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# Game Past 7 Days Total
1 OpenTTD OpenTTD 19 hours 458 hours
Overall Hours 19 hours 458 hours
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League News
The way to OpenTTD 0.7.2... RC1/RC2
In the following days, OpenTTD 0.7.2 will be released! Two Release Candidates (RC's) has been already published.

And now, The Both Changelogs:

0.7.2-RC1 (2009-07-15)
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- Add: Plural 'rule' for Korean (r16811)
- Add: [NoAI] AIVehicle::GetReliability to get the current reliability of vehicles (r16790)
- Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
- Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)
- Fix: Service orders did not behave like conditional orders; if a train does not need service it did not completely skip the order, but still go in the direction of the depot [FS#3031] (r16802)
- Fix: Houses would not get build on the map edge [FS#3025] (r16795)
- Fix: Audio playback rate was fixed at 11025Hz regardless of the rate...
2009-07-27 10:06 AM PDT by Timmaexx (timmaexx)
View entry - views: 473
Open 0.7.1 was relased 3 days ago
Finally, released fully.

These are the changelogs for RC2, RC3, and the realease.

0.7.1 (2009-06-09)
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- Fix: When finding duplicate graphics sets favour the more complete one (r1653
- Fix: [Squirrel] Crash that occured when an AI was halted while one or more generators were still in a 'running' state [FS#2942] (r16534)
- Fix: [Squirrel] Do not copy an object when we just checked that the pointer to it is NULL (r16532)
- Fix: Notify small UFOs on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost (r16525)
- Fix: [NoAI] StationIDs from oilrigs were not considered valid by the API (r16529)
- Fix: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead [FS#2959] (r1652
- Fix: Missing guards in the NoAI API making it possible to hit an assert in OpenTTD [FS#2963] (r16524)
- Fix: [NoAI] Possible assert in AI debug window when an AI was stopped and a...
2009-06-12 8:27 AM PDT by exodous2
View entry - 2 comments - views: 181
0.7.1 RC 1 released on last tuesday
As normal the changelog(this time it containes mostly [NoAI] Bugfixes):

0.7.1-RC1 (2009-05-11)
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- Add: [NoAI] AIController::GetVersion, this returns the version of OpenTTD in the same way as for NewGRFs (r16253)
- Add: [NoAI] AIAirport::GetPrice, returning the building cost of an airport (r16252)
- Add: [NoAI] Two new error codes to AITile: ERR_AREA_ALREADY_FLAT and ERR_EXCAVATION_WOULD_DAMAGE (r16171)
- Add: [NoAI] AITile::Get(Min|Max|Corner)Height (r16166)
- Add: [NoAI] Several functions to AIOrder to check the what kind of order an order is [FS#2801] (r16165)
- Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
- Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
- Add: [NoAI] GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI...
2009-05-14 10:25 AM PDT by Timmaexx (timmaexx)
View entry - views: 186
 
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