fixed problem with sound playback and mouse input on multi-(core-)CPU systems.
*Fixed wrong performance detection on Intel integrated graphics chips.
*Fixed wrong profiler timings under dual-core CPUs.
*When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required.
*Weapon can't be changed while recoiling.
*Added message for recently picked items.
*Game can't be quick loaded in multiplayer.
*Fixed jerky movie playback on slower CPUs.
*Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1").
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