Naumachia: Space Warfare

STH New!

Yes finally sth new!
Interview: HERE

And

Morfeo's Screenshot HERE

Cya!

Posted by Thirty-one.
April 19, 2010 - 12:54 PM

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The Coalition units!

"John_matrix"
As promised, here we go with the detailed listing of The Coalition's units!

Of course AureaSection wishes you all an happy new year!

To see units and write comments click here
Happy New Year 4 Everyone!

Posted by Thirty-one.
December 31, 2009 - 01:59 PM

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Free Colonies Alliance units!

Currently Morfeo is reworking the AI along the capital ship and strategic management; but today I'm going to recap and reveal the available units that will be present in-game with further details and specifications about them.

As some may know, we don't have aliens in our universe but two opposite human factions bringing the war that rendered Earth uninhabitable to space depth: Free Colonies Alliance and The Coaliton. The two factions quite differ in terms of technology, design and unit types.

Today It's a recap of the full FCA units lineup, with further details and specifications.

Good reading and merry Christmas! (hohoho! *cough*)

Click here to view more!
Comment here or on the forum(official).

Posted by Thirty-one.
December 25, 2009 - 04:13 AM

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Interview @ RockPaperShotgun

"Official site"
Hello,
short news today, to report a nice Q&A at Rock, Paper Shotgun thanks to Jim Rossignol.

Below a little excerpt:

"Last week we ran a video of an indie space combat game called Naumachia: Space Warfare. We got in touch with Italian developers AureaSection and Lorenzo Pasini agreed to answer some questions about the upcoming game. Some of you might already be familiar with the team’s work: they made Half-Life mod, The Specialists.

RPS: Can you tell us a bit about how you came up with the idea of Naumachia? Are there any specific games that influence the design?

Pasini: Well, we had to evaluate what type/kind of game we could do ourselves without producing too many assets (we are three guys working on the game) and at the same time, look for a less “common” genre. Later on, space games had kept moving forward to commerce/RPG gameplay, and each time I try one of these.. well I’d say that the combat/action part really sucks, at least for someone like me that enjoyed titles named Freespace, X wing vs Tie fighter and other ones in which combat/dogfight were the focus of the game. We then had quite a good response from public, it seems that times are mature for a return of the space genre to a more “action” point of view. To completely fulfill the question, I’d like to add that we also like a lot ship/gear customization, so we can throw in a MechWarrior series style of tuning for the assets available to players (from a simple fighter to a large capital ship).
"
Read the rest of the interview here

Posted by Thirty-one.
November 02, 2009 - 11:07 AM

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