Tingtong
 
Who is most important to heal in WAR?
2008-10-26 12:23 AM PDT
Everything is situational, you could be getting zerged down so hard that the tank has no chance to fend off the attackers even if you dump your entire healing bar/morales into him as where the caster and support with his good positioning can keep dps on people who are pushing with those heals.

Other times the tank can be holding the line keeping people snared and taking a beating from other tanks allowing your support and casters to push back on them.

In combat you have to be the judge of who to let die and who to keep up, it's not about staring at a healing bar and picking primary healing targets. You control the fight and the direction with your situational awareness, if you see that your tank is pushing in and killing people and a Witch Elf jumps a caster, your priority is the frontline and the caster needs to help you by detaunting, rooting, knockdown etc... because if your frontline goes down your getting pushed back and rolled anyways. Generally whatever rogue jumps the caster is surey going to die if you keep his target up or not, so it's not going to affect the battle one way or another.

You are the key communicator between the tanks and DPS, if you get jumped you need to either ask for a peal from a tank by judging his ETA to you, or if you feel like the tank can hold his own for a bit because he's not tanking a huge amount of damage you can have the Ranged dps focus him down while you kite away from his healers and have the tank keep holding the frontlines to the rest isn't pushing on your support. (Chances are if you call a tank back you need to extend to reposition backwards to and try to regain momentum after you just put out the FIRE that was on you... get it... putting out the fires.. (Sometimes in battle people make their own fires by being retarded that you have to put out a good example of this is a caster who thinks if he JUST stands there 5 more seconds to kill a target, he's sacrificing himself to a tank forcing YOU to put out his fire by healing him. It's these cracks in the damn which put a already burdened load on a healer while eventually lead to a group Epic Fail.

As for knockbacks, they ARE the cc in this game, you as a healer need to ask yourself what kind of risk vs reward you can get by putting yourself in danger with a aoe kockback. Healers and DPS have to support each other as they fight just like a DPS focus killing a target on you, you have a chance of knocking back reducing the amount of heals that target needs to maybe throw off some DPS yourself with the mana you saved by kocking him back as opposed to healing him straight threw it without the knockback. Other times Line of Sight and Range play a huge role into kocking enemys out of the range of their healers long enough to die.. (Called Over Extending) You will as a healer from time to time find people on your side doing this... as well as the enemy's these are what you call "Primary Targets" I'm sure you have run into a rank in your group that has pushed so far into the enemy lines that you yourself risk getting attacked JUST to heal him. That's what makes the cookies crumble my friend. Everyone does it... it's about finding that window to DPS and keep the healers backpeddling to try and keep up.. If your group keeps the pressure and DPS on, they will never have the chance...

It's these moments which everyone in your group have to see to become effective as a team.
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