eSports Yearbook Live Chat - Transcript #4
t0bs3n: This is a great point that leads to my next question: What does a eSport game needs to be successful, so hypothetical speaking, if we want to make a video game, which features does it need and what is necessary to make it a success in the scene excluding the decision about RTS or FPS?
Affentod: It depends on the eSports companies that actually have a broad body of amateur players. That's why CPL and ESWC won't matter anymore.
maseschine:: and a CPL, ESL or ESWC will loose the rights to use their software to make any money of it. /worsecaseoff
D.Devil: nah, that would be really harsh
maseschine:: it would be
maseschine:: but think about it
Affentod: Mase is right, this is an issue.
D.Devil: probably the major events won't have to struggle as much
D.Devil: but the smaller ones are in more trouble
maseschine:: it's ALWAYS all about the money
D.Devil: well, who could afford this?
D.Devil: yeah, it is, but how much money could a publisher really make with its own universe?
D.Devil: it...
2010-05-31 2:22 AM PDT by
mxyah
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