Burnout Paradise - The Ultimate Box: A R...
2009-03-04 4:41 AM PST
Link to a review I did on Burnout Paradise - The Ultimate Box:
http://forums.sporadic-mind.com/index.php?showtopic=10581
http://forums.sporadic-mind.com/index.php?showtopic=10581
FEAR 2 - Project Origin: A Review
2009-02-27 4:51 AM PST
Posted a review of FEAR 2 up on Games.On.Net. Its too long to post here so the link is below :
http://forums.sporadic-mind.com/index.php?showtopic=10580
http://forums.sporadic-mind.com/index.php?showtopic=10580
Mirror's Edge: A Review
2009-01-26 5:09 PM PST
Wrote a review on Mirror's Edge, once again X-Fire cuts of part of it so here's the link:
http://forums.sporadic-mind.com/index.php?showtopic=10576
http://forums.sporadic-mind.com/index.php?showtopic=10576
James Bond - Quantum Of Solace: A Review...
2009-01-26 12:51 AM PST
I wrote a review on the new James Bond game, Quantum of Solace, X-Fire cuts off part of the review so here's a link to a post on games.on.net:
http://forums.sporadic-mind.com/index.php?showtopic=10575
http://forums.sporadic-mind.com/index.php?showtopic=10575
A Review Of 'Rise Of The Argonauts'
2009-01-15 1:32 AM PST
First Impression:
After hearing about this game and subsequently finding out a bit more about it, looking up trailers/screenshots and articles I was highly interested. Being a fan of the RPG genre I was very much looking forward to the uniqueness this game presented, but also doubtful given how many games promise to be innovative and unique and never are. Then I first tried the game and was a bit ‘Meh’ about it, it seemed that with all the immersion that was talked about the game lacked any complexity at all. But after the opening introductory battling/training the game really came into its own.
Gameplay:
The gameplay in Rise Of The Argonauts is definitely unique, but not so much due to unique features but due the combination of other proven facets from other popular games. The dialogue seemed very reminiscent of Mass Effect which is excellent, as Mass Effects approach to dialogue is top of the field in my opinion. The inventory system seemed akin to Devil May Cry, which is basically nonexistent, you have body armor, a mace, a spear and a sword and every so often through-out the game u get the choice to use new ones, to the point where I think I finished with 5 of each. However, having said this, the game does have a few unique aspects which stand out.
The combat is both simple (much like the new Prince Of Persia) but unlike Prince Of Persia the combat is diverse. You have 3 weapons, each with a standard attack and an execution attack, and then a special attack. Each has a few different combo’s you can do a few standard swings all linked and finish with an execution and other similar setups. On top of this you have your shield which is used to block/power block and shield smash adding yet another element to your combo’s. The end result is very unique, it’s simple so you can pull of awesome moves but diverse enough that it never really gets boring. Then add in the unique abilities the gods imbue on you have one of the best combat systems I’ve experienced in an action RPG.
Now, about these...
After hearing about this game and subsequently finding out a bit more about it, looking up trailers/screenshots and articles I was highly interested. Being a fan of the RPG genre I was very much looking forward to the uniqueness this game presented, but also doubtful given how many games promise to be innovative and unique and never are. Then I first tried the game and was a bit ‘Meh’ about it, it seemed that with all the immersion that was talked about the game lacked any complexity at all. But after the opening introductory battling/training the game really came into its own.
Gameplay:
The gameplay in Rise Of The Argonauts is definitely unique, but not so much due to unique features but due the combination of other proven facets from other popular games. The dialogue seemed very reminiscent of Mass Effect which is excellent, as Mass Effects approach to dialogue is top of the field in my opinion. The inventory system seemed akin to Devil May Cry, which is basically nonexistent, you have body armor, a mace, a spear and a sword and every so often through-out the game u get the choice to use new ones, to the point where I think I finished with 5 of each. However, having said this, the game does have a few unique aspects which stand out.
The combat is both simple (much like the new Prince Of Persia) but unlike Prince Of Persia the combat is diverse. You have 3 weapons, each with a standard attack and an execution attack, and then a special attack. Each has a few different combo’s you can do a few standard swings all linked and finish with an execution and other similar setups. On top of this you have your shield which is used to block/power block and shield smash adding yet another element to your combo’s. The end result is very unique, it’s simple so you can pull of awesome moves but diverse enough that it never really gets boring. Then add in the unique abilities the gods imbue on you have one of the best combat systems I’ve experienced in an action RPG.
Now, about these...

