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OpenTTD
 
The way to OpenTTD 0.7.2... RC1/RC2
In the following days, OpenTTD 0.7.2 will be released! Two Release Candidates (RC's) has been already published.

And now, The Both Changelogs:

0.7.2-RC1 (2009-07-15)
------------------------------------------------------------------------
- Add: Plural 'rule' for Korean (r16811)
- Add: [NoAI] AIVehicle::GetReliability to get the current reliability of vehicles (r16790)
- Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
- Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
- Fix: Service orders did not behave like conditional orders; if a train does not need service it did not completely skip the order, but still go in the direction of the depot [FS#3031] (r16802)
- Fix: Houses would not get build on the map edge [FS#3025] (r16795)
- Fix: Audio playback rate was fixed at 11025Hz regardless of the rate...
2009-07-27 10:06 AM PDT by Timmaexx (timmaexx)
View entry - views: 526
Open 0.7.1 was relased 3 days ago
Finally, released fully.

These are the changelogs for RC2, RC3, and the realease.

0.7.1 (2009-06-09)
------------------------------------------------------------------------
- Fix: When finding duplicate graphics sets favour the more complete one (r1653
- Fix: [Squirrel] Crash that occured when an AI was halted while one or more generators were still in a 'running' state [FS#2942] (r16534)
- Fix: [Squirrel] Do not copy an object when we just checked that the pointer to it is NULL (r16532)
- Fix: Notify small UFOs on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost (r16525)
- Fix: [NoAI] StationIDs from oilrigs were not considered valid by the API (r16529)
- Fix: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead [FS#2959] (r1652
- Fix: Missing guards in the NoAI API making it possible to hit an assert in OpenTTD [FS#2963] (r16524)
- Fix: [NoAI] Possible assert in AI debug window when an AI was stopped and a...
2009-06-12 8:27 AM PDT by exodous2
View entry - 2 comments - views: 183
0.7.1 RC 1 released on last tuesday
As normal the changelog(this time it containes mostly [NoAI] Bugfixes):

0.7.1-RC1 (2009-05-11)
------------------------------------------------------------------------
- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI...
2009-05-14 10:25 AM PDT by Timmaexx (timmaexx)
View entry - views: 187
OpenTTD 0.7.0-stable released!!!
On the 1rst of April the OpenTTD Dev's released OpenTTD 0.7.0stable...which isn't an April Fool!

Changelog(just from 0.7.0RC2):

0.7.0 (2009-04-01)
------------------------------------------------------------------------
- Feature: Watermark crash.sav and do not generate crash information if a loaded crash.sav causes a crash so the real crash report does not get overwritten (r15893)
- Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehicles-months (r1584
- Add: [NoAI] AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry (r15901)
- Add: [NoAI] AIBridge::GetBridgeID() so AIs can get the type of bridge that are already build (r15875)
- Add: [NoAI] AIRoad::GetRoadVehicleTypeForCargo() to tell whether a certain cargo needs a bus- or a truckstop (r15860)
- Fix: Chat completion got called twice causing tab completion to seemingly fail (r15905)
- Fix:...
2009-04-02 9:10 AM PDT by Timmaexx (timmaexx)
View entry - views: 240
0.7.0-RC2 released
A few days after RC1 the dev's released OpenTTD 0.7.0-RC2.

As usual the Changelog:

0.7.0-RC2 (2009-03-23)
------------------------------------------------------------------------
- Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
- Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r1581
- Fix: When sorting on cost do not sort on the running cost [FS#2749] (r1577
- Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
- Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
- Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values (r15771)
- Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
- Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
- Fix: Add...
2009-03-23 10:58 AM PDT by Timmaexx (timmaexx)
View entry - views: 98
0.7.0-RC1 released
2009-03-16 00:31:24

--The Dev's hope this will be the last step before 0.7.0.

Changelog:

0.7.0-RC1 (2009-03-16)
------------------------------------------------------------------------
-Feature: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash [FS#2728] (r1570
-Feature: Allow the number of towns that will be generated in the generate world window to be customized [FS#2672] (r15695)
-Fix: Enabling freeform edges could cause submarines to get stuck on land tiles (r15733)
-Fix: Centering on a vehicle did not respect its z coordinate (r15725)
-Fix: Do not show passenger-/mail-capacity if the aircraft carries only cargo (r15705)
-Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701)
-Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which...
2009-03-21 8:07 AM PDT by Timmaexx (timmaexx)
View entry - views: 22
OpenTTD 0.7.0-beta1 released!
It has been a while for now, but i want announce, that OpenTTD v.0.7.0beta1 has been released... http://openttd.org/en/download-testing/ Many new Features! See changelog on the link upwart
2009-03-04 8:58 AM PST by Timmaexx (timmaexx)
View entry - 2 comments - views: 81
New OpenTTD Website
There is a new official web site for OpenTTD at http://www.openttd.org
2008-11-04 5:38 PM PST by Yeorwned (yeormom)
View entry - views: 537
New Version of OpenTTD (0.6.2 stable)
At the 1rst of the OpenTTD-Developers has released 0.6.2 stable. It has just some Bugfixes.
New Features get in the 0.7.x series.
You can download this from: www.openttd.org/downloads.php
2008-08-19 10:33 AM PDT by Timmaexx (timmaexx)
View entry - 1 comment - views: 383
New Version of OpenTTD
At the 16th of June the OpenTTD-Developers has released the first Release Candidat of 0.6.2.
You can download this from: www.openttd.org/downloads
2008-07-19 9:31 AM PDT by Timmaexx (timmaexx)
View entry - 1 comment - views: 234
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