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Trinsec
 
Silkroad Online
2007-10-24 8:10 AM PDT
When this game's description read 'Economy' and putting a lot of emphasis on that, I kind of had high expectations about its economical system.

I'm sad to say that I was disappointed when I tried out this game. I found the movement a bit clumsy. But then, moving around by clicking on the floor with the mouse never really has been my favourite. The pathfinding also kind of sucked, if there was just one object in the way (even a small one like a raised piece of a walkway), your character stops running and you have to manually steer around it. Very clumsy, really. I'd have expected some basic pathfinding algorithms at work there. But then, I guess that's why this game is free.

About economy.. Well. What I've noticed is that there are player stalls littered around the marketplaza. It kind of reminds me of ROSE Online, which I tried during its beta period. The trouble with that approach is that soon enough there'll be lots and lots of players doing that and the place would be littered with all those individual merchants. I'd rather have some centralized kind of economy, with some auctions or specific 'store places', et cetera. The prices were highly unrealistic, too. 'Broken Wood' was 500 gold. I don't know exactly, but I'm sure that even in the time of the Roman Empire, that 500 gold was a huge fortune. You could say 'but the players make that kind of inflation!', maybe... but those were NPC merchants which already offer those unrealistic prices.

Combat is a bit clumsy from what I've tried. You'd got to doubleclick on an enemy and you'd automatically engage it. But the doubleclicking part sometimes is quite tricky when the enemy's moving fast, then you click wrong and you walk there instead of engaging. And looting is not very easy to do, either. You really ought to click exactly on the loot to get it. Sure, you could press 'G' to pick up loot, but that only works when you're pretty close to it.

The graphics in itself are pretty nice enough, but unfortunately you can't do altogether too much. I mean, the city looked nifty, but you can't even go up those stairs, not even go inside those houses. I find that this seems to be quite typical for Asian MMOs, ROSE Online had the same thing going on.

It's kinda a shame that this game didn't have more to offer from what I could see. There were quests, I've not really done them yet though. I was more interested in the economy system, but that was a letdown.
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