Crysis 2 w końcu dostaje obsługę DX 11
Crysis 2 w końcu dostaje obsługę DX 11
Fani Crysisa 2 będą mogli w końcu zobaczyć, jak wygląda ich gra z obsługą DirectX'a 11.
27 czerwca będą mogli pobrać odpowiednią paczkę, wraz z High Res Packiem, czyli teksturami w wysokiej rozdzielczości. Obydwa ulepszenia, by mogły nacieszyć oczy gracza, wymagają update'u w wersji 1.9 (który ukaże się tego samego dnia). Paka do pobrania w poniedziałek z oficjalnej strony gry.
Lista zmian wprowadzonych w patchu:
Added Contact Shadows
Added DX11 benchmark level
Added DX11 support for Crysis 2
Tessellation + Displacement Mapping
High Quality HDR Motion Blur
Realistic Shadows with Variable Penumbra
Sprite Based Bokeh Depth of Field
Parallax Occlusion Mapping
Particles Motion Blur, Shadows and Art Updates
Water Rendering improvements and using
Tessellation + Displacement Mapping
Added Realtime Local Reflections
Added support for Higher Res Textures Package
Added various new console variables to whitelist
Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
Fixed issue in MP where player stats weren't always saved at the end of a game
Fixed issue in MP where player stats would sometimes randomly reset
Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
Fixed issue with JAW rocket not firing through window's containing broken glass
Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
Improved advanced graphics options menu
Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
Improved multi-GPU support
Improved Tone Mapping
Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
Posted by Ziomλn
June 23, 2011 - 03:54 AM