Here is a little review of the scrim:Initial Server Setup Issues
The beginning of the match was quite rough. This was my fault. I didn't realize that when the server was set to private with a password, I could no longer move players around to the correct team or place them in squads. I think we will have to leave the servers public in order to organize the teams and simply set the max server size equal to the number of players involved in the scrim in order to keep random public players from joining. I restarted the server a few times in order to try to correct the issue and eventually just resorted setting the server to public status. Once we had 8 people per team, we were all set the play without worrying about random players joining.
Why DICE, Why!? Control of the server should not be limited when switching from public / ranked to passworded / unranked!
Once everything was sorted, the match began.
The first map was Grand Bazaar.First Round
The first round, -TTT- were defenders and -=NLB=- were attackers. -=NLB=- used the road side almost exclusively and pushed up really fast to the street corner building and road side flank at the wall. It looked like they were going to get a quick arm of the first M-Com at the start, but -TTT- were able to push them back until their tickets dribbled down to zero.
A random player 'ogryz86' joined the server and got one kill, but we solved the issue during round change and replaced him for Erazmaz.
One point for -TTT-.Battle ReportSecond Round
The second round -TTT- were attackers and -=NLB=- were defenders. -TTT- had half of their team go through the street and half go through the alley way. The players at the street made some good advances at first and a spawn beacon was set up by the market, but soon defenders started covering heavily from the street corner building and -TTT- had to give up and resort to spawning on the players in the alley. The alley way players were able to push up to the staircase overwatch near the M-Com and were able to arm the M-Com once, but the defenders quickly found out where -TTT- were congregating and put and abrupt end to it. The match was soon over after that.
One point for -=NLB=-.Battle Report
The second map was Damavand Peak.Third Round
The third round started with -=NLB=- as attackers and -TTT- as defenders. -=NLB=- made a quick dash to the M-Com, blew a hole in dividing wall, and armed the M-Com. Some of -=NLB=-'s players headed over to the white two-story building and it looked like -=NLB=- would have destroyed the first M-Com quickly. -TTT- were able to disarm the M-Com thanks to the use of smoke covering their selves from sniper fire. -TTT- were able to clear the tangos out of the white two-story building and defend -=NLB=-'s advances. -=NLB=- then had half of their team running up the middle to the M-Com and half of their team parachuting into the M-Com from a spawn beacon. -=NLB=- used smoke and had a good chance of arming the M-Com again, but didn't have enough tickets left to be successful.
Two points for -TTT-.Battle ReportFourth Round
The fourth round -TTT- were attackers and -=NLB=- were defenders. -TTT- had 3/4 of their team run up the middle for a quick M-Com arm and a few of their team run right to place a spawn beacon in the white two-story building. After some initial -TTT- casualties, they were able to arm the M-Com and defend it from the center container, the dividing walls around the M-Com building, and the white two-story building. The first M-Com was destroyed. -TTT- took a long time to regroup for the second M-Com; strategy was confirmed, ammo was dispensed, and players were healed. -TTT- jumped off of the peak towards the second M-Com with half of their team going to one side and half of their team going to the other. -TTT- blew holes in the walls which opened up the M-Com room for crossfire from both sides of the building. Defenders were cleared out of the M-com room and inside walkways / bridges by snipers and then the second M-Com was armed.
Three points for -TTT-.Battle Report
-TTT- wins against -=NLB=- 3 - 1.
Great work everyone and sorry -=NLB=- for the initial annoyance of server settings issues.http://thetacteam.info/viewtopic.php?f=34&t=1333&start=30