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Proff Theory
MabiKorean
(tehbeasted)
Member Since: 2008-02-08
Location:
Posted: 2008-02-19 4:20 PM PST
Proff Definition
noun.

1. reference back to the original word 'profession'
2. spoff of 'profession' spawned by me and my laziness of type out the whole word.
3. Life skills in mabinogi
4. main means of getting money
5. reference to WoW's proff (jew crafting,weaving,engineering,etc)

Example: my proffs are weaving and sh*ting bricks

The reason behind why i made thread was because proff is a new word that's never been used in mabinogi before. in another words i made it up myself.

There are 2 main reasons why you would pick up a proff.
1. make money
2. stats


The best way, i believe, in making money is by crafting very expensive items that cannot be found anywhere else in the game then selling them to players for huge profit.

Yes, weaving and black smithing are the only ways in obtaining some of the rarest items in the game. If you wear one it's the equivalent of a huge sign saying
"RICHEST PLAYER IN THE GAME"
besides those items look bad-ass

heres a pic


The other reason why you should pick up a proff is because of the stat bonuses they give you.

Weaving: 43+ dex
tailoring: 24+ dex
Instrument: 24+ dex
refine: 36+ dex
Blacksmith: 22+ dex , 22+ INT
potion M: 35+ int
TOTAL: 159 DEX!!!

i dont know about you but i wouldnt mind 159+ dex as any combat character! Dex determines balance calculation in all forms of damage.
for example
let's say my melee forcused character stats are these
dmg: 0~10
bal: 50%

what that means is i'll be doing around 5 dmg every hit.

now let's compare
dmg: 20~30
bal: 40%

dmg: 1~98
bal: 20%

I'm comparing 2 weapons in the game (based off my faint memories)
a board sword and a 2-handed claymore

weapon 1 will do: 24 dmg every hit
weapon 2 will do: 18 dmg every hit

in this comparison weapon 1 wins because it's minimal damage range is pretty decent.

NOW! what if your DEX is was very high? your balance will get higher also
let's see with same weapons
dmg: 20~30
bal: 85%

dmg: 1~98
bal: 65%

weapon 1: 28 dmg
weapon 2: 62 dmg

see the difference? Dex makes a HUGE difference in melee damge.
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  Last edited 2008-02-19 9:53 PM PST; Edited 2 times
MabiKorean
(tehbeasted)
Member Since: 2008-02-08
Location:
RE: Proff Theory
Posted: 2008-02-19 4:39 PM PST
Now for the archers. It'll almost make you cry.

Unlike melee damage, which is based on STR + DEX combo, archery damage is based on DEX + DEX!!

what it means is you dont have to distribute your points in both stats to be a halved effect, instead you get 100% of all the stats that in dex into both damage and balance.

Also unlike archery, melee doesnt get much str bonuses from life skills (actually none at all) so str is harder to raise than Dex.

Unfortunately i do not know the formula for archery damage but all i know is that if a melee's str + dex stat points equal to an archer's dex stat points archers will do more damage.

Now onto Mages.

as far as i know the formula is this


idk about you but i dont understand a shit about what that means!
From my experience i know that more DEX + INT = more dmg + balance

Mages have it hard just like melee,
they depend on 2 stats instead of one.
In the end the explaination is the same for mages as for melee.

dex makes a HUGE difference in damage, especially with lightning bolt skill.

example:
dmg : 40 - 150 (master rank, thx mabiworld)
balance: 40%
total dmg: 45

dmg: 40 - 150
bal: 75%
total dmg: 70

see the difference? This also applies for the huge hiters such as fireball and thunder but since it's gonna be forever before they come out i wont explain them (pretty much the same idea anyways).

There you have it! my explaination of why proff is important!
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  Last edited 2008-02-19 9:57 PM PST; Edited 1 time
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