The road to patch 1.3 (part three)
05/06/2009 09:53:07 am | by sasquatchOne of our major goals for post-release support was to bring up the level of our skirmish AI, especially with hard and expert levels. We recognize that a lot of players enjoy playing offline games against a computer opponent and are working hard to improve that area of the game. While the AI was working okay, it didn’t understand the nuances of the game and frankly, left a lot of room for improvement. The first few things that we focused on were the basics such as economy, capture logic and unit selection.
The AI can now balance its resources much better. Previous to 1.3 it would opt to build power as soon as possible, buy lots of wargear for its hero, and leave little remaining for a standing army. Now the AI will balance its power more carefully, evaluate how important a new unit actually is, review how much its hero needs wargear, and also evaluate whether or not it needs to resurrect a dead hero.
The AI also selects from its potential units in a more...
2009-05-07 3:48 AM PDT by
toddster55555
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