Freeworlds: Tides of War Development

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Many years have passed since the death of Emperor Palpatine at Endor. His death was a catalyst for the plucky Rebellion to become a legitimate government. However, the Galactic Civil War rages on.

Despite the loss of their Emperor, the Imperials continue to fight in an effort to reclaim worlds now lost to them. As the two galactic superpowers vie for supremacy, organized crime runs riot. Smugglers sneak in and out of territories, bringing illegal goods to those willing to pay top credit. The out rim worlds are a haven for those looking to disappear. In a time of war, mercenaries are in high demand: immoral souls, sold to the highest bidder to do the wet work of others. Pirates raid the space lanes, preying on unsuspecting traders for credits and their booty.

Alliances are forged and broken as factions attempt to gain a foothold in the galaxy.
http://www.freeworlds-tow.net/dev
Gameplay Hours
# Game Past 7 Days Total
1 Freelancer Freelancer - 1,041 hours
Overall Hours - 1,041 hours
Group News
Freeworlds: Tides of War - DX9 Conversion
Over the last few months, I've been working a lot on the graphics engine of Freelancer. Inspired by Timeslip's work. I wrote a Direct3D8 to Direct3D9 wrapper for Freelancer to be able to directly access the graphics pipeline.The ultimate goal is to somewhat modernize Freelancer's graphics engine. I'm not sure about the features I will be able to add further on, but let me show you the first enhancements that I already implemented.
Before getting to the eye candy, let me quickly talk about mouse lag. I guess almost everybody is familiar with the mouse lag problem that occurs in some games. In almost every case, the laggy/delayed input is to blame on VSync. If you turn VSync off, it solves a lot of the mouse lag problems for many games, including Freelancer. I did some research on the topic and found this article on a private blog by "Vorlath". Basically, to fix mouse lag in the DirectX pipeline, you have to make sure that after any present call, the screen has really received the frame you...
2010-05-24 9:57 AM PDT by freeworldstidesofwar
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Freeworlds: Tides of War - Remakes the Movies
We wanted to know how good our Star Wars models are when compared to the best models out there, ones from the Star Wars movies. So, our FW:ToW testing team (Slyder, Cropto, Orac, Avenger, Shadow and Chewie) have taken it upon themselves to use all ingame video recordings to reproduce some of the most epic scenes from Star Wars. Much to our surprise, we found the quality of our ingame models were almost as good as the movies. I don't have a finished video to show you yet, as we still are in the process of filming, however we are excited to show you a sneak peak of what is to come.

The following image montage are all ingame screenshots that have not been digitally edited or enhanced.

Episode IV Intro
Tantive IV is being chased by Darth Vader's ISD

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Episode VI
Vader's Lamda undocking from his ISD

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2010-05-24 9:54 AM PDT by freeworldstidesofwar
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