Project Mayhem
The first rule of project mayhem is don't ask questions.
The second rule of fight club is; don't talk about fight club.
Our goal is to tear down the gaming establishment to require our overseeing developers submit to our will. Why should we buy their games? We don't even know what we're buying essentially until we've played it for a couple of hours. The gaming industry needs to be rebuilt from the ground up. True freedom of our financial interests. An investment should reap rewards, not failures. What kind of games exist that we think we want to play? Many. Many games look great. How many are great? .... And even if there are many that are great...how many games can you play at once? One....
I propose making 1 game per development company per 5 years. Period. EA gets one game every 5 years. Result? A very good game that would cost $200 USD msrp at release and it's value would decline only insignifcantly over a 5 year period. Maybe down to $60 minimum.
Why should we do this? Because over a year...