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MabiKorean (tehbeasted) Member Since: 2008-02-08
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Posted: 2008-03-02 7:05 AM PST | |
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in this thread i'll explain how to make a crit + windmill build with a secondary build follow up. this build takes advantage of the fact that only 2 skills' strongness will be considered when calculating overall strongness
assuming you're gonna get melee combat mastery + smash Rank up the following skills up to these ranks and leave them there unitl the next step Rank up windmill first before any other skill in each step order of the skill rasing in each step for other skills doesnt matter Skills: @Step 1@ Melee Combat Mastery: D = 30 R Critical Hit : D = 30 R Smash : D = 30 R Defense : F = 30 R Counter : D = 30 R Windmill : B = 30 R Total AP: 54 Total R : 45 @Step 2@ Melee Combat Mastery: D = 30 R Critical Hit : B = 50 R Smash : C = 50 R Defense : F = 30 R Counter : C = 35 R Windmill : A = 50 R Total AP: 77 Total R : 75 @Step 3@ From this point on there is no reason to add counter or defense Melee Combat Mastery: C = 60 R Critical Hit : 9 = 70 R Smash : B = 70 R Windmill : 9 = 70 R Total AP: 105 Total R : 105 @Step 4@ Melee Combat Mastery: C = 60 R Critical Hit : 7 = 90 R Smash : A = 90 R Windmill : 8 = 90 R Total AP: 134 Total R : 135 @Step 5@ Melee Combat Mastery: B = 120 R Critical Hit : 4 = 120 R Smash : 9 = 110 R Windmill : 7 = 120 R Total AP: 194 Total R : 180 @Step 6@ Melee Combat Mastery: B = 120 R Critical Hit : 1 = 150 R Smash : 7 = 150 R Windmill : 6 = 150 R Total AP: 278 Total R : 225 Now that critical hit has been mastered this as far as this guide will go. If you want me to post the rest of it then ask in the help desk.
Assuming your gonna get ranged combat master + magnum Rank up the following skills up to these ranks and leave them there unitl the next step Rank up windmill first before any other skill in each step order of the skill rasing in each step for other skills doesnt matter Skills: @Step 1@ Melee Combat Mastery: F = 0 R Ranged Combat Mastery: D = 20 R Magnum : D = 30 R Critical Hit : D = 30 R Smash : F = 5 R Defense : F = 30 R Counter : D = 30 R Windmill : B = 30 R Total AP: 56 Total R : 45 @Step 2@ From this point there is no need to raise Defense, Smash, or Melee Combat Mastery Ranged Combat Mastery: C = 40 R Magnum : C = 50 R Critical Hit : B = 50 R Counter : C = 35 R Windmill : A = 50 R Total AP: 87 Total R : 75 @Step 3@ From this point on there is no reason to add Counter Ranged Combat Mastery: C = 40 R Magnum : B = 70 R Critical Hit : 9 = 70 R Windmill : 9 = 70 R Total AP: 114 Total R : 105 @Step 4@ Ranged Combat Mastery: B = 80 R Magnum : A = 90 R Critical Hit : 7 = 90 R Windmill : 8 = 90 R Total AP: 154 Total R : 135 @Step 5@ Ranged Combat Mastery: A = 120 R Magnum : 9 = 110 R Critical Hit : 4 = 120 R Windmill : 7 = 120 R Total AP: 220 Total R : 180 @Step 6@ Ranged Combat Mastery: A = 120 R Magnum : 7 = 150 R Critical Hit : 1 = 150 R Windmill : 6 = 150 R Total AP: 310 Total R : 225 Now that critical hit has been mastered this as far as this guide will go. If you want me to post the rest of it then ask in the help desk. I won't be explaining Mage builds because they have no definite "base" build. |
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MabiKorean (tehbeasted) Member Since: 2008-02-08
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RE: Windmill + Critical Hit Build Guide Posted: 2008-03-02 9:14 AM PST |
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This build is for people know want to become the fabled Ultimate Weapon. You'll have both the power of smash and revolver at your disposal But in this build i'll build up for revovler. @Step 1@ Melee Combat Mastery: D = 30 R Critical Hit : D = 30 R Smash : D = 30 R Defense : F = 30 R Counter : D = 30 R Windmill : B = 30 R Ranged Combat Mastery : D = 20 R Magnum : D = 30 R Total AP: 68 Total R : 45 @Step 2@ From this point there is no reason to raise Defense Melee Combat Mastery: D = 30 R Critical Hit : B = 50 R Smash : C = 50 R Counter : C = 35 R Windmill : A = 50 R Ranged Combat Mastery : C = 40 R Magnum : C = 50 R Total AP: 103 Total R : 75 @Step 3@ From this point there is no reason to raise Counter Melee Combat Mastery: C = 60 R Critical Hit : 9 = 70 R Smash : B = 70 R Windmill : 9 = 70 R Ranged Combat Mastery : C = 40 R Magnum : B = 70 R Total AP: 140 Total R : 105 @Step 4@ Melee Combat Mastery: C = 60 R Critical Hit : 7 = 90 R Smash : A = 90 R Windmill : 8 = 90 R Ranged Combat Mastery : B = 80 R Magnum : A = 90 R Total AP: 186 Total R : 135 @Step 5@ Melee Combat Mastery: B = 120 R Critical Hit : 4 = 120 R Smash : 9 = 110 R Windmill : 7 = 120 R Ranged Combat Mastery : A = 120 R Magnum : 9 = 110 R Total AP: 266 Total R : 180 @Step 6@ Melee Combat Mastery: B = 120 R Critical Hit : 1 = 150 R Smash : 7 = 150 R Windmill : 6 = 150 R Ranged Combat Mastery : A = 120 R Magnum : 7 = 150 R Total AP: 374 Total R : 225 @Step 7@ From this point on it's best to only raise Windmill due to your strongness. Windmill : 1 = 350 R Total AP: 488 Total R : 425 What this guide is about is preparing for the revolver skill. Most people are not likely to start over with a fresh character to make the most of their time. So i made this guide for the public that thinks that way and me. But if your willing to sacrifice your effort and blood of your first character then it's best not to use this guide. |
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