Phazon [I/O] (auroralights)
@ 2009-03-22 2:06 AM PDT
The [I/O] Team finds the following to clearly illustrate [I/O]:
Described in the following URL, from the offical LucasArts website:
http://www.lucasarts.com/games/swbattlefront/greg_borrud.html
This was taken directly from the LucasArts website:
"In coming up with the Design Doc we also tried to establish what the game had to deliver. We wanted to make sure we always stayed on target. In the end, we narrowed our list of 'must do' features to the following."
1. "The game must be balanced. We knew from a lot of our Real Time Strategy game development at Pandemic that balance is a critical part to making an online game that people play forever. We felt it was critical to get a build up and going as soon as possible with all the units and features so we could have several months of tweaking and refining until we felt we had it just right."
2. "The game should encourage team play. Although free-for-all shooters are fun - we wanted to make sure Star Wars Battlefront rewarded those who played as a team. This shows up in our unit and vehicle design. There are even great examples of team play in the Star Wars movies. For example - how do you take out an AT-AT? With a snow speeder. But as you'll remember in The Empire Strikes Back it takes two people to take down an AT-AT. One to fly the speeder and another to shoot the Tow Cable. If we could get this kind of cooperation in our game we knew we would haven gotten it right."
- Greg Borrud
Executive Producer
March 2004