Empire at War: Forces of Corruption Expansion

Download the Demo
Download the Demo
Download the Trailer
Download the Trailer
View the Transcript of the First Chat
View the Transcript of the First Chat
View the Transcript of the Second Chat
View the Transcript of the Second Chat

Visit the official Empire at War site
Visit the Official Empire at War Site

Star Wars Empire at War: Forces of Corruption Expansion
The Second Live Chat was held on Tuesday October 24th at 7:00pm Eastern Time.

Participants in the Second Live Chat had a chance to win:
  • 10 prize packs including: signed copies of the Empire at War Game and the Forces of Corruption Expansion
  • Darth Vader's Lightsaber! (1 Star Wars official Force FX Lightsaber)




Get the Forces of Corrution Skin!


The First Live Chat was on Friday, September 15th, 2006.

The Second Live Chat was on Tuesday, October 24th, 2006.

Join the RTS Demos Channel & Get the Forces of Corruption Demo!

By subscribing to the Real Time Strategy Demos channel you will automatically get all new RTS Demos.

When you add the channel, you will automatically receive files active in the channel.

You can also view the 'Archived Files' to manually download files that were previously included in this channel.



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Major additions to the game included in the Forces of Corruption Expansion:
  • A new "Underworld" faction whose powers will include bringing enemy units, stealing credits from other factions, slowing down enemy unit production and purchasing units and upgrades from the black market.
  • The ability to customize bases in land battles.
  • 13 new planets including Mandalore, Hypori, Honoghr, The Maw, Felucia, Mustafar, Kamino, Utapau and Saleucami.
  • The ability to transport units in vehicles.
  • The ability to bombard a planet surface when a capital ship is in orbit, in addition to the current bombing runs system.
  • Some Underworld ships will carry cloaking devices.
  • Mobile defense platforms (moving turrets) will be constructible.
  • New terrain types will include: can only be crossed by infantry, cannot be crossed by heavy vehicles and terrain that damages units.
  • Higher resolution textures.
  • Larger (30% - 40% bigger) maps.