Why WoW is not hardcore
2008-07-22 9:39 AM PDT
This is for all you 'hardcore' WoWers out there, who think their T6 gear makes them good MMO players. Let's examine...
WoW: Hyjal/Black Temple/SSC- Meet at the Meeting Stone with two people, start summoning. Have 23 other people at the entrance of the instance in less then 5 minutes. Bring about 50 gold in items. End instance in maybe 4 hours. Assured you will get 3 or 4 pieces of loot, everyone gets some money, greens and maybe a blue and purple trash drop might drop. A token shall drop that allows the person to obtain it to pick and choose which piece of armor they want from a NPC.
FFXI: Dynamis/Einhajar/Salvage- 6 to 18 to 48 people must be on time at one location they have to travel on foot to, or via teleportation nodes that require XP and/or money to purchase. There is no summoning. Buy your Reraise items for 100,000 gil, Shihei for 30,000 for a night, assorted medicines for another 30,000-50,000 for entry fee, or spend a hour's worth of Assault points taken away from using towards your Assault gear, and still have to do Assault to enter, which is more money spent, then you can experience a 'instance' when everyone arrives, where you have no assured chance of anything dropping. At least one person has to die repeatedly for sacrifice pulls that cost them to lose XP, any 'token' you get lucky enough to receive, you have to random against 6-48 other people that might want them as well, with one to three tokens dropping a night, if any for that month, and you still need 10 of these plus another 2 million gil just to purchase one piece from a NPC, if you don't need a abjuration from a 18-man God first.
WoW: PVP- PVP is integral to WoW. It's a conflict game. You can fight in the field if you want, and you suffer no XP or gear loss to die to another player. You can also duel if you wish at any place outside a major city. Battlegrounds are just a queue away, with the ability to teleport you to the BG as soon as it's ready, with objective-based battles, Honor, and mark rewards for participating that you can actually use. BG automatically organizes you into a raid group, instead of you having to do it yourself, and you have prestablished chat channels to communicate through. Arenas allow players to stay on the cutting edge of PVP gear, while still using a queue system, and not costing anyone any money to purchase the gear from vendors.
FFXI: FFXI doesn't believe in PVP. Only one server actually Ballistas, the FFXI version of a BG, and there's no queue, or free teleportation. There's teleportation, but you have to pay with your hard-fought Ballista points. Even if you teleport or walk the 15-minute chocobo ride to the Ballista sign-up area, the chances are that the game will be cancelled due to lack of players. Only the Japanese, who want nothing to do with you English people because you're a all a bunch of noobs, PVP regularly, and one server that still maintains a Ballista following. PVP reward gear? Hah!
WoW: Normal grouping- You can be invited from anywhere to the group, and classes are not as limited in their function and numbers as they are in FFXI. Every class can do at least two things to contribute to their team, whether it be CC and DPS, or CC, DPS and heal. Shamans, Druids, Paladins and Priests can all be efficient healers. Druids, Warriors and Paladins can all be tanks. And you don't need any one class to be successful, so long as you follow the tank, healer, DPS, CC template. You summon with two people, instead of spending chocobo and teleportation fees, then everyone gets AoE party buffs and plentiful food and drinks, if they have a mage, and if not, food and drink is overpowered anyways. Death means nothing but a walk and a minor repair, and a lot of the time you'll just get rezzed after the battle, anyways. You can self-rez at least two different ways, too, and they're cheap to do. Upon completion of instance, you're assured at least three pieces of loot, maybe a Nether worth a lot of money to a crafter, you get good XP for kills, money drops, greens, sometimes blues and purples, and quest completions worth money, XP and rewards.
FFXI: Normal grouping- You have to be in the same region as someone to invite them. That usually means they have to be right on top of you in the first place to invite, which makes inviting and gathering difficult enough without a Meeting Stone, any other form of summoning, and that anyone who has to travel to any of the usual remote XP sites will take at least 15 minutes to get there, plus cost them money and tokens for chocobo or rare teleportation. Altana help you all if they can't avoid aggro, didn't bring 40,000 gil in stealth items, and have to be raised, or home point and walk back. A common FFXI group takes a hour to form and start killing, and doesn't even have a functional LFG system that doesn't take a advanced knowledge in command lines to know how to finesse into a more efficient seeking tool. Don't have a Red Mage or Bard? Too bad. No party for you. Don't have a Ninja or Paladin tank? Hahah, no. Don't have an elite Warrior to tank for you, and those are really, really rare? Oh, you're definetly getting the 5,000 XP a hour minimal wage. You'll spend 10 times more money on that party, then you make from drops, and don't expect any quests, quest XP, quest rewards, green or blue drops, or any drops for that matter except cheap crystals, and if you die? XP goes backwards! You were 10,000 to 73? Congrats! You're now 12,500 to 73!
So yeah...hardcore WoW is hardcore.
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