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20 community questions, answered by developer
 
20 community questions, answer...
|GC| Avneet (avneet) @ 2009-01-20 10:46 AM PST
Here are the devs answers to our 20 questions we voted for. Only AW devs actually stay in contact with us and answer our questions when we ask them

1. What is the structure and design of Corporations and how they are going to work?
Corporations will be designed as simplified joint-stock companies with the ability to trade shares between players.
Corporations will have a chance to get ownership of commercial real estate, while the individuals will be able to own only non-commercial realty.
Crafting skills are designed in such way that crafting process will be more effective when performed on behalf of a corporation.
There will be ability to access market and craft terminals on behalf of corporation using corporate account and storage.

2. Will a solo player be able to have ownership of car/s?
Every single citizen may own a car or even few cars with no problem. Cars can be easily sold and bought.

3. Is there a mapped timeframe for Beta and or Gold that you can share with us?
In 2009 we have planned a lot, and it's very possible that the Beta will be released during this year.

4. Are globals to be re-introduced in the future?
Globals will be implemented, but not in a way you probably think about them.

5. Will a solo player be able to have ownership of land or businesses?
See #1

6. What is the ownership structure of land or businesses going to be?
See #1

7. What is use of Scout cheques?
Stay tuned for future announcements.

8. What do the devs consider cheating and how and when are they're going to deal with it?
Cheating is not welcomed in the AfterWorld and in future it will be treated hard.

9. How will the weight system work?
Every avatar will be limited in terms of max weight he/she can carry (depending on the avatar's skills/attributes). When overloaded, avatar will not be able to run.

10. Will we be able to buy land and build a home for ourselves and if so will it be in the near or distant future?
Distant.

11. What part of AW system is the favorite of the dev team and why?
Crafting - because of the hardcore complexity and realism. It took many headaches to implement.
Can you imagine the MFP/ASP for top-uber Health Kit?

12. What we are going to need to do with the metals we earn with research?
See #7

13. As opposite to all the logic ingame, will there be unique, unlimited, unlogical, supervalued drops?
Sure, but within the bounds of special events.

14. Will there be an ownership pathway in Corporations where the individual has a percentage of equity, e.g. shares?
See #1

15. What unique AW Content you have planned or allready work at?
Corporations, oil-plants and vehicles. And a few other cool things are being developed, so stay tuned!

16. Get we additional Protection for our Account? (more then User/Pass, because RCE)
Our R&D department is working on this and as soon as we have something we will share with you the information.

17. Will fishing be implemented in 2009?
We will try to implement it during 2009, but no promises.

18. What skills will be needed the most for crafting and mining? (like skill names, example Geology and knowledge)
The AfterWorld designed in such way, that players are to explore the skills mechanics by themselves. We do really will be happy to see all the AfterWorld's skills mechanics discovered and described on AfterWiki website.

19. Will there be items which are only looted (not able to craft)?
Yes, but very few (like "Rivet Al".

20. If we done a Real Invest, can we later sell this Invest to another Player? (example: if no longer want to play)
Yes, sure you can.
 
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